Link to all relevant rule changes
Game 3 Player 1, Turn 3
P1 Nightmare vs P2 [Finesse]/Present/Discipline
Starting Hand
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Dark Pact
Nimble Fencer + Deteriorate (DP)
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards (except turn 1)
All Teched Cards
Star-Crossed Starlet, Nimble Fencer
Nimble Fencer, Dark Pact
Main:
- Dark Pact, base to 18 draw 2 (5)
- Midband Vandy, kill SQL (3)
- Nimble Fencer, kill technician, you draw 1 (1)
- Jav hucks a spear at Grave
- Haunt trades with Grave, Vandy maxbands and dooms Jav
- Worker (0)
Workers
Summon Skeletons, Skeletal Archery, Poisonblade Rogue
-
Patrol as below
- Discard 3 Draw 1 rs Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy (4/5 lvl 5)
- Skeleton Javelineer (3/3 doomed)
- Nimble Fencer (2/2)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Graveyard
Sacrifice the Weak
Deteriorate
Jandra, the Negator
Pestering Haunt
End of Turn Discard
My Thoughts
Let’s kill all the counter-pressure and that should pave the way smooth to tech up.