Casual: Otsdarva (Mono-Black) vs Legion ([Discipline], Strength, Finesse)

P2T5 all according to plan

[details=Secrets]

Hand : 2step,hook,snapb
Tech: barbarian+degrey
Thoughts : no thughts [/details]


  1. Get 9 Gold+scv (10), tech 2 cards savior monk heals rook, now 1/2
  2. River (8)
  3. hook rogue to looky.
  4. rook kills rogue and crumbles, back to 1/3
  5. 2 step on Savior monk and a bird. (6)
  6. snapback(3) orpal for vandy. Savior kills vandy, river midbands. no orpal or vandy for u next turn.
  7. disc 0 draw 2

[details=Secrets]

Workers : 4+viper+flagb+smoker+primus
Discard : snapb,hook,barbarian, degrey
New Hand : discord, sensei[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: river 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: reborn bird 1/1
  • :exhaust: Technician: big bird 3/3
  • :target: Lookout:

In Play : safe attacking, birds nest, MAxrook 1/3 (crumble, 3 -1 runes), Savior monk 3/3 (1 -1 rune)
two step

  • Base : 20
  • Tech I: 5
  • Heroes Hall: 4
  • Discard : 4
  • Deck : 4
  • Workers : 9
  • Gold: 3
  • Hand : 2

Gonna concede - got no way to deal w/ the two stepped dudes or your River, so itā€™s definitely gonna be gg. Feel like I techā€™ed messily throughout the game and got burned hard for it, tho your punishes were v well timed in that regard. GG, wp man, sorry I couldnā€™t post this earlier.

1 Like

well, first off letā€™s summon my mentor @FrozenStorm for a deeper analysis.
Here are my 2 cent on your game:
On t1, workering archery would have been a much better choice, imp is at least a body and has an annoying effect.
Orpal is the meh-est of the black heores, usually as P1 u want to bring out vandy cuz she can: a)eazly be lvld up to 4/5, has sparkshot and her midb lest her get spells straight outta the codex.
Also u could have played dark pact on your base to get 2 cards for 0 gold and get a faster cycle.
your error snowballed hard.
On t4 no meaning in teching 2 tech II units, unless ur planning on building it!
Black is weak against flyiers, that is why i summoned birds, to force u to play coubters and wasting resources.
Also, against white starter, never count your maxb heroes to live long, since snapback is always waiting behind a corner.
Here some advices: if u swap disease for finesse u get: a) an hero that require only 4 lvs to maxb.
b) discord gets good sinergy with other blacks removal spells. c) two step is awesome d) discord alllows u to ezly unshackle terras Q!

Also u will never suffer a hero with a powerful ult spell to live. this means rook (can wreck stuff rlly bad), VAndy, Drakk, onimaru, etc. Heroes like grave or river have a rlly meh ult so who cares.
you should have teched doom grasp as soon as u saw being unable to remove rook.
If u now go and read my tech choices and draws, uā€™ll see they are not that lucky, is just that i knew where to hit hard :wink:

Also i see that u teched both dozer and cursed ghoul. that is cmopletely useless, unless u build a tech lab. tech I allows u to play all the tech I units. Building tech II implies the choice of the only spec u can develop further (unless tech lab).

I donā€™t have a lot to add, other than that you want Nether Drain in your deck early against Rook: way more effective than Doom Grasp (costs way less, still gets him off two lives and earthquake, usually pretty easy to put damage on him when you do it)

For exactly the reason that bore out, Summon Skeletons was a better t2 choice than Jandra, avoids getting Vandy smooshed. Also Midbanding Vandy + Building Heroā€™s Hall instead of tech 1 is a pretty solid choice there.

Game just snowballed from Rook getting maxed out, such is the nature of this game: early hero kills can be fatal mistakes

1 Like

@legion you up for going again? Iā€™ll take monopurple this time if you#re up for another.

then i will go mono black! my turn to go first. will post turn in a while ;D

i go [Demon]/Finesse/Necro vs ur mono purple

P1T1

[details=Secrets]

Hand : ph,gravey,jav,rogue,det
Tech: nope
Thoughts : iā€™ll keep rogue as an anti mox [/details]


  1. Get 4 Gold (4), tech 0 cards
  2. Worker (3)
  3. Vandy (1)
  4. skeleton javelineer (0)
  5. Pestering haunt
  6. disc 2 draw 5

[details=Secrets]

Workers : 4+graveyard
Discard : det, rogue,
New Hand : all but jandra[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: jav 1/1
  • :target: Lookout:

In Play : vandy 2/3, haunt 1/1

  • Base : 20
  • Discard : 2
  • Deck : 0
  • Workers : 5
  • Gold: 0
  • Hand : 4

Edited cuz i only have 1 skele, lol

P2T1

Secrets Hand: tinkerer, temp research, mox, plasmodium, time spiral Tech : Thoughts : Seems I need to survive

