Nekoatl
November 15, 2018, 3:34pm
1
GL HF @codexnewb P1T1
StartingHand Workers
STARTING HAND
Bluecoat Musketeer
Building Inspector
Traffic Director
Arrest
Lawful Search
WORKERS
Traffic Director
NextHand
Manufactured Truth
Reputable Newsman
Jail
Spectral Aven
Porkhand Magistrate
Discard
Arrest
Lawful Search
Bluecoat Musketeer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
General Onimaru - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
L1 General Onimaru (2/3) Frenzy 1
Building Inspector (1/1) $1 tax
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
"P2T1
StartingHand Workers
STARTING HAND
Ironbark Treant
Playful Panda
Spore Shambler
Verdant Tree
Merfolk Prospector
WORKERS
Ironbark Treant
NextHand
Rich Earth
Rampant Growth
Young Treant
Tiger Cub
Forest’s Favor
Discard
Verdant Tree
Spore Shambler
Merfolk Prospector
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
playful panda - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : wisp (0/1+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
hmmm, oni and building inspector. okay. definitely will need to guard against that t3 max oniu with cadets, etc… im tempted to drop spore shambler, but arrest could lead to some early problems. i think i should just float a a little gold and play it safe.
he can drop a MFT to get through the wisp, but im not worried about that cause all i have to lose is some base health. next turn i can threaten rampant growth, tech up, etc… no rush here.
probably teching a TB and centaur.huntress depending on his Oni play.
"
Nekoatl
November 15, 2018, 3:53pm
3
P1T2
Tech StartingHand Workers
TECH
Spectral Flagbearer
Spectral Hound
STARTING HAND
Porkhand Magistrate
Reputable Newsman
Jail
Spectral Aven
Manufactured Truth
WORKERS
Traffic Director
Jail
NextHand
Bluecoat Musketeer
Lawful Search
Arrest
Manufactured Truth
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Spectral Aven - ($2)
Manufactured Truth, Building Inspector was really a Spectral Aven! - ($1)
“Spectral Aven” kills Playful Panda
Tech I - ($0)
Onimaru kills Wisp
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout : Spectral Aven (2/2) Flying, resist 1
In Play:
L1 General Onimaru (2/3) Frenzy 1
Building Inspector (1/1) $1 tax
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
This was a crazy lucky card split.
P2T2
Tech StartingHand Workers
TECH
huntress
huntress
STARTING HAND
Young Treant
Tiger Cub
Rich Earth
Rampant Growth
Forest's Favor
huntress
WORKERS
Ironbark Treant
Rich Earth
NextHand
Spore Shambler
Verdant Tree
huntress
Merfolk Prospector
Playful Panda (2/2)
Discard
Rampant Growth
huntress
Forest's Favor
Tech 2 card(s)
Get Paid + float - ($8)
worker - ($7)
tech 1 - ($5)
young treant, reshuffle, draw 1 - ($3)
tiger cub - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Tiger Cub (2/2)
Technician : Young Treant (0/2)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
gosh, that's a bummer. oh well, just need to get those rewards. double huntress since she's my best defense against that aven for now.
Nekoatl
November 15, 2018, 4:13pm
5
P1T3
Tech StartingHand Workers
TECH
Spectral Flagbearer
Spectral Hound
STARTING HAND
Arrest
Manufactured Truth
Lawful Search
Bluecoat Musketeer
WORKERS
Traffic Director
Jail
Bluecoat Musketeer
NextHand
Reputable Newsman
Spectral Hound
Spectral Flagbearer
Porkhand Magistrate
Arrest
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spectral Aven kills Tiger Cub
Onimaru kills Young Treant
Building Inspector reduces your Tech I to 4 HP
Float ($5)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
L1 General Onimaru (2/3) Frenzy 1
Building Inspector (1/1) $1 tax
Spectral Aven (2/2) Flying, resist 1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T3
Tech StartingHand Workers
TECH
Blooming Ancient
Tiny Basilisk
STARTING HAND
Tiger Cub (2/2)
huntress
Forest's Favor
Rampant Growth
Young Treant (0/2)
WORKERS
Ironbark Treant
Rich Earth
Playful Panda (2/2)
NextHand
Tiger Cub (2/2)
Forest's Favor
verdant tree
Rampant Growth
Tiny Basilisk
Tech 2 card(s)
Get Paid + float- ($8)
scav gold, tech draw - ($9)
worker - ($8)
huntress - ($6)
tech 2 growth - ($1)
merfolk prospector - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Merfolk prospector (1/1+A)
Elite :
Scavenger :
Technician : huntress (3/3)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
okay, finally got it fixed, that's a LOT fo gold. i think i need to tech up while he doesnt have too much of a board. whether he goes peace or truth, i think ancients are best here. need to delay molac cause i dont have any baord anyways. patrolling huntress in tech to REALLY mke sure i get an Ancient next turn.
he can get through to break tech 2, but that would require arrest and max oni, kind of expensive. i will tech in a TB if that's the case.
