[details=NextHand][spoiler]
Mad Man
Pillage
Bloodrage Ogre
Steam Tank
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Zane to max, shove Stewardess to scav - ($0)
Taxman trades with Stewardess, steals your scav bonus - ($1)
Zane and Drakk break Tech2, Base to 16HP
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Drakk lvl 1 (1/3)
Zane lvl 7 (4/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 9
[details=Thoughts][spoiler]
Zane turn gets me back a card. I guess Zane is vulnerable to Now! and a time rune remover, but I’d still be in good shape.
Just noticed you skipped making a worker on T3. Don’t know if that was intentional, but you wouldn’t be able to build Tech2 on T4 as you’ve 1 worker fewer than the 8 required.
I’m really struggling with finding a good opener against red. I don’t know if its my hand draws, or something I’m missing. We shall see
"P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Argonaut
STARTING HAND
Battle Suits
Tinkerer
Temporal Research
Plasmodium
Time Spiral
WORKERS
Forgotten Fighter
Plasmodium
NextHand
Nullcraft
Time Spiral
Tinkerer
Fading Argonaut
Stewardess of the Undone
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Battle Suits - ($2)
Tech I - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Hardened Mox (2/1+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 6
Thoughts
I can’t seem to find a good opener against red. I may have forced a Mox T1 without a good T2 hand to follow through. A Fading Argonaut would have been ideal here, otherwise Neo Plexus. Perhaps this wasn’t the best opening considering my T1 hand. I’m sticking with stewardess opener if I can draw her T3 then she’ll be useful, otherwise, T4 stewardess likely will lose value. He may be able to take my tech 1 out, but I think my best bet is to take that risk at this point.
– Drew Stewardess of the Undone. Now, all I need is for my Tech 1 to survive (maybe a 50/50 chance I’d say), and I’m in this game. Still, don’t like this opener-- too risky. Yeah, I’m almost certain a Fargo opener vs Mox given my T1 hand would’ve been better. Still have much to learn with purple
Yeah Purple’s slow start is tough against Red’s aggro, though Mox makes it expensive for me to try to blast through. And you’ve the stronger Tech2s to look forward to.
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Pillage, steal your $1 float, your Base to 19HP
Jaina sidelines Mox
Ogre deals 3dmg to Base, to 16HP
Jaina to lvl 4 - ($2)
Nautical Dog - ($1)
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Nautical Dog (1/1)
[B]In Play:[/B]
Bloodrage Ogre (3/2)
Jaina lvl 4 (3/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
[details=Thoughts][spoiler]
I need to go down a card to keep Ogre alive and Jaina safe from possible Mox + Nullcraft + Stewardess. Teching 2xCrash Bombers, look to deliver a steady trickle of Base damage on top of the 4HP delivered here – first time I’ve tried one of these.
That’s true. If purple can hold out against red’s aggro without losing too much tempo, then its a good set-up. Seems red needs to make those early efficient trades, even as P2, in order to be in good position.
"P1T3
Tech StartingHand Workers
TECH
Now!
Argonaut
STARTING HAND
Time Spiral
Fading Argonaut
Tinkerer
Stewardess of the Undone
Nullcraft
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
NextHand
Argonaut
Time Spiral
Neo Plexus
Temporal Research
Tech 2 card(s)
Get Paid + float - Pillage - ($6)
Worker - ($5)
Stewardess of the Undone, bounce BRO - ($2)
Nullcraft takes out Nautical Dog - ($0)
Mox deals 2 dmg to Jaina
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Stewardess of the Undone (3/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Hardened Mox (2/1)
Nullcraft (1/1)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
Dealing 2 dmg to Jaina puts petE in a position where he either goes tech 2 and maxes Jaina without worker, or leaves her open to a Nullcraft kill. A GPT would at least take out the NC, but should still be worth it on my end. Definitely will bring in Geiger if I can pull of the kill for the free levels. I’ll likely bring him in regardless. Somehow my tech 1 survived this turn. I feel him taking it out would have been his best move if possible. Now I can slowly regain tempo and go for tech 2 asap where purple shines.
[details=Discard][spoiler]
Nautical Dog
Charge
Makeshift Rambaster
Captured Bugblatter
Captured Bugblatter
[/spoiler][/details]
Ogre returns to hand
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Jaina to max, taps to deal 3dmg to Base, to 13HP - ($3)
Bloodrage Ogre - ($1)
Crash Bomber - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Crash Bomber (3/2)
[I]Scavenger[/I]:
[I]Technician[/I]: Bloodrage Ogre (3/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Jaina lvl 7 (4/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 8
[details=Thoughts][spoiler]
3dmg to Base from Jaina this turn, and likely another 3 next turn, he’ll have real trouble stopping this rush. Teching 2xBugblatters for more Base pressure. Will follow up with Jaina direct damage spells, maybe Kidnapping if he goes Future for Void Stars (Hives would be more kidnap-resistant).
