[Casual] Nekoatl [White] vs TurboTurboBoost [Red]

Sure thing, @TurboTurboBoost

I feel like P1 has the advantage in this matchup, but I’ll start anyway for convenience, then we can switch next game. I do recommend Watching threads you join so you get prompt notifications, but I’m in the habit of replying directly to player posts which has the same effect. Feel free to ask me about anything, and GL HF!

P1T1


StartingHand Workers

STARTING HAND
Safe Attacking
Grappling Hook
Aged Sensei
Smoker
Snapback


WORKERS
Smoker


NextHand

Sensei’s Advice
Morningstar Flagbearer
Fox Viper
Savior Monk
Fox Primus


Discard

Grappling Hook
Safe Attacking
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave Stormborne (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1) Advice

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

I want to avoid having gold to Pillage, as that would also mean taking base damage. Long-term, I’m worried about having my units targeted for damage or theft, and accumulated base damage. Discipline and Strength have answers to those threats, so I’ll treat Ninjutsu as my dump faction and start workering Ninjas. Grave is a strong T1 threat (especially with Sensei backup), so I’ll field him. Patrolling as SQL in case of haste.

Do i have to manually input my actions? On the post template tab when it generates my turn i see that part missing. I am inputting manually for now unless there is a way to do it in the template. I also see that my starting hand, etc are not being displayed either

@Nekoatl

[b]P2T0[/b]
StartingHand Workers

STARTING HAND


WORKERS
Bombaster


NextHand

Pillage
Scorch
Mad Man


Tech 0 card(s)
Get Paid - $5
Worker - $4
Jaina Stormborne - $2
Bloodrage Ogre - $0

Float - $0
Discard 3, Draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre
  • :psfist: Elite: Jaina Stormborne
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold:
  • Workers: 6

The normal flow of template use is to first pick out the tech cards as appropriate from the drop-downs. Next, describe an action in the “Actions (in order)” column and how that action affects your gold total in the “Actions Gold” column, then update the “Hand”, “Deck”, “Discard”, “Workers”, “Patrollers”, and “Board” columns (and building HP and tech choices under “Miscellaneous Data”) to reflect the results of the action, and repeat until you’re done taking actions (as tempting as it may be, I advise being careful not to cut from Hand and paste into Actions, as that tends to result in cards disappearing). And finally, press the “Draw/Discard” button. The script usually takes a few seconds to run, but when it finishes, you should be able to click the “Post Template” tab, then copy the contents of the “Current Output:” column and paste it directly into your forum post (or you can filter it through my output formatter first), and it should have the actions, starting hand, remaining gold, etc. all handled for you.

P1T2


Tech StartingHand Workers

TECH
Martial Mastery
Reversal


STARTING HAND
Sensei’s Advice
Savior Monk
Morningstar Flagbearer
Fox Viper
Fox Primus


WORKERS
Smoker
Fox Primus


NextHand

Martial Mastery
Grappling Hook
Sensei’s Advice
Safe Attacking
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Aged Sensei advises Grave
Grave kils Bloodrage Ogre, sparkshot hits Jaina
Midband Grave - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A) Healing 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Grave Stormborne (3/4) Sparkshot, readiness
  • Aged Sensei (1/1) Advise

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

With the sparkshot damage on Jaina, she’ll need to level up before she can safely kill the Monk. Still, I don’t want to leave Grave wounded, in case of Mad Man or something. But, that means no gold left over for my Tech I. I guess I can open with spells… Mastery and Reversal are pretty solid, and midband Grave should be safe in the back line with the Monk protecting.

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Surprise Attack
Kidnapping


STARTING HAND
Nautical Dog
Charge
Makeshift Rambaster
Careless Musketeer
Bloodburn


WORKERS
Bombaster
Makeshift Rambaster


NextHand

Mad Man
Kidnapping
Careless Musketeer
Pillage


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Nautical Dog (1/1) - ($4)
Cast Charge On Nautical Dog (Haste, +1 ATK) - ($2)
Nautical Dog (Frenzy) Kills Savior Monk, Nautical Dog Dies
Jaina Kills Aged Sensei
Build Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina Stormborne (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Glad to hear it. But, Jaina can’t attack and patrol in the same turn because she doesn’t have readiness.

