Casual petE (Red) vs Andreas (Purple)

@Andreas GLHF !
I’ve played very little Red in the past, so hope to pick up the YOLO as we go along.

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Charge
Makeshift Rambaster
Pillage
Nautical Dog
Bombaster


WORKERS
Makeshift Rambaster


[/spoiler][/details]

[details=NextHand][spoiler]
Bloodrage Ogre
Careless Musketeer
Bloodburn
Mad Man
Scorch


[/spoiler][/details]

[details=Discard][spoiler]
Bombaster
Charge
Pillage


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jaina - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nautical Dog (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]


I’m guessing my weakest point in this matchups will be Tech2, where his specs are just better for the long game. So will likely have to decide around T2-4 whether I’m trying to close things out with a Base pressure game, blast with Blood.Crashbarrows or reaching for Tech3 and Gunships.

EDIT: Changed my starter hero from Jaina to Drakk, likely to play better against Mox in the early game.


[/spoiler][/details]

EDIT: If you don’t mind I changed my starting hero from Drakk to Jaina.

I don’t mind for the change in your hero, this is casual so no worries

GL HF. There will definitely be a learning curve for me here as well.

Question about Kidnapping-- does kidnapping grant an “arrive” bonus ?

"P2T1


StartingHand Workers

STARTING HAND
Tinkerer
Fading Argonaut
Time Spiral
Plasmodium
Temporal Research


WORKERS

Plasmodium


NextHand

Hardened Mox
Neo Plexus
Battle Suits
Forgotten Fighter
Nullcraft


Discard

Tinkerer
Temporal Research
Time Spiral


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
FArgo - ($2)
Vir - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vir lvl 1 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Putting Vir out first as I expect him to die in next 2 turns. Goal this match up as P2 is to try and survive Red’s hasty onslaught early game, to make it to tech 2 T3 and turn things around. Likely will go present, as past may be too slow to turn things around, and future seems vulnerable to kidnapping-- although still not sure on the overall game plan. It’s a relatively new match up for me so there’ll be a learning curve

"

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Lobber
Gunpoint Taxman


STARTING HAND
Bloodburn
Bloodrage Ogre
Careless Musketeer
Scorch
Mad Man


WORKERS
Makeshift Rambaster
Bloodburn


[/spoiler][/details]

[details=NextHand][spoiler]
Charge
Scorch
Bombaster
Pillage
Gunpoint Taxman


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Tech1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


Can’t make a good trade without leaving Jaina vulnerable to Nullcraft. If he had Nullcraft + Suits in hand, he can trade if both my good starter attacking units.

[/spoiler][/details]

No arrival effects on Kidnapping, control of the unit passes to the Kidnapper in whatever state it’s in.

1 Like

Sorry for the delay-- didn’t realize you responded and got caught up with the LDT series. I am not sure if this is the best move but I feel patrolling defensively early, suits purple p2 in the match up.

"P2T2


Tech StartingHand Workers

TECH
Steward of the Undone
Argonaut


STARTING HAND
Battle Suits
Forgotten Fighter
Neo Plexus
Hardened Mox
Nullcraft


WORKERS
Plasmodium
Hardened Mox


NextHand

Temporal Research
Time Spiral
Forgotten Fighter
Argonaut
Steward of the Undone


Tech 2 card(s)
Get Paid - ($5)
Fargo fades to 2
Worker - ($4)
Neo Plexus - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+A), @2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neo Plexus (2/2)
  • :pschip: [I]Technician[/I]: Vir lvl 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Crashbarrow
Crashbarrow


STARTING HAND
Scorch
Charge
Gunpoint Taxman
Bombaster
Pillage


WORKERS
Makeshift Rambaster
Bloodburn
Scorch


[/spoiler][/details]

[details=NextHand][spoiler]
Mad Man
Careless Musketeer
Lobber
Pillage
Nautical Dog


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Jaina and Nautical Dog kill Fargo
Ogre trades with Vir, Jaina to lvl 3
Jaina to lvl 4 - ($5)
Gunpoint Taxman - ($3)

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl 4 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7

[details=Thoughts][spoiler]


Unexpectedly good start here with the hero kill. Floating gold so I can max out Jaina next turn for the 3 damage/turn ability, see how long I can keep it going before being Origin Storied. Blood tech2 seems worth going for when ahead, so teching 2xCrashbarrows. Convenient to have my Tech1s disappear before they can get bounced by a Stewardess.