Nekoatl
November 15, 2018, 4:35pm
7
The way the Quick Reference describes the Tech Phase is misleading, in my opinion. The description of the Tech phase on page 6 says to “set aside” the chosen cards, and that they don’t go into the discard pile until just before the next turn starts. Also, if a player could choose whether or not their tech cards would be in the discard pile when their Technician died, that would be a choice made by a player other than the active player, which would contradict the asynchronous design of Codex (“Active Player Decides” on page 18). For this reason, I’m confident that the page 6 description is accurate and it’s not possible for a reshuffle to shuffle the tech choice cards into the deck. Does this affect your turn post?
3 Likes
yeah. that makes sense. ill repost.
okay, all updated. i think it’s good to go.
Nekoatl
November 15, 2018, 5:44pm
10
P1T4
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Spectral Hound
Reputable Newsman
Spectral Flagbearer
Porkhand Magistrate
Arrest
WORKERS
Traffic Director
Jail
Bluecoat Musketeer
Porkhand Magistrate
NextHand
Lawful Search
Manufactured Truth
Spectral Hound
Reputable Newsman
Spectral Flagbearer
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Spectral Aven kills Merfolk Prospector
Arrest Huntress - ($9)
Midband Onimaru - ($5)
Onimaru and Building Inspector break Tech II
Tech II: Truth - ($1)
Tech Lab: Peace - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : L5 General Onimaru (3/4A) Frenzy 1, readiness
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Building Inspector (1/1) $1 tax
Spectral Aven (2/2) Flying, resist 1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
P2T4
Tech StartingHand Workers
TECH
Blooming Ancient
nature reclaims
STARTING HAND
Forest's Favor
Tiger Cub (2/2)
Rampant Growth
Tiny Basilisk
verdant tree
WORKERS
Ironbark Treant
Rich Earth
Playful Panda (2/2)
Forest's Favor
NextHand
Rampant Growth
nature reclaims
Blooming Ancient
Young Treant (0/2+A)
Spore Shambler
Tech 2 card(s)
Get Paid - ($8)
rebuild tech 2, base to 18
Worker - ($7)
tiny basilisk - ($5)
mid Cal - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Tiny basilisk (1/2+A)
Elite : Cal, lvl 3 (4/4)
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 18
Tech I HP: 4
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
teching a second BA and nature reclaims. that tech lab is scary, but should be expected with Nek. fingers crossed no manufactured truth. he'd be getting ALL teh splits this game.
Nekoatl
November 15, 2018, 5:56pm
12
You’ll have to spend $1 to rebuild your Tech II because of the Building Inspector. Does that change anything about your turn?
nope. ill just eliminate the float.
ahh, alas, tech 0s cant attack Tiny B
1 Like
Nekoatl
November 15, 2018, 6:58pm
16
P1T5
Tech StartingHand Workers
TECH
Macciatus, The Whisperer
Reteller of Truths
STARTING HAND
Spectral Hound
Lawful Search
Spectral Flagbearer
Manufactured Truth
Reputable Newsman
Flagstone Garrison
Spectral Flagbearer
WORKERS
Traffic Director
Jail
Bluecoat Musketeer
Porkhand Magistrate
Spectral Hound
NextHand
Spectral Hound
Spectral Flagbearer
Arrest
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($8)
Lawful Search your hand - ($7)
Flagstone Garrison - ($4)
Reputable Newsman, $2 spells and upgrades blocked - ($2)
Manufactured Truth, Spectral Aven was actually a Huntress! - ($1)
“Huntress” trades with Tiny Basilisk
Onimaru trades with Calamandra
Worker - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Building Inspector (1/1) $1 tax
Technician :
Lookout :
In Play:
Flagstone Garrison (4)
Reputable Newsman (0/3) $2 blocked
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Looks like the Ancient can distribute 3 +1/+1 runes no matter how I try to defend. At least I can protect my Garrison with the Newsman.
"P2T5
Tech StartingHand Workers
TECH
behind the ferns
mirkwood allies
STARTING HAND
Blooming Ancient
Spore Shambler
Young Treant
Rampant Growth
nature reclaims
WORKERS
Ironbark Treant
Rich Earth
Playful Panda (2/2)
Forest’s Favor
Spore Shambler
NextHand
verdant tree
Merfolk prospector
Tiger Cub (2/2)
nature reclaims
Blooming Ancient
Tech 2 card(s)
Get Paid + float - ($10)
building inspector from last turn - ($9)
worker - ($8)
Blooming ancient - ($4)
arg, wisp, 2 runes - ($2)
huntress kills building inspector
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Wisp (0/1)
Technician : Arg, lvl 1 (1/3)
Lookout :
In Play:
huntress (3/2)
BA (4/6)++
Buildings:
Base HP: 18
Tech I HP: 4
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
teching mirkwood allies and behind the ferns. okay with either.
