Link to all relevant rule changes
Game 3 Player 1, Turn 2
P1 Nightmare vs P2 [Finesse]/Present/Discipline
Starting Hand
Thieving Imp
Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Events of Turn:
Upkeep:
- Get Gold (5+1float)
- Tech 2 cards (except turn 1)
All Teched Cards
Nimble Fencer, Dark Pact
Main:
- Haunt hits your base to 19
- Thieving Imp, discard #3 of 5 (3)
- Skeleton Javelineer (2)
- Worker (1)
- Tech1 (0)
Workers
Skeletal Archery, Poisonblade Rogue
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Thieving Imp (2/2a)
-
Elite:
-
Scavenger:
-
Technician: Skeleton Javelineer (1/1)
-
Lookout:
In Play:
- Vandy (2/3 lvl 1)
- Pestering Haunt (1/1)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Dark Pact
End of Turn Discard
My Thoughts
Pretty board heavy response, gotta be a little careful, but plan remains, let’s keep at it