Let’s do it then, GL HF!
Link to all relevant rule changes
Game 3 Player 1, Turn 1
P1 Nightmare vs P2 [Finesse]/Present/Discipline
Starting Hand
Pestering Haunt
Poisonblade Rogue
Deteriorate
Graveyard
Jandra, the Negator
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards (except turn 1)
All Teched Cards
Main:
- Vandy (2)
- Pestering Haunt
- Worker (1)
Workers
Poisonblade Rogue
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Vandy (2/3a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Pestering Haunt (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
End of Turn Hand
Thieving Imp
Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
End of Turn Discard
My Thoughts
Not a bad start, we can work with it. Probably next turn Imp + Skele + T1