dude, i told ya, vandy has resist. either u worker or u not OS her.
My b, gonna go with no worker, bounce vandy.
P1T6 FYI vandy’s maxb applies either she is there or not. So my skele dies, or he would have survived being 3/1
[details=Secrets]
Hand : det,stw,terras,imp,bc
Tech: 2step+doomg
Thoughts : [/details]
- Get 9 Gold+f (13), tech 2 cards, skele dies :’(
- Worker (12)
- imp (9) disc card n°1 (leftmost 1)
- garth (7) +skele (6)
- terrasq (0) u get 4 0/1 warloks
- disc 2 draw 4
[details=Secrets]
Workers : 4+graveyard+summon+jandra+archery+rogue+det
Discard : bc+stw+jav+DG+2step
New Hand : dp,metam,voidb,shrine[/details]
Board:
Patrol:
- Squad Leader: skele 1/1+A
- Elite:
- Scavenger: imp 2/2
- Technician: Garth 1/3
- Lookout:
In Play : TerrasQ oblit 2, resist 3 15/15
- Base : 12
- Tech I: 5
- Tech II Demonology: 5
- Heroes Hall: 4
- Discard : 5
- Deck : 3
- Workers : 10
- Gold: 0
- Hand : 4
P2T6
Secrets
Hand: Rewind, Origin story, nullcraft Tech : TD, Undo Thoughts : Think I'm staving off the inevitable, just wanna build something resembling a board position and try and hold onto it, hoping to god that I draw some goddamn tech 2s at some point :P- Get 9 gold (9)
- Max Prynn (5)
- Worker (4)
- Prynn loses 2 counters (now at 1) to eat tricycloid with her maxb
- Rewind (0)
- Prynn kills garth, takes 1 damage, goes to two fading
- Lock in patrols
Secrets
Workers : 5+temp research+Battle Suits+time spiral+tinkerer+argonaut+nullcraft Tech : 2x Origin Story, Tricycloid, 2x Hyperion, Immortal,2x Temporal Distortion, Rewind, Undo Discard : Undo, TD, Origin, Rewind, Plexus New Hand : Argo, Fighter, Plasmo :( :( :(P1T7 imo is game
[details=Secrets]
Hand : dp,metam,voidb,shrine+imp+terrasq+discord(tech)
Tech: 0
Thoughts : [/details]
- Get 10 Goldf (10), tech 0 cards,draw 1
- TerrasQ (4)
- River+ discord (0)
- disc 5 draw 2 rs draw 3
[details=Secrets]
Workers : 4+graveyard+summon+jandra+archery+rogue+det
Discard : 0
New Hand : [spoilerdp,ph,metam,doomg,2step][/spoiler][/details]
Board:
Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: TerrasQ oblit 2, resist 4 15/15
In Play : River 2/3
- Base : 12
- Tech I: 5
- Tech II Demonology: 5
- Heroes Hall: 4
- Discard : 0
- Deck : 8
- Workers : 10
- Gold: 0
- Hand : 5
Yeah, it’s gg now Went down to too few cards and a couple of bad hands just kept me off strong tier 2 shit, which was kinda the game plan, though I definitely could’ve managed my hand better. Was a lot more competitive though, felt like I was getting a plan together, so that was good fun.
imo u played well ^^ only rlly big mistake u did was workering battle suits.
In codex 5 is a magic number (tech Buildings die in 1 go), and without it hyperion is stuck at 4/5 instead of 5/5, argo is 3/4 instead of 4/4 and so on
ur turn to go first. I’ll try my DDP deck [discipline]/demon/PEace.
Alright, I’ll go [Growth]/Anarchy/Present
P1T1
Secrets
Hand: Prospector, Playful Panda, Spore Shambler, Rampant Growth, Verdant Tree Tech : Thoughts : Let's have some fun.- Get 4 gold (4)
- Worker (3)
- Merfolk Prospector (2)
- Arg (0), get a wisp
- Pitch 3, Draw 5
Secrets
Workers : 4+Spore Shambler Tech : Discard : Playful Panda, Verdant Tree, Rampant Growth New Hand : Tiger Cub, Ironbark Treant, Young Treant, Rich Earth, Forest's FavourP2T1
[details=Secrets]
Hand : adv,sensei,primus,snapb,viper
Tech: nope
Thoughts : [/details]
- Get 5 Gold (5), tech 0 cards
- Worker (4)
- Vandy (2)
- Sensei (1)
- disc 3 draw 5
[details=Secrets]
Workers : 5+viper
Discard : adv, snapb,primus
New Hand : hook,safe att,smok,sav,flagb [/details]
Board:
Patrol:
- Squad Leader: Vandy 2/3+A
- Elite:
- Scavenger: Sensei 1/1
- Technician:
- Lookout:
In Play :
- Base : 20
- Discard : 3
- Deck : 0
- Workers : 6
- Gold: 1
- Hand : 5