P2T4
Tech Starting Hand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Overeager Cadet
Wither
Timely Messenger
Older Brother
Bloom
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Older Brother
Next Hand
Tenderfoot
Lobber
Brick Thief
Discard
Overeager Cadet
Wither
Timely Messenger
Bloom
Flagstone Garrison
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Onimaru Withers the Neo Plexus. - ($5)
Timely Messenger trades with the Neo Plexus. - ($4)
Onimaru kills Prynn and gains 2 levels.
Hire an Overeager Cadet.
Midband Onimaru. - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Overeager Cadet 2/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Uh oh. Who even needs cards?
T1: Overeager Cadets
T2: Lobbers
T3: Flagstone Garrisons
T4: Wrecking Balls
T5: Jaina Spells
@Nekoatl’s turn!
P1T5
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Second Chances
Fading Argonaut
Tinkerer
Brave Knight
Origin Story
WORKERS
Hardened Mox
Forgotten Fighter
Nullcraft
Temporal Research
NextHand
Fading Argonaut
Flagstone Garrison
Battle Suits
Seer
Neo Plexus
Tech 2 card(s)
Get Paid - ($8)
Second Chances - ($6)
Brave Knight - ($3)
General Onimaru - ($1)
Tech Lab: Peace - