Link to all relevant rule changes
Game 1 Player 1, Turn 3
P1 Nightmare vs P2 [Finesse]/Present/Discipline
Starting Hand
Graveyard
Dark Pact
Nimble Fencer
Summon Skeletons
Archery + Stw (dp)
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards (except turn 1)
All Teched Cards
Nimble Fencer, Star-crossed Starlet
Nimble Fencer, Dark Pact
Main:
- Graveyard (4)
- Dark Pact, base to 18 draw 2 (3)
- Nimble Fencer, hit tenderfoot to 1 (1)
- Pestering Haunt trades with tenderfoot, goes to graveyard
- Vandy hits River to 1hp
- Skeleton Javelineer spends rune to kill river, you draw 1, Vandy Midbands
- Worker (0)
Workers
Summon Skeletons, Jandra, the Negator, Poisonblade Rogue
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Thieving Imp (2/2a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Graveyard (3hp, holding Pestering Haunt)
- Nimble Fencer (2/2)
- Vandy (3/4 lvl 3)
- Skeleton Javelineer (1/1, no rune)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Deteriorate
Skeletal Archery
Star-crossed Starlet
Dark Pact
End of Turn Discard
My Thoughts
Seems like a good position for me… Standard game plan