  1. Get 5 Gold (5)
  2. Worker (4)
  3. Forecast out Plasmodium (2)
  4. Pitch 3, Draw 5

Secrets Workers : 5+temp research Tech : Discard : tinkerer, time spiral, mox New Hand : Nullcraft, Neo Plexus, Fading Argonaut, Forgotten Fighter, Battle Suits
---------- **Board:** _Patrol:_ * :psblueshield: Squad Leader: * :psfist: Elite: * :ps_: Scavenger: * :exhaust: Technician: * :target: Lookout: In Play : Plasmodium (3 Counters) * Base : 20 * Discard : 3 * Deck : 5 * Workers : 6 * Gold: 2 * Hand : 5

P1T2

[details=Secrets]

Hand : summon, archery, imp,stw
Tech: BC+dark pact
Thoughts : iā€™ll keep rogue as an anti mox [/details]


  1. Get 5 Gold (5), tech 2 cards
  2. Worker (4)
  3. Tech I (3)
  4. heroes Hall (1)
  5. Vandy+Haunt hit ur base for 3 dmg
  6. disc 3 draw 1 rs draw 4

[details=Secrets]

Workers : 4+graveyard+summon
Discard : 0
New Hand : jandra,rogue,stw,imp,det[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: jav 1/1
  • :target: Lookout:

In Play : vandy 2/3, haunt 1/1

  • Base : 20
  • Tech I: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 3
  • Workers : 6
  • Gold: 1
  • Hand : 5

P2T2
EDITED a bunch of typos, might be more there

Secrets Hand: Nullcraft, Neo Plexus, Fading Argonaut, Forgotten Fighter, Battle Suits Tech : 2x Origin Story Thoughts : reckon he's on a 3 hero meta plan, want to stymie that if poss

  1. Get 6 Gold (8)
  2. Tick down plasmodium (2 counters)
  3. Worker (7)
  4. Tech 1 (6)
  5. Fading Argonaut (4)
  6. Geiger (2)
  7. Nullcraft (0)
  8. Nullcraft hits haunt, killing it
  9. Pitch 2, reshuffle, Draw 4

Secrets Workers : 5+temp research+Battle Suits Tech : 2x Origin Story Discard : New Hand : Time Spiral, Story, Story, Neo Plexus
---------- **Board:** _Patrol:_ * :psblueshield: Squad Leader: Fading Argo 2/3+A * :psfist: Elite: * :ps_: Scavenger: * :exhaust: Technician: Geiger 2/3 * :target: Lookout: In Play : Plasmodium (2 Counters), Nullcraft 1/1, Tech 1 5HP * Base : 17 * Discard : 0 * Deck : 3 * Workers : 7 * Gold: 0 * Hand : 4

dude i can see ur secrets, plz fix!!!

fixed, also made a ton of typos with this turn, geiger should be in tech

EDIT - @Legion final turn locked in

P1T3

[details=Secrets]

Hand : jandra,rogue,stw,imp,det
Tech: dark pact+discord
Thoughts : [/details]


  1. Get 6 Gold+f (7), tech 2 cards draw
  2. Worker (6)
  3. imp (3) disc card nĀ°3 out of 4 (3 from ur left)
  4. deteriorate fargo, midvandy (1) kills him taking 1 dmg.
  5. disc 2 draw 3 rs draw 1

[details=Secrets]

Workers : 4+graveyard+summon+jandra
Discard : 0
New Hand : dp,archery,bc,stw[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: jav 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: imp 2/2
  • :exhaust: Technician:
  • :target: Lookout:

In Play : vandy 3/3,

  • Base : 20
  • Tech I: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 5
  • Workers : 7
  • Gold: 1
  • Hand : 4

dude, imo list tech buildings/add ons like i do, right under the base, is ezr

P2T3
EDITED a bunch of typos, might be more there

Secrets Hand: Time Spiral, Origin Story, Neo Plexus Tech : Hyperion, Tricycloid Thoughts :

  1. Get 7 Gold (7), Discard at random from imp, remove counter from plasmodium
  2. Worker (6)
  3. Build Tech 2 - Present (2)
  4. Geiger kills skeleton jav
  5. Nullcraft prods the imp for 1
  6. Pitch 2, draw 3, reshuffle, draw 1 more

Secrets Workers : 5+temp research+Battle Suits+time spiral Tech : 2x Origin Story, Tricycloid, Hyperion Discard : 0 New Hand : Hyperion, Tinkerer, Fighter, Mox
---------- **Board:** _Patrol:_ * :psblueshield: Squad Leader: * :psfist: Elite: * :ps_: Scavenger: * :exhaust: Technician: * :target: Lookout: In Play : Plasmodium (1 Counters), Nullcraft 1/1, Geiger 2/3 (1 damage marked) * Base : 17 Tech 1: 5 Tech 2: 5 (present) * Discard : 0 * Deck : 5 * Workers : 8 * Gold: 2 * Hand : 4

P1T4

[details=Secrets]