[/spoiler][/details]

I don’t think Vir in patrol was a good idea. Jaina’s starting to look scary

"P2T3


Tech StartingHand Workers

TECH
Now!
Tricycloid


STARTING HAND
Forgotten Fighter
Argonaut
Temporal Research
Steward of the Undone
Time Spiral


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter


NextHand

Fading Argonaut (2/3)
Temporal Research
Battle Suits
Tinkerer
Nullcraft


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Argonaut - ($4)
Tech 2 Present - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neo Plexus (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

He may be able to break through with Jaina’s spells or hasted units to take out my tech 2, not sure. I think I misplayed Vir last turn and should have kept him behind patrol =/ Things not looking too great. I’m going to go tricylcoid + now instead of hyperion in case tech 2 gets shut down.

"

Only scary until dispatched by Origin Story/Tricycloids etc…

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Kidnapping
Bloodlust


STARTING HAND
Lobber
Careless Musketeer
Mad Man
Pillage
Nautical Dog


WORKERS
Makeshift Rambaster
Bloodburn
Scorch
Careless Musketeer


[/spoiler][/details]

[details=NextHand][spoiler]
Crashbarrow
Bombaster
Charge
Bloodrage Ogre


[/spoiler][/details]

[details=Discard][spoiler]
Lobber
Pillage
Mad Man
Kidnapping
Bloodlust


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Jaina to max, taps to deal 3dmg to Argonaut - ($6)
Lobber trades with Argonaut - ($5)
Taxman kills Neo Plexus
Nautical Dog - ($4)
Tech2 Blood - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl 7 (4/3)
  • Gunpoint Taxman (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Not sure sinking $$ into Jaina is sensible, with Origin Story and Tricycloids around. Guess I’ll have had decent value if she survives to tap another turn.

Teching and Kidnapping. Present has some great Kidnapping targets, but expect he’ll play around that by using Tricycloids (unloading tunes on arrival). They’ll still be good Chaos Mirror targets for me.


[/spoiler][/details]

Well it was costly, but I got her!

"P2T4


Tech StartingHand Workers

TECH
Hyperion
Temporal Distortion


STARTING HAND
Fading Argonaut
Temporal Research
Battle Suits
Tinkerer
Nullcraft


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter


NextHand

Temporal Distortion
Stewardess of the Undone
Time Spiral
Now!
Nullcraft


Tech 2 card(s)
Get Paid - ($8)
Scav bonus - ($9)
Prynn - ($7)
Temporal Research - ($5)
Tricycloid, snipes Jaina with 3 runes, Prynn levels - ($0)
skip worker

Float ($0)
Discard 5, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tricycloid 3/3 +A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Prynn lvl 3 (1/3), Fading 4
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Well, that cost a lot to get rid of Jaina but felt like it was necessary, otherwise her maxband would give too much value. FIngers crossed no crashb’s or gliders coming out X
Expecting maxband Zane next turn

"

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Land Octopus
Chaos Mirror


STARTING HAND
Charge
Bloodrage Ogre
Crashbarrow
Bombaster


WORKERS
Makeshift Rambaster
Bloodburn
Scorch
Careless Musketeer
Bombaster


[/spoiler][/details]

[details=NextHand][spoiler]
Bloodlust
Crashbarrow
Land Octopus
Mad Man


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Zane - ($5)
Drakk - ($3)
Crashbarrow kills Tricycloid, overpower 2 on Prynn - ($0)
Nautical Dog trades with Prynn, Drakk to lvl 3
Zane and Taxman break Tech2, Base to 18HP

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gunpoint Taxman (3/1)
  • Drakk lvl 3 (1/3)
  • Zane lvl 1 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Cleaned his board and broke Tech2, now have to find a way of winning before I fizzle out of cards.

Drew a crazy blaster of a next hand with Crashbarrow, Octopus and Bloodlust !


[/spoiler][/details]

I don’t think there’s any real chance of coming back from this one. The vir kill on t2 hurt more than I thought it would. Wp with jaina opener, she is tougher than I thought. Solid tech choices on your part too.

I’m willing to play some more in this match up if you are. I’m ok as p1 or p2, although won’t get to post till later

Sure, let’s switch P1/P2, you to start.

The early hero loss made a big difference. Thought you’d play Mox on one of your first two turns, decent answer to Red starter.

