Right on @cstick ! Nerfed Nightmare it is
Link to all relevant rule changes
Game 1 Player 1, Turn 1
P1 Nightmare vs P2 [Finesse]/Present/Discipline
Starting Hand
Thieving Imp
Pestering Haunt
Deteriorate
Poisonblade Rogue
Sacrifice the Weak
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards (except turn 1)
All Teched Cards
Main:
- Thieving Imp, discard #2 of 5 (1)
- Pestering Haunt
- Worker (0)
Workers
Poisonblade Rogue
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Thieving Imp (2/2a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Pestering Haunt (1/1)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 5
End of Turn Hand
Skeleton Javelineer
Skeletal Archery
Jandra, the Negator
Summon Skeletons
End of Turn Discard
My Thoughts
Looking forward to some casual play!