[Casual] Nekoatl [White] vs DarthMorgoth [Black]

P2T7


StartingHand Workers

STARTING HAND
Bone Collector
Deteriorate
Voidblocker
Zarramonde, the Obliterator


WORKERS
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Graveyard
Skeleton Javelineer
Summon Skeletons


NextHand

Sacrifice the Weak
Shadow Blade
Thieving Imp
Dark Pact


Discard

Blackhand Dozer
Deteriorate
Bone Collector
Voidblocker


Tech 0 card(s)
Get Paid + float - ($12)
Skip Worker
Generate a skeleton. - ($11)
Black Hand Dozer attacks and crumbles rook. Dozer dies. I sacrifice the generated skeleton as lowest tier.
Play Zarrmonde. Destroy Rook. Garth levels twice to level 5. Midbands and heals. - ($1)
Two skeletons that I had last turn attack and destroy one of the sparring partners my tokens die.
I cast deteriorate on the other sparring partner. Attack with oral and kill it. Orpal takes 2. One for sparring partner and one from tower.
Bone Collector and Garth attack and destroy your tech level 2. Each takes 1 damage from tower. Bone collector generates 1 skeleton.

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Token 1/1
  • :target: Lookout:

In Play:

  • Orpal 1/1. Level 1
  • Garth Torken 2/3 lv5
  • Zarramonde, the Obliterator 11/11 Untargetable. Obliterate 4.
  • Bone Collector 3/2

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 11

Okay, I surrender! GG WP! Want to play this matchup again as P1?

Great first Game @DarthMorgoth ! Congratulations!

We just had the very same discussion in another threat and the consensual agreement was:
“If Shadow Blade kills a Technician, the Technician card draw happens before the random discard.”
I’m pretty sure that’s because the discard from shadow blade is triggered as well.
@charnel_mouse : could you please jump in?

Good game! Thanks for helping me learnt the ropes on here. I’d love to. I will post in this same thread.

P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Graveyard
Pestering Haunt


WORKERS
Graveyard


NextHand

Skeletal Archery
Summon Skeletons
Thieving Imp
Deteriorate


Discard

Sacrifice the Weak
Skeleton Javelineer


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Play Jandra, the Negator - ($0)
Play Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

I believe this is what you’re looking for.

1 Like

P2T1


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Fox Viper
Grappling Hook
Safe Attacking
Aged Sensei


WORKERS
Fox Viper


NextHand

Smoker
Snapback
Sensei’s Advice
Savior Monk


Discard

Grappling Hook
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Garus Rook - ($1)
Safe Attacking - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garus Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1) Advise
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Man, that would be a super convenient opening to go up against with Deteriorate and StW in hand, lulz. But, since that’s not an option…

P1T2


Tech StartingHand Workers

TECH
Twilight Baron
Soul Stone


STARTING HAND
Deteriorate
Skeletal Archery
Thieving Imp
Summon Skeletons


WORKERS
Graveyard
Summon Skeletons


NextHand

Sacrifice the Weak
Twilight Baron
Poisonblade Rogue
Skeletal Archery


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate on Sensei.
Play Vandy. - ($2)
Tech level 1 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy. 2/3 Resist 2. L. 1.

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Mythmaking


STARTING HAND
Snapback
Smoker
Savior Monk
Sensei’s Advice
Fox Primus


WORKERS
Fox Viper
Fox Primus


NextHand

Snapback
Grappling Hook
Ardra’s Boulder
Aged Sensei
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Tower - ($1)
Smoker - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garus Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1) Stealth, vanish
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Kinda surprising that he didn’t attack a building with the Haunt, considering I don’t have a Tower up, but I’m not complaining. Hmm… if I had Grappling Hook here, I could kill Vandy, maxband Rook, and go straight for Earthquakes… but, that’s not an option. I’ll operate on the assumption that my patrollers are going to die. Guess Mythmaking’s not a bad investment, considering the various Legendary Demons.

P1T3


Tech StartingHand Workers

TECH
Dark Pact
Twilight Baron


STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Twilight Baron
Skeletal Archery


WORKERS
Graveyard
Summon Skeletons
Poisonblade Rogue


NextHand

Deteriorate
Thieving Imp
Skeleton Javelineer
Soul Stone


Discard

Skeletal Archery
Sacrifice the Weak
Dark Pact
Twilight Baron


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Twilight Baron - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron 4/4. Ar.
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt
  • Jandra, the Negator 3/3
  • Vandy. 2/3 Resist 2. L. 1.

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Testing how to do thoughts. Not stoked about being down to four cards. Hopefully Baron and Jandra are big enough threats to deal with the tower. We’ll see.