"
Nekoatl
November 15, 2018, 7:59pm
18
P1T6
Tech StartingHand Workers
TECH
Dreamscape
Free Speech
STARTING HAND
Arrest
Spectral Hound
Flagstone Garrison
Spectral Flagbearer
Manufactured Truth
Spectral Aven
Reteller of Truths
Spectral Flagbearer
Macciatus, The Whisperer
Lawful Search
Building Inspector
Dreamscape
Free Speech
WORKERS
Traffic Director
Jail
Bluecoat Musketeer
Porkhand Magistrate
Spectral Hound
NextHand
Dreamscape
Lawful Search
Free Speech
Manufactured Truth
Arrest
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Flagstone Garrison - ($7)
Spectral Flagbearer - ($6)
Spectral Hound - ($5)
Reteller of Truths - ($3)
Macciatus, The Whisperer - ($1)
Spectral Flagbearer - ($0)
Float ($0)
Discard 7, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Spectral Hound (4/4A)
Elite :
Scavenger : Spectral Flagbearer (3/3)
Technician : Spectral Flagbearer (3/3)
Lookout : Reteller of Truths (4/4) Resist 1
In Play:
Flagstone Garrison (4)
Flagstone Garrison (4)
Reputable Newsman (0/3) $2 blocked
Macciatus, The Whisperer (3/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
"P2T6
Tech StartingHand Workers
TECH
Gargum
Moss Ancient
STARTING HAND
verdant tree
Merfolk prospector
Blooming Ancient
Tiger Cub (2/2)
nature reclaims
WORKERS
Ironbark Treant
Rich Earth
Playful Panda (2/2)
Forest’s Favor
Spore Shambler
NextHand
Tiny basilisk
behind the ferns
mirkwood allies
Rampant Growth
Young Treant (0/2)
Discard
nature reclaims
Merfolk prospector
verdant tree
Gargum
Moss Ancient
Tech 2 card(s)
Get Paid + float - ($12)
blooming ancient #2 , rune to BA 1 - ($8)
BA #1 kills hound, takes 4
midori, 1 rune each - ($6)
merfolk prospector, 1 rune each - ($5)
tech 3 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Wisp (0/1+A)
Elite : Tiger Cub (3/2)
Scavenger : Arg, lvl 1 (1/3)
Technician : Midori, (2/3)
Lookout :
In Play:
huntress (3/2)
BA #1 (7/5) [5r, 4 dmg]
BA #2 (4/6) [2r]
Buildings:
Base HP: 18
Tech I HP: 4
Tech II HP: 5 (Growth)
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
well, i expected him to MFT into arg. oh well. tech 3. worst case is free speech or midband quince to rune up macciatus
"
Nekoatl
November 15, 2018, 8:43pm
20
P1T7
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Manufactured Truth
Lawful Search
Free Speech
Arrest
Dreamscape
Building Inspector
Spectral Aven
Overeager Cadet
Overeager Cadet
WORKERS
Traffic Director
Jail
Bluecoat Musketeer
Porkhand Magistrate
Spectral Hound
Lawful Search
NextHand
Manufactured Truth
Arrest
Spectral Aven
Free Speech
Tech 2 card(s)
Get Paid - ($9)
Spectral Hound - ($8)
Sirus Quince - ($6)
Dreamscape - ($3)
Building Inspector, Garrison triggers reshuffle - ($2)
Overeager Cadet
Overeager Cadet
Macciatus, the Whisperer kills Wisp
Spectral Flagbearer kills Midori
Spectral Flagbearer kills Argagarg
Reteller of Truths kills Tiger Cub
Manufactured Truth, Reputable Newsman was really a Huntress - ($1)
Huntress kills Huntress
Worker - ($0)
Float ($0)
Discard 3, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Spectral Hound (4/4A)
Elite : Mirror Illusion (2/2)
Scavenger : Overeager Cadet (3/3)
Technician : Overeager Cadet (3/3)
Lookout : Building Inspector (2/2) $1 tax, resist 1
In Play:
Flagstone Garrison (4)
Flagstone Garrison (4)
L5 Sirus Quince (1/5)
Dreamscape
Macciatus, The Whisperer (4/4)
Reputable Newsman (1/1) $2 blocked [3 damage]
Reteller of Truths (4/1) Resist 1 [3 damage]
Spectral Flagbearer (3/3)
Spectral Flagbearer (3/1) [2 damage]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
I would be worried about Polymorph: Squirrel taking out Macciatus, but my Flagbearers should protect against that.
that’s game, if huntress survived i’d have a chance, but i didnt quite get the timing down. GG man
"P1T1
StartingHand Workers
STARTING HAND
Rampant Growth
Ironbark Treant
Merfolk Prospector
Playful Panda
Rich Earth
WORKERS
Ironbark Treant
NextHand
Spore Shambler
Verdant Tree
Young Treant
Forest’s Favor
Discard
Rampant Growth
Playful Panda
Tech 0 card(s)
Get Paid - ($4)
rich earth - ($1)
worker for free
merfolk - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Rich Earth
Merfolk Prospector (1/1)
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
okay, lets go for rich earth to make up that gold from BI. also, teching ferocity and huntress…
"