[Casual] Nekoatl [White] vs TurboTurboBoost [Red]

The normal flow of template use is to first pick out the tech cards as appropriate from the drop-downs. Next, describe an action in the “Actions (in order)” column and how that action affects your gold total in the “Actions Gold” column, then update the “Hand”, “Deck”, “Discard”, “Workers”, “Patrollers”, and “Board” columns (and building HP and tech choices under “Miscellaneous Data”) to reflect the results of the action, and repeat until you’re done taking actions (as tempting as it may be, I advise being careful not to cut from Hand and paste into Actions, as that tends to result in cards disappearing). And finally, press the “Draw/Discard” button. The script usually takes a few seconds to run, but when it finishes, you should be able to click the “Post Template” tab, then copy the contents of the “Current Output:” column and paste it directly into your forum post (or you can filter it through my output formatter first), and it should have the actions, starting hand, remaining gold, etc. all handled for you.

P1T2


Tech StartingHand Workers

TECH
Martial Mastery
Reversal


STARTING HAND
Sensei’s Advice
Savior Monk
Morningstar Flagbearer
Fox Viper
Fox Primus


WORKERS
Smoker
Fox Primus


NextHand

Martial Mastery
Grappling Hook
Sensei’s Advice
Safe Attacking
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Aged Sensei advises Grave
Grave kils Bloodrage Ogre, sparkshot hits Jaina
Midband Grave - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A) Healing 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Grave Stormborne (3/4) Sparkshot, readiness
  • Aged Sensei (1/1) Advise

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

With the sparkshot damage on Jaina, she’ll need to level up before she can safely kill the Monk. Still, I don’t want to leave Grave wounded, in case of Mad Man or something. But, that means no gold left over for my Tech I. I guess I can open with spells… Mastery and Reversal are pretty solid, and midband Grave should be safe in the back line with the Monk protecting.