GL HF @cstick !
Link to all relevant rule changes
Game 2 Player 2, Turn 1
P2 Nightmare vs P1 [Finesse]/Present/Discipline
Starting Hand
Jandra, the Negator
Graveyard
Pestering Haunt
Summon Skeletons
Thieving Imp
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards (except turn 1)
All Teched Cards
Main:
- Graveyard (3)
- Pestering Haunt
- River (1)
- Worker (0)
Workers
Jandra, the Negator
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite: River (2+1/3 lvl 1)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Pestering Haunt (1/1)
- Graveyard (3hp)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Skeleton Javelineer
Skeletal Archery
Jandra, the Negator
Summon Skeletons
End of Turn Discard
My Thoughts
Last game was close, felt like I barely survived the Present T2 oppression, we’ll see how we do on P2! It’s tough with both Bloom and Wither out there, can’t really safely bring out a hero, though having Geiger early maxband isn’t the worst thing… I think I’ll lay River out as a body and take that chance, if it were Graves I’d be more hesitant but Geiger I’m more okay with giving the levels to