Link to all relevant rule changes
Game 1 Player 1, Turn 4
P1 Nightmare vs P2 [Finesse]/Present/Discipline
Starting Hand
Deteriorate
Skeletal Archery
Star-crossed Starlet
Dark Pact
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards (except turn 1)
All Teched Cards
Maestro, Leaping Lizard
Nimble Fencer, Star-crossed Starlet
Nimble Fencer, Dark Pact
Main:
- Vandy and Fencer kill sql
- Replay haunt from graveyard
- Star Crossed Starlet (5)
- Worker (4)
- Tech 2 Finesse (0)
Workers
Skeletal Archery, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue
-
Patrol as below
- Discard 2 Draw 2 rs Draw 2
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Thieving Imp (/2a)
-
Elite:
-
Scavenger: Skeleton Javelineer (1/1, no rune)
-
Technician: Star Crossed Starlet (2/2)
-
Lookout:
In Play:
- Graveyard (3hp, holding Nimble Fencer)
- Pestering Haunt (1/1)
- Vandy (3/1 lvl 3)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Nimble Fencer
Sacrifice the Weak
Maestro
Leaping Lizard
End of Turn Discard
My Thoughts
Continuing with the plan straightforward