Correct because she’s exhausted. Harder to remember when it’s not physically in front of you haha

1 Like

I sometimes sort my Board column into ready vs. exhausted while taking my turn, before deciding what to patrol with.

P1T3


Tech StartingHand Workers

TECH
Ardra’s Boulder
Mythmaking


STARTING HAND
Safe Attacking
Snapback
Sensei’s Advice
Grappling Hook
Martial Mastery
Fox Viper
Reversal


WORKERS
Smoker
Fox Primus
Safe Attacking


NextHand

Martial Mastery
Morningstar Flagbearer
Fox Viper
Savior Monk
Ardra’s Boulder


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Martial Mastery - ($4)
Tech I - ($3)
Tech Lab - ($2)
Grave kills Jaina
Maxband Grave - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Grave Stormborne (4/5A) Sparkshot, readiness [Sword]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Hmm… I’m not planning to be attacking with a lot of tech 0 or tech I units, so I should ditch Safe Attacking. Hmm… now I have a lot of gold and no cards I want to play. I should probably use MM to check for Pillage and play a unit if it’s in hand… especially if there’s also a Pirate. Either way, the MM will increase the chances of drawing my Tech I cards. Alright, let’s see here… Pillage, a Pirate, and… Kidnapping. Great, now I both do and don’t want to play a unit, lol. How bad would it be if the Viper were kidnapped? Oh, wait, I forgot to factor in the price to heal up Grave. That makes this simpler.

With martial mastery you just click the down arrow on ‘next hand’ correct? Just figuring it all out. It’s all trust based and you don’t cllick on those normally correct?

1 Like

For players, that’s correct. Spectators sometimes check hidden information and use details and spoiler tags to hide any in-thread discussion that deals with the hidden information.

Ok cool, this isn’t that difficult in this format actually. Lots of fun! Ok here we go

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Shoddy Glider
Crashbarrow


STARTING HAND
Mad Man
Pillage
Careless Musketeer
Kidnapping


WORKERS
Bombaster
Makeshift Rambaster
Careless Musketeer


NextHand

Bloodburn
Pillage
Scorch
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Mad Man - ($6)
Tech II BLOOD - ($2)
Summon Drakk Ramhorn - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Mad Man (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk Ramhorn (1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Mind-Parry Monk
Mind-Parry Monk


STARTING HAND
Morningstar Flagbearer
Martial Mastery
Savior Monk
Ardra’s Boulder
Fox Viper


WORKERS
Smoker
Fox Primus
Safe Attacking
Fox Viper


NextHand

Reversal
Snapback
Aged Sensei
Mythmaking
Grappling Hook


Discard

Savior Monk
Martial Mastery
Morningstar Flagbearer
Mind-Parry Monk
Mind-Parry Monk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Ardra’s Boulder - ($4)
Tech II: Discipline - ($0)
Grave kills Drakk

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (0/6A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Grave Stormborne (4/4) Sparkshot, readiness [Sword, 1 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Blood, eh? My biggest immediate concern, then, is Crashbarrows, but I’ll want Dragons, Mind-Parry, and MPass for defense against its various threats… it’s just a question of which order to take them in. Hmm… I think the Mind-Parry may be the highest priority, as I’ve already seen Kidnapping. Regardless, I probably won’t draw a Tech II card next turn, so I don’t need to rush to tech up. I kind of want to check for Crashbarrows, though, which would mean drawing a card after the reshuffle, which could be a Mind-Parry if I’m unlucky, so I’ll double up on them as insurance. Won’t hurt to have a backup copy in the long run anyway, so I won’t need to be as cautious about keeping them alive. On the other hand… it would be nice to have a second hero ASAP, so maybe I should just budget for a $2 unit and the Tech II, meaning I can’t afford the MM. Hmm… if Grave kills Drakk, that protects against Kidnapping, and then the Boulder should keep Grave alive even in case of a single Crashbarrow, so, I think it’s a reasonable bet. Then again… if I do go for MM, I might get Grappling Hook and/or Mythmaking, which is kind of tempting. But, the chances of that happening aren’t great, so I won’t try for it.

