(Casual) P1 FrozenStorm [Demonology/Necromancy]/Finesse vs P2 cstick [Finesse]/Present/Discipline

Link to all relevant rule changes

Game 1 Player 1, Turn 3

P1 Nightmare vs P2 [Finesse]/Present/Discipline

Starting Hand

Graveyard
Dark Pact
Nimble Fencer
Summon Skeletons
Archery + Stw (dp)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)
All Teched Cards

Nimble Fencer, Star-crossed Starlet
Nimble Fencer, Dark Pact


Main:

  • Graveyard (4)
  • Dark Pact, base to 18 draw 2 (3)
  • Nimble Fencer, hit tenderfoot to 1 (1)
  • Pestering Haunt trades with tenderfoot, goes to graveyard
  • Vandy hits River to 1hp
  • Skeleton Javelineer spends rune to kill river, you draw 1, Vandy Midbands
  • Worker (0)
Workers

Summon Skeletons, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp, holding Pestering Haunt)
  • Nimble Fencer (2/2)
  • Vandy (3/4 lvl 3)
  • Skeleton Javelineer (1/1, no rune)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Deteriorate
Skeletal Archery
Star-crossed Starlet
Dark Pact

End of Turn Discard
My Thoughts

Seems like a good position for me… Standard game plan