(Casual) P1 FrozenStorm [Demonology/Necromancy]/Finesse vs P2 cstick [Finesse]/Present/Discipline

Yes apologies for not marking it previously, that graveyard isn’t lasting long is it? :wink:

Link to all relevant rule changes

Game 2 Player 2, Turn 3

P2 Nightmare vs P1 [Finesse]/Present/Discipline

Starting Hand

Sacrifice the Weak
Skeletal Archery
Deteriorate
Nimble Fencer
Summon Skeletons (techn)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except turn 1)
All Teched Cards

Dark Pact, Maestro
Nimble Fencer x2


Main:

  • Haunt pings your base to 19
  • Nimble Fencer (5)
  • Worker (4)
  • Tech 2 Finesse (0)
Workers

Skeletal Archery, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Nimble Fencer
Thieving Imp
Deteriorate
Skeleton Javelineer
Dark Pact

End of Turn Discard
My Thoughts

Teching up here seems the best investment of gold, it’s so much threat to have up that forcing CStick to think about downing it every turn when I can use Dark Pact to dig up units for it buys me a lot of space to do other Vandy/Garth/River things that are good even if he does. This deck is so annoying lol