(Casual) P1 FrozenStorm [Demonology/Necromancy]/Finesse vs P2 cstick [Finesse]/Present/Discipline

Link to all relevant rule changes

Game 2 Player 2, Turn 5

P2 Nightmare vs P1 [Finesse]/Present/Discipline

Starting Hand

Maestro
Sacrifice the Weak
Summon Skeletons
Graveyard
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (9+1float+1scav)
  • Tech 2 cards (except turn 1)
All Teched Cards

Star-Crossed Starlet, Leaping Lizard
Star-Crossed Starlet, Nether Drain
Dark Pact, Maestro
Nimble Fencer x2


Main:

  • Vandy (9)
  • Deteriorate Tenderfoot, it dies (8)
  • Sacrifice the Weak, Healthy fencer dies (6)
  • Summon Skeletons (3)
  • Graveyard (1)
  • Haunt keeps chipping away at your base, now 17.
Workers

Skeleton Javelineer, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Dark Pact
Star-Crossed Starlet
Nimble Fencer

End of Turn Discard
My Thoughts

I think it’s worth dumping my hand to clear up some of these attackers, get some skeletons down to block, and giving graveyard as another threat.