I think this is all correct

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Land Octopus
Shoddy Glider


STARTING HAND
Bloodburn
Surprise Attack
Scorch
Pillage
Crashbarrow


WORKERS
Bombaster
Makeshift Rambaster
Careless Musketeer


NextHand

Land Octopus
Bloodburn
Shoddy Glider
Pillage
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
Summon Crashbarrow (6/2 Haste, Ephemeral) - ($5)
Summon Captain Zane (2/2 Haste) - ($3)
Cast Scorch On Boulder - ($0)
Madman, Captain Zane, Crashbarrow Kill Boulder, Overpower Kills Grave

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Captain Zane LV3 (2/2)
  • Mad Man (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
1 Like

P1T5


Tech StartingHand Workers

TECH
Young Lightning Dragon
Young Lightning Dragon


STARTING HAND
Aged Sensei
Reversal
Grappling Hook
Snapback
Mythmaking


WORKERS
Smoker
Fox Primus
Safe Attacking
Fox Viper
Aged Sensei


NextHand

Martial Mastery
Grappling Hook
Sensei’s Advice
Mind-Parry Monk
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Mythmaking - ($5)
Garus Rook - ($3)
Setsuki Hiruki - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Garus Rook (3/4)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • L1 Setsuki Hiruki (1/3) Tax

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Whoops, almost forgot to take base damage for killing Drakk. Hmm… what to worker? I don’t want to get rid of any of these, but… I guess losing Sensei would be the least impactful. Summoning Setsuki in case of Pillage, and because I expect Rook to die.

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Steam Tank
Bloodlust


STARTING HAND
Kidnapping
Shoddy Glider
Land Octopus
Bloodburn
Pillage


WORKERS
Bombaster
Makeshift Rambaster
Careless Musketeer
Bloodburn


NextHand

Surprise Attack
Land Octopus
Kidnapping
Scorch
Shoddy Glider


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Shoddy Glider (3/1, Haste, Ephemeral) - ($6)
Mad Man, Glider Kill Garus Rook
Zane LV5 (3/3)
Zane Kills Setsuki, Pay Tax - ($5)
Zane LV6 (4/4) Heal Dmg
Summon Jaina Stormborne (2/3) - ($3)
Build Tech Lab - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina Stormborne (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Captain Zane LV6 (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

P1T6


Tech StartingHand Workers

TECH
Morningstar Pass
Training Grounds


STARTING HAND
Sensei’s Advice
Young Lightning Dragon
Mind-Parry Monk
Grappling Hook
Martial Mastery


WORKERS
Smoker
Fox Primus
Safe Attacking
Fox Viper
Aged Sensei
Sensei’s Advice


NextHand

Reversal
Young Lightning Dragon
Morningstar Flagbearer
Snapback


Discard

Grappling Hook
Martial Mastery
Morningstar Pass
Training Grounds


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Mind-Parry Monk - ($4)
Young Lightning Dragon - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Lightning Dragon (3/3A) Flying, breath
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mind-Parry Monk (5/4) Aura
  • :target: Lookout:

In Play:

  • Mythmaking

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Tech Lab Anarchy? That’s… potentially a sign of incoming Sanatorium, though I suppose Gunship is the greater threat. Either way, I need to get into a more aggressive position, and quickly. I don’t really see a reliable path to do so, however. My best bet is probably the Dragons…

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate Gunship


STARTING HAND
Surprise Attack
Shoddy Glider
Scorch
Kidnapping
Land Octopus


WORKERS
Bombaster
Makeshift Rambaster
Careless Musketeer
Bloodburn
Scorch


NextHand

Bloodlust
Kidnapping
Pillage
Shoddy Glider
Steam Tank


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Cast Surprise Attack - ($5)
Shark 3/1, Shark 3/1 Kill Mind-Parry Monk
Build Tech III - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Captain Zane LV6 (4/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina Stormborne (2/3A)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

This is very fun :slight_smile: I’ve only played 1 game of Starter and 1 game of Mono Red vs Mono Green in person. Very interesting to play against a different faction. Will definitely have to learn how they all play