STARTING HAND
Argonaut
Temporal Research
Neo Plexus
Time Spiral
WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Time Spiral
NextHand
Fading Argonaut
Now!
Argonaut
Tricycloid
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Neo Plexus - ($4)
Stewardess trades with BRO
Mox kills Crash Bomber
Nullcraft deals 1 dmg to Jaina
Tech 2 Present - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Neo Plexus (3/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Hardened Mox (2/1)
Nullcraft (1/1)
Battle Suits
[B]Buildings:[/B]
Base HP: 13
Tech I HP: 5
Tech II HP: 5 Present
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Teching 2 Tricycloids to deal with Jaina, who’ve I already dealt 1 dmg to thankfully. He’s taking a complete base race on from here. I’m suspecting he’ll bring out Jaina’s Burning Volley next turn with a good draw, to chip further away at my base, and maybe take out NC +/- Plexus, or even tech 2 if he wants. He may even skip tech 2 ? lets see. Tricylcoids + Now next turn will be great although I’m 1 gold short with Geiger and Worker. Killing Jaina regardless will be my priority.
Your Base took 1dmg to from Crash Bomber’s death on your turn.
P2 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Ember Sparks
Ember Sparks
STARTING HAND
Crash Bomber
Pillage
Scorch
Bombaster
Bloodrage Ogre
WORKERS
Bloodburn
Mad Man
Careless Musketeer
[/spoiler][/details]
[details=NextHand][spoiler]
Captured Bugblatter
Nautical Dog
Makeshift Rambaster
Charge
[/spoiler][/details]
[details=Discard][spoiler]
Crash Bomber
Pillage
Scorch
Bloodrage Ogre
Ember Sparks
Ember Sparks
[/spoiler][/details]
Tech 2 card(s)
Get Paid, tech draw - ($8)
Bombaster - ($6)
Crash Bomber - ($5)
Jaina taps to deal 3 dmg to Base, to 9HP
Pillage, steals no Gold, deals 2dmg to Base, to 7HP - ($4)
Tech2 Blood - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Crash Bomber (2/2)
[I]Technician[/I]: Bombaster (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Jaina lvl 7 (4/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 2
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 8
[details=Thoughts][spoiler]
If he has Tricycloid, Hyperion or Undo he’ll be killing Jaina this turn with levels to Geiger. So I’m skipping a worker to land 2HP Pillage hit on top of Jaina’s 3HP, try to close this out before he can get unpleasant Present stuff going. Teching 2xEmber Sparks.
Tech 2 card(s)
Get Paid - ($8)
Geiger - ($6)
Hardened Mox kills Crash Bomber, you get 1G, my base to 6
Tricycloid (mox vanishes), remove 1 rune to deal 1 dmg to Bombaster - ($1)
Nullcraft finishes off Bombaster, you draw 1
Now! on Tricycloid to destroy your Tech 2, your base to 18 - ($1)
Tricycloid removes 2 other runes to slay Jaina, Geiger to midband
Neo Plexus deals 3 dmg to your base, now to 15
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Geiger lvl 3 (2/4+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Neo Plexus (3/2)
Nullcraft (1/1)
Tricycloid (3/3)
[B]Buildings:[/B]
Base HP: 7
Tech I HP: 5
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Ouch-- he’s brought my base down to 6HP already, which is damn impressive. Red can be so explosive int hese base races, I’ve never thought of Pillage being used like that just for base dmg. Interesting Play. He has the upper hand for sure, but I have a shot still I think. I had a good draw here with TC and Now, and taking out his Tech 2. I could have had Neo Plexus deal 3dmg to his Tech 1 building, although I’m thinking the base dmg is more important at this point. Geiger in SQL is safest bet-- can’t let him break through. Lobber + Zane next turn would be pretty bad. I think I need 2 more turns and I’ll win this base race, although I don’t think, with 6HP, i’ll be around 2 turns. If geiger survies, max him out next turn + another TC.
"
editted: added Geiger’s level. Fixed thoughts-- crash bomber is a tech1!
Ah, damn. Yea nothing I can do to stop Jaina’s spells.
That was the first time I’ve had such a base race. The game moves much quicker than I thought. Not really sure what I could’ve done differently to stop you. WP, you’ve done red a good justice.
You’re playing surprisingly well with Red for “not having played much with them” previously =) I’m happy to keep these games going, switch red vs purple (see how you would play it), or try other monocolors if you want.