Casual petE (Red) vs Andreas (Purple)

OK, here goes. Looks a tough matchup early on.

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Tinkerer
Hardened Mox
Temporal Research
Plasmodium
Fading Argonaut


WORKERS
Plasmodium


[/spoiler][/details]

[details=NextHand][spoiler]
Neo Plexus
Forgotten Fighter
Time Spiral
Battle Suits
Nullcraft


[/spoiler][/details]

[details=Discard][spoiler]
Fading Argonaut
Tinkerer
Temporal Research


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mox - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]


Mox in P1 hand, guess it has to be played against Red.

[/spoiler][/details]

"P2T1


StartingHand Workers

STARTING HAND
Bloodburn
Scorch
Bloodrage Ogre
Nautical Dog
Careless Musketeer


WORKERS
Bloodburn


NextHand

Makeshift Rambaster
Charge
Pillage
Bombaster
Mad Man


Discard

Careless Musketeer
Nautical Dog
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Jaina - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Stewardess
Argonaut


STARTING HAND
Nullcraft
Time Spiral
Forgotten Fighter
Neo Plexus
Battle Suits


WORKERS
Plasmodium
Forgotten Fighter


[/spoiler][/details]

[details=NextHand][spoiler]
Battle Suits
Argonaut
Tinkerer
Nullcraft
Fading Argonaut


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)
Tech1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1 + 1)
  • :psfist: [I]Elite[/I]: Neo Plexus (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Since I’m floating $1, keeping Neo Plexus out of scav to avoid possibility of the $2 Pillage.

[/spoiler][/details]

"P2T2


Tech StartingHand Workers

TECH
Gunpoint taxman
Lobber


STARTING HAND
Mad Man
Pillage
Charge
Makeshift Rambaster
Bombaster


WORKERS
Bloodburn
Charge


NextHand

Scorch
Lobber
Careless Musketeer
Mad Man


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jaina sidelines Mox
BRO trades with Neo Plexus
Pillage, steal your 1G, your base to 19HP
Tech I - ($4)
Bombaster - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bombaster (2/2)
    [B]In Play:[/B]
  • Jaina lvl 1 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

I was originally thinking to try the base race strat, although I’m not able to clear his board enough to make it worthwhile. I could have sidelined mox with Jaina, traded Plexus with BRO, and hit his base for 3 with Makeshift Rambaster and 2 with Pillage with patrolling bombaster in lookout (to force skipping a worker if Stewardess+BS to kill Jaina), but that would leave me with 1 card, and it would be too hard to come back from that. I think I’ve learned that in order to successfully go for a base race, you need some opening in the beginning for tempo, which his patrolling 2 units prevented. I lost the base race last game, since on my P1T2, I had only Plexus and BS in play, giving him a clear opening. Instead, I’ll go for a more standard GPT/lobber tech, with plans for Blood or Anarchy tech 2.

"

editted: thoughts

why not pillaging after bombaster to deal 2?

1 Like

Makes sense. I went back and forth in my turn that I forgot about that. If petE is ok with it, I’ll change the order to deal 2 damage to his base.

1 Like

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Argonaut
Hyperion


STARTING HAND
Argonaut
Nullcraft
Tinkerer
Battle Suits
Fading Argonaut


WORKERS
Plasmodium
Forgotten Fighter
Tinkerer


[/spoiler][/details]

[details=NextHand][spoiler]
Time Spiral
Temporal Research
Nullcraft
Stewardess


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - pillage - ($6)
Worker - ($5)
Battle Suits - ($3)
Argonaut - ($0)
Mox kills Bombaster

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


I guess he’s holding back gold to build Tech2 next turn. Likely Blood, in which case he could be playing Crasharrows as early as T4. Pillage robbery also means I won’t have the gold both to play Stewardess and build Tech2.

Teching Hyperion and a second Argonaut (for Tech1 play if my Tech2 is down).


[/spoiler][/details]

"P2T3


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Scorch
Mad Man
Lobber
Careless Musketeer


WORKERS
Bloodburn
Charge
Scorch


NextHand

Bloodrage Ogre (3/2+A)
Nautical Dog
Makeshift Rambaster
Gunpoint taxman


Discard

Bombaster (2/2)
Lobber (2/2)
Careless Musketeer
Mad Man
Steam Tank
Steam Tank


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Midband Jaina - ($5)
Lobber - ($4)
Tech 2 Anarchy - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lobber (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jaina lvl 4 (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Not a great hand. Not able to protect Jaina well with current board and hand, so best bet is to use her for patrolling bonuses in likey case she dies (he needs a NC or Now!). Tech 2 Anarchy with plan for Steam Tanks, and maybe kidnapping x2 next turn with tech 3 rush.

"

editted: added tech buildings

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Tricycloid
Temporal Distortion


STARTING HAND
Temporal Research
Time Spiral
Stewardess
Nullcraft


WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Time Spiral


[/spoiler][/details]

[details=NextHand][spoiler]
Temporal Distortion
Argonaut
Hyperion
Fading Argonaut


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nullcraft - ($4)
Argonaut kills Lobber
Nullcraft and Mox kill Jaina
Tech2 Present - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1)
  • Nullcraft (1/1, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Anarchy not as immediately scary as Blood, but will be hard to stop this ending badly with Gunships.

Thought about delaying tech2 by a turn – I’d get free hero levels off the hero kill (eg to play and max Geiger), an extra turn attacking with Mox, and a flicker to get Argonaut’s HP back to 4. But with Hyperion in next hand, think I’m better getting Tech2 up for Present pressure. Also feels like playing Geiger now would get him killed in two turns time, just when he’s most needed.


[/spoiler][/details]

"P2T4


Tech StartingHand Workers

TECH
Kidnapping
Pirate Gunship


STARTING HAND
Gunpoint taxman
Bloodrage Ogre (3/2+A)
Nautical Dog
Makeshift Rambaster


WORKERS
Bloodburn
Charge
Scorch
Makeshift Rambaster


NextHand

Careless Musketeer
Steam Tank
Pillage


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
GPT - ($5)
Nautical Dog - ($4)
Tower - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]: Gunpoint taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

I should have built my tower and tech 2 in reverse order … Would have at least cleared out his NC. I put too much on the line last turn for me to lose in case he in fact had a NC in hand, which he sadly did. Also should have kept Jaina at lvl 1 and saved the 3G. Damn-- pretty big misplay there =/. I’ll try to hold off and buld tech3 in either of next 2 turns. Taking a greedy chance here with nautical dog in SCV instead of lookout hoping he doesn’t have stewardess.

"

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Now!
Immortal


STARTING HAND
Fading Argonaut
Hyperion
Argonaut
Temporal Distortion
Stewardess


WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Time Spiral
Stewardess


[/spoiler][/details]

[details=NextHand][spoiler]
Now!
Tricycloid
Temporal Research
Temporal Distortion


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Argonaut trades with Taxman
Mox kills Nautical Dog
Hyperion (arrival trashes Mox), breaks Tech2, I draw - ($3)
Fading Argonaut - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (3/3) [%3]
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Nullcraft (1/1, flying)
    [B]In Play:[/B]
  • Battle Suits
  • Hyperion (5/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Well so far so good in delaying progression to Tech3. Wait now to be beaten up by Red spells.


[/spoiler][/details]

You got this one-- GG

GG! Looking through the MMM warmup series between @codexnewb and @Shadow_Night_Black, seems a close-run thing on tempo whether Purple can hold things up T1-4 to get Tech2 established and a favourable position.