Link to all relevant rule changes
Game 2 Player 2, Turn 2
P2 Nightmare vs P1 [Finesse]/Present/Discipline
Starting Hand
Poisonblade Rogue
Deteriorate
Skeletal Archery
Skeleton Javelineer
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards (except turn 1)
All Teched Cards
Nimble Fencer x2
Main:
- Garth (4)
- Haunt pings your tech1
- Skeleton Javelineer (3)
- Make a skeleton (2)
- Tech 1 (1)
- Worker (0)
Workers
Poisonblade Rogue, Jandra, the Negator
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Skeleton (1/1a)
-
Elite: Garth (1+1/3 lvl 1)
-
Scavenger:
-
Technician: Skeleton Javelineer (1/1)
-
Lookout:
In Play:
- Pestering Haunt (1/1)
- Graveyard (3hp)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Sacrifice the Weak
Skeletal Archery
Deteriorate
Nimble Fencer
End of Turn Discard
My Thoughts
Still not super safe for Vandy so let’s have Garth soak up some attacking.