(Casual) P1 FrozenStorm [Demonology/Necromancy]/Finesse vs P2 cstick [Finesse]/Present/Discipline

Link to all relevant rule changes

Game 3 Player 1, Turn 3

P1 Nightmare vs P2 [Finesse]/Present/Discipline

Starting Hand

Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Dark Pact
Nimble Fencer + Deteriorate (DP)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)
All Teched Cards

Star-Crossed Starlet, Nimble Fencer
Nimble Fencer, Dark Pact


Main:

  • Dark Pact, base to 18 draw 2 (5)
  • Midband Vandy, kill SQL (3)
  • Nimble Fencer, kill technician, you draw 1 (1)
  • Jav hucks a spear at Grave
  • Haunt trades with Grave, Vandy maxbands and dooms Jav
  • Worker (0)
Workers

Summon Skeletons, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)
  • Skeleton Javelineer (3/3 doomed)
  • Nimble Fencer (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Graveyard
Sacrifice the Weak
Deteriorate
Jandra, the Negator
Pestering Haunt

End of Turn Discard
My Thoughts

Let’s kill all the counter-pressure and that should pave the way smooth to tech up.