Link to all relevant rule changes
Game 2 Player 2, Turn 5
P2 Nightmare vs P1 [Finesse]/Present/Discipline
Starting Hand
Maestro
Sacrifice the Weak
Summon Skeletons
Graveyard
Deteriorate
Events of Turn:
Upkeep:
- Get Gold (9+1float+1scav)
- Tech 2 cards (except turn 1)
All Teched Cards
Star-Crossed Starlet, Leaping Lizard
Star-Crossed Starlet, Nether Drain
Dark Pact, Maestro
Nimble Fencer x2
Main:
- Vandy (9)
- Deteriorate Tenderfoot, it dies (8)
- Sacrifice the Weak, Healthy fencer dies (6)
- Summon Skeletons (3)
- Graveyard (1)
- Haunt keeps chipping away at your base, now 17.
Workers
Skeleton Javelineer, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator
-
Patrol as below
- Discard 1 Draw 3
Board Info:
Buildings:
-
Base HP: 16
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
In Patrol:
-
Squad Leader: Vandy (2/3a lvl 1)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician:
-
Lookout: Skeleton (1/1)
In Play:
- Pestering Haunt (1/1)
- Graveyard (3hp)
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
End of Turn Hand
Dark Pact
Star-Crossed Starlet
Nimble Fencer
End of Turn Discard
My Thoughts
I think it’s worth dumping my hand to clear up some of these attackers, get some skeletons down to block, and giving graveyard as another threat.