Hand : dp,archery,bc,stw DP=dp+discord+ph+det
Tech: terrasq+shrine
Thoughts : [/details]


  1. Get 7 Gold+f (8), tech 2 cards draw
  2. Worker (7)
  3. dark pact, my base takes 2 i draw 2
  4. dark pact, my base takes 2 i draw 2
  5. Tech II demonoogy (3)
  6. bone collector (1)
  7. Vandy and imp kill ur tech II, base takes 2
  8. Pestering haunt
  9. disc 3 draw 1 rs draw 4

[details=Secrets]

Workers : 4+graveyard+summon+jandra+archery
Discard : 0
New Hand : rogue,shrine,disc,jav,dp,[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bone C 3/3
  • :exhaust: Technician:
  • :target: Lookout:

In Play : vandy 3/3, imp 2/1, pestering haunt

  • Base : 16
  • Tech I: 5
  • Tech II Demonology: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 4
  • Workers : 8
  • Gold: 1
  • Hand : 5

NB: flickering plasmo with maxgeiger would send him again into the future

P2T4

Secrets Hand: Hyperion, Mox, Fighter, Tinkerer Tech : Immortal, Temporal Distortion Thoughts : Gamble here - if he's on the metamorphosis plan he prolly flips the game in his favour next turn, if he's on the tarrasque combo then i think I'm fine w/ my line here.

  1. Get 9 gold (10), get plasmodium into play
  2. Rebuild tech 2 (10)
  3. Worker (9)
  4. Nullcraft kills imp
  5. Max Geiger, flickering the nullcraft (5)
  6. Geiger kills bone collector, goes to 3 damage
  7. Plasmodium and nullcraft hit your tech 2, killing it (base to 14)
  8. Mox (2)
  9. Set patrols, pitch 2, draw 4

Secrets Workers : 5+temp research+Battle Suits+time spiral+tinkerer Tech : 2x Origin Story, Tricycloid, Hyperion, Immortal, Temporal Distortion Discard : TD, Immortal, Hyperion, Fighter New Hand : Story x2, Tricycloid, Argonaut
---------- **Board:** _Patrol:_ * :psblueshield: Squad Leader: Mox 1/1+A * :psfist: Elite: * :ps_: Scavenger: * :exhaust: Technician: * :target: Lookout: In Play : Plasmodium 4/4, Nullcraft 1/1, Geiger 3/4 (3 damage marked) * Base : 15 Tech 1: 5 Tech 2: 5 (present) * Discard : 0 * Deck : 1 * Workers : 9 * Gold: 2 * Hand : 4

P1T5

[details=Secrets]

Hand : rogue,shrine,disc,jav,dp,
Tech: metam+voidb
Thoughts : [/details]


  1. Get 8 Gold+f+scv (10), tech 2 cards, rebuild tech II
  2. Worker (9)
  3. River (7)
  4. discord (5) mox sidelined, nullcraft dies
  5. Javelin (4)
  6. vandy kills plasmo taking 2 dmgs, haunt kills geiger, vandy maxs dooming my javelin and ur mox.
  7. Dark pact i draw 2 my base takes 2.
  8. disc 3 draw 2 rs draw 3

[details=Secrets]

Workers : 4+graveyard+summon+jandra+archery+rogue
Discard : 0
New Hand : det,stw,terras,imp,bc[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Javel 3/3+A
  • :psfist: Elite: River 3/3
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : vandy 4/5 (resist 1)

  • Base : 12
  • Tech I: 5
  • Tech II Demonology: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 7
  • Workers : 9
  • Gold: 4
  • Hand : 5

P2T5

Secrets Hand: Trike, story x2, argo Tech : Hyperion, Rewind Thoughts : Honestly I've got no reads now, just wanna control the board and see what happens

  1. Get 9 gold (11)
  2. Tricycloid (6), Mox dies (rams into ur skele before it dying if necessary to have it die next upkeep, not sure if vandyā€™s doom is persistent because Iā€™m gonna get rid of her)
  3. Prynn (4)
  4. Origin story Vandy off the board (0)
  5. Remove all three time counters from tricycloid to kill river, prynn goes to level 3
  6. Lock in patrols, pitch 2, draw 1, reshuffle, draw 4

Secrets Workers : 5+temp research+Battle Suits+time spiral+tinkerer+argonaut Tech : 2x Origin Story, Tricycloid, 2x Hyperion, Immortal, Temporal Distortion, Rewind Discard : New Hand : Plexus, Nullcraft, Origin Story, Rewind
---------- **Board:** _Patrol:_ * :psblueshield: Squad Leader: Prynn 1/3+A (4 Time Counters, Level 3) * :psfist: Elite: * :ps_: Scavenger: * :exhaust: Technician: Tricycloid 3/3 * :target: Lookout: In Play : * Base : 15 Tech 1: 5 Tech 2: 5 (present) * Discard : 0 * Deck : 9 * Workers : 9 * Gold: 0 * Hand : 4