"P1T1


StartingHand Workers

STARTING HAND
Neo Plexus
Battle Suits
Hardened Mox
Time Spiral
Fading Argonaut


WORKERS


NextHand

Plasmodium
Temporal Research
Tinkerer
Forgotten Fighter
Nullcraft


Discard

Time Spiral
Neo Plexus
Battle Suits
Hardened Mox


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+A, @3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 4
    "
Thoughts

What’s a better opener here-- mox or Fargo? Mox would leave me with NC next turn and maybe a hero? (although I’d rather no hero to avoid another hero death)… Feel like Fargo gives more options for less $

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Nautical Dog
Makeshift Rambaster
Careless Musketeer
Bombaster
Mad Man


WORKERS
Careless Musketeer


[/spoiler][/details]

[details=NextHand][spoiler]
Pillage
Bloodrage Ogre
Scorch
Bloodburn
Charge


[/spoiler][/details]

[details=Discard][spoiler]
Mad Man
Makeshift Rambaster
Nautical Dog


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Drakk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bombaster (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Let’s see how a Drakk opener works out.

[/spoiler][/details]

"P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Knight of the Concave


STARTING HAND
Temporal Research
Plasmodium
Forgotten Fighter
Nullcraft
Tinkerer


WORKERS
Hardened Mox
Forgotten Fighter


NextHand

Battle Suits
Knight of the Concave
Nullcraft
Neo Plexus
Time Spiral


Tech 2 card(s)
Get Paid + float - ($5)
Fargo fades
Worker - ($4)
Tinkerer - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+A, @2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tinkerer (1/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Don’t think I had a good split here. Teching Kotc in case Tinkerer survives. Stewardess should be better as P1 than P2 vs Red.

"

Maybe dumb to go down cards so early, but let’s see…

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Pillage
Scorch
Bloodrage Ogre
Charge
Bloodburn


WORKERS
Careless Musketeer
Bloodburn


[/spoiler][/details]

[details=NextHand][spoiler]
Nautical Dog
Gunpoint Taxman
Charge


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Scorch kills Tinkerer, you gain $1 - ($2)
Pillage, steals your $2, your Base to 18HP - ($3)
Bloodrage Ogre - ($1)
Tech1 - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bloodrage Ogre (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Get great value from a $2 pillage, though I go down 2 cards which is pretty painful. But I get well ahead on board or a card back in hand if he plays Stewardess. Can also rebuild hand size next turn by leveling Drakk or building Tech2.

[/spoiler][/details]

Taking that 2G was ruthless

"P1T3


Tech StartingHand Workers

TECH
Argonaut
Now!


STARTING HAND
Battle Suits
Time Spiral
Neo Plexus
Knight of the Concave
Nullcraft


WORKERS
Hardened Mox
Forgotten Fighter


NextHand

Plasmodium
Stewardess of the Undone
Time Spiral
Temporal Research


Tech 2 card(s)
Get Paid + float ($1) + Scav ($1) - Robbery ($2) - ($6)
Battle Suits - ($4)
Knight of the Conclave
Neo Plexus - ($2)
Fargo trades with bambaster

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Knight of the Conclave @3
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6
    "

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Disguised Monkey
Pirate Gunship


STARTING HAND
Nautical Dog
Gunpoint Taxman
Charge


WORKERS
Careless Musketeer
Bloodburn
Charge


[/spoiler][/details]

[details=NextHand][spoiler]
Scorch
Gunpoint Taxman
Makeshift Rambaster


[/spoiler][/details]

[details=Discard][spoiler]
Bombaster
Bloodrage Ogre
Nautical Dog
Disguised Monkey
Pirate Gunship


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Ogre trades with Plexus
Gunpoint Taxman - ($4)
Tech2 Anarchy - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


The YOLO turn is max Drakk; Nautical Dog with frenzy/haste trades with Plexus; Drakk and Ogre break Tech1. Most likely winning, but falls a bit flat if he can Origin Story Drakk (2/9 chance if he teched it last turn), also get me no closer to rebuilding hand size. So going for early Tech2 Anarchy, most likely follow with max Zane next turn and try to get a technician kill.

[/spoiler][/details]

"P1T4


Tech StartingHand Workers

TECH
Tricylcoid
Hyperion


STARTING HAND
Temporal Research
Stewardess of the Undone
Plasmodium
Time Spiral
Nullcraft


WORKERS
Hardened Mox
Forgotten Fighter
Plasmodium


NextHand

Tinkerer (1/2)
Temporal Research
Fading Argonaut
Argonaut
Now!


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stewardess of the Undone - ($4)
Tech 2 Present - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Knight of the Conclave @2
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Going for the tech 2 here as I don’t really have many options. KOTC slowed me down, and should’ve been combined with a Seer likely to give him more value. Poor draw here with Stewardess who has done nothing for me these last 2 games due to bad timing and maybe poor choice vs red? =( At least she gets the BS upgrade. Argonaut would’ve been better. Choosing Present to benefit from the BS upgrade, and think I will need the burst of attack to break through and hopefully hold him off his tech 3 win condition. Let’s see how this goes

"