P2T3


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Ardra’s Boulder
Snapback
Aged Sensei
Sensei’s Advice
Grappling Hook


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice


NextHand

Grappling Hook
Morningstar Flagbearer
Mythmaking
Earthquake
Savior Monk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband Rook - ($2)
Rook ignores Twilight Baron to kill Vandy
Maxband Rook - ($1)
Aged Sensei - ($0)
Smoker safely kills Pestering Haunt

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1) Advise
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L8 Garus Rook (4/6) Overstep, two lives
  • Smoker (1/1) Stealth, vanish

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Killing Jandra wouldn’t kill the Twilight Baron, so killing Vandy is better. Especially because it enables Earthquake!

P1T4


Tech StartingHand Workers

TECH
Voidblocker
Voidblocker


STARTING HAND
Skeleton Javelineer
Soul Stone
Deteriorate
Thieving Imp


WORKERS
Graveyard
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer


NextHand

Dark Pact
Twilight Baron
Voidblocker
Soul Stone


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Thieving Imp. You discard 1. - ($5)
Twilight Baron attacks and kills Sensei. Tramples 3 to Rook.
Jandra attacks and kills smoker.
Tech Level 2. Demonology - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp
  • :target: Lookout:

In Play:

  • Jandra, the Negator 3/1
  • Twilight Baron 4/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Testing how to do thoughts. Not stoked about being down to four cards. Hopefully Baron and Jandra are big enough threats to deal with the tower. We’ll see.

P2T4


Tech StartingHand Workers

TECH
Bird’s Nest
Fuzz Cuddles


STARTING HAND
Savior Monk
Morningstar Flagbearer
Mythmaking
Earthquake
Grappling Hook


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Savior Monk


NextHand

Snapback
Ardra’s Boulder
Earthquake


Discard

Grappling Hook
Aged Sensei
Smoker
Earthquake
Mythmaking
Bird’s Nest
Fuzz Cuddles


Tech 2 card(s)
Get Paid + scavenger - ($9)
Worker - ($8)
Earthquake deals 1 damage to each building - ($3)
Rook walks past Thieving Imp to break Tech II
Morningstar Flagbearer - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Morningstar Flagbearer (2/2) Target
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L8 Garus Rook (4/3) Overstep, two lives [3 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

I knew I should have attacked the Tech I with the Smoker.

Just FYI: jandra could have overpowered two damage to any target

Nope, because the Smoker wasn’t patrolling.

1 Like

P1T5


Tech StartingHand Workers

TECH
Blackhand Dozer
Shadow Blade


STARTING HAND
Dark Pact
Voidblocker
Twilight Baron
Soul Stone
Deteriorate
Pestering Haunt


WORKERS
Graveyard
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt


NextHand

Voidblocker
Sacrifice the Weak
Skeletal Archery


Discard

Dark Pact
Blackhand Dozer
Shadow Blade
Deteriorate
Twilight Baron
Thieving Imp
Soul Stone
Voidblocker


Tech 2 card(s)
Get Paid + float - ($9)
Rebuild Tech 2.
Play Vandy - ($7)
Dark Pact. I take 2 and draw 2.
Deteriorate on flag bearer.
Baron attacks flagbearer. Dies. Kills Flagbearer. Tramples 3 onto Rook to crumble rook. You draw 1 from technician.
Soulstone on Jandra. - ($5)
Attack Rook with Jandra. Deal 4. Sacrifice Soulstone. Jandra is healed and is a 3/3
Attack Rook with Thieving Imp. Both die. Vandy levels twice.
Play another copy of Twilight Baron. - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron 4/4. Ar.
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy. 3/4. Level 3. Res. 2

In Play:

  • Jandra, the Negator 3/3

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Went better than expected. Not sure what shenaigans could be coming though.

P2T5


Tech StartingHand Workers

TECH
Fox’s Den School
Fuzz Cuddles


STARTING HAND
Ardra’s Boulder
Earthquake
Snapback
Mythmaking


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Savior Monk


NextHand

Smoker
Grappling Hook
Morningstar Flagbearer
Bird’s Nest


Discard

Earthquake
Snapback
Fox’s Den School
Fuzz Cuddles


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Ardra’s Boulder - ($6)
Mythmaking (weakens Jandra, the Negator) - ($4)
Tech II: Ninjutsu - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ardra’s Boulder (3/8)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

I guess a good way to insulate against StW, obliterate, and similar effects would be to deploy lots of Ninja tokens.

Sorry mate, I really should stop interfering here

Nah, you’re fine. I make mistakes sometimes too, and it’s very helpful to have them pointed out when I do. Besides, any time rules questions get hashed out, the whole community benefits.

1 Like

Edited to note Tech level 3 is built.

P1T6


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Dark Pact


STARTING HAND
Sacrifice the Weak
Voidblocker
Skeletal Archery


WORKERS
Graveyard
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Skeletal Archery


NextHand

Deteriorate
Blackhand Dozer
Soul Stone


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play sacrifice the weak. Jandra and boulder die. - ($6)
Tech Level 3. - ($1)
Twilight Baron attacks and destroys tower. Takes 1.

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy. 3/4. Level 3. Res. 1. Ar. 1.
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Twilight Baron 4/3

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Went better than expected. Not sure what shenaigans could be coming though.