(Casual) P1 FrozenStorm [Demonology/Necromancy]/Finesse vs P2 cstick [Finesse]/Present/Discipline

Well that’s some firepower right there…

Link to all relevant rule changes

Game 2 Player 2, Turn 4

P2 Nightmare vs P1 [Finesse]/Present/Discipline

Starting Hand

Nimble Fencer
Thieving Imp
Deteriorate
Skeleton Javelineer
Dark Pact

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)
All Teched Cards

Star-Crossed Starlet, Nether Drain
Dark Pact, Maestro
Nimble Fencer x2


Main:

  • Thieving Imp, discard #3 of 3 (5)
  • Garth (3)
  • Make a skeleton (2)
  • Worker (1)
  • Pestering Haunt hits your base to 18
Workers

Skeleton Javelineer, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Garth (1/3 lvl 1)

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Maestro
Sacrifice the Weak
Summon Skeletons
Graveyard
Deteriorate

End of Turn Discard
My Thoughts

I’m tempted to maxband Vandy and kill Grave, who I think would be a problem, but I can’t pass up the opportunity to kill the card count. I expect actually that cstick probably went Geiger ulti, but if I hit it w/ Imp or make getting to it tougher… that’s gonna be tough for him. Plus I wanna keep ahead on gold econ. Garth skele and imp it is