Well… That’s a big yikes
Link to all relevant rule changes
Game 1 Player 1, Turn 5
P1 Nightmare vs P2 [Finesse]/Present/Discipline
Starting Hand
Nimble Fencer
Sacrifice the Weak
Maestro
Leaping Lizard
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards (except turn 1)
All Teched Cards
Star-Crossed Starlet, Dark Pact
Maestro, Leaping Lizard
Nimble Fencer, Star-Crossed Starlet
Nimble Fencer, Dark Pact
Main:
- Garth (6)
- Sacrifice the Weak, Jav and Tric both die (4)
- Maestro (1)
- Leaping Lizard (0)
- Nimble Fencer, tap to hit your tech2 to 3hp
Workers
Skeletal Archery, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue
-
Patrol as below
- Discard 2 Draw 2 rs Draw 2
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Leaping Lizard (3/5a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Maestro (3/5)
In Play:
- Nimble Fencer (2/3)
- Garth (1/3 lvl 1)
Economy Info:
Cards:
- Hand: 2
- Deck: 0
- Disc: 9
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Dark Pact
Deteriorate
End of Turn Discard
My Thoughts
Yikes, I think I probably shoulda given up the Starlet last turn… still lose the GY but at least I have Vandy to hit back with