Sacrifice the Weak
Shadow Blade
Thieving Imp
Dark Pact
Discard
Blackhand Dozer
Deteriorate
Bone Collector
Voidblocker
Tech 0 card(s)
Get Paid + float - ($12)
Skip Worker
Generate a skeleton. - ($11)
Black Hand Dozer attacks and crumbles rook. Dozer dies. I sacrifice the generated skeleton as lowest tier.
Play Zarrmonde. Destroy Rook. Garth levels twice to level 5. Midbands and heals. - ($1)
Two skeletons that I had last turn attack and destroy one of the sparring partners my tokens die.
I cast deteriorate on the other sparring partner. Attack with oral and kill it. Orpal takes 2. One for sparring partner and one from tower.
Bone Collector and Garth attack and destroy your tech level 2. Each takes 1 damage from tower. Bone collector generates 1 skeleton.
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Skeleton Token 1/1
Lookout:
In Play:
Orpal 1/1. Level 1
Garth Torken 2/3 lv5
Zarramonde, the Obliterator 11/11 Untargetable. Obliterate 4.
We just had the very same discussion in another threat and the consensual agreement was:
“If Shadow Blade kills a Technician, the Technician card draw happens before the random discard.”
I’m pretty sure that’s because the discard from shadow blade is triggered as well. @charnel_mouse : could you please jump in?
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Tower - ($1)
Smoker - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: L1 Garus Rook (2/4A)
Elite:
Scavenger: Smoker (1/1) Stealth, vanish
Technician:
Lookout:
In Play:
Safe Attacking
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Kinda surprising that he didn’t attack a building with the Haunt, considering I don’t have a Tower up, but I’m not complaining. Hmm… if I had Grappling Hook here, I could kill Vandy, maxband Rook, and go straight for Earthquakes… but, that’s not an option. I’ll operate on the assumption that my patrollers are going to die. Guess Mythmaking’s not a bad investment, considering the various Legendary Demons.
Testing how to do thoughts. Not stoked about being down to four cards. Hopefully Baron and Jandra are big enough threats to deal with the tower. We’ll see.
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Thieving Imp. You discard 1. - ($5)
Twilight Baron attacks and kills Sensei. Tramples 3 to Rook.
Jandra attacks and kills smoker.
Tech Level 2. Demonology - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Thieving Imp
Lookout:
In Play:
Jandra, the Negator 3/1
Twilight Baron 4/2
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
Testing how to do thoughts. Not stoked about being down to four cards. Hopefully Baron and Jandra are big enough threats to deal with the tower. We’ll see.
Tech 2 card(s)
Get Paid + scavenger - ($9)
Worker - ($8)
Earthquake deals 1 damage to each building - ($3)
Rook walks past Thieving Imp to break Tech II
Morningstar Flagbearer - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Morningstar Flagbearer (2/2) Target
Lookout:
In Play:
Safe Attacking
L8 Garus Rook (4/3) Overstep, two lives [3 dmg]
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 9
Thoughts
I knew I should have attacked the Tech I with the Smoker.
Dark Pact
Blackhand Dozer
Shadow Blade
Deteriorate
Twilight Baron
Thieving Imp
Soul Stone
Voidblocker
Tech 2 card(s)
Get Paid + float - ($9)
Rebuild Tech 2.
Play Vandy - ($7)
Dark Pact. I take 2 and draw 2.
Deteriorate on flag bearer.
Baron attacks flagbearer. Dies. Kills Flagbearer. Tramples 3 onto Rook to crumble rook. You draw 1 from technician.
Soulstone on Jandra. - ($5)
Attack Rook with Jandra. Deal 4. Sacrifice Soulstone. Jandra is healed and is a 3/3
Attack Rook with Thieving Imp. Both die. Vandy levels twice.
Play another copy of Twilight Baron. - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Twilight Baron 4/4. Ar.
Elite:
Scavenger:
Technician:
Lookout: Vandy. 3/4. Level 3. Res. 2
In Play:
Jandra, the Negator 3/3
Buildings:
Base HP: 15
Tech I HP: 4
Tech II HP: 5 (Demonology)
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 8
Gold:
Gold: 0
Workers: 9
Thoughts
Went better than expected. Not sure what shenaigans could be coming though.
Nah, you’re fine. I make mistakes sometimes too, and it’s very helpful to have them pointed out when I do. Besides, any time rules questions get hashed out, the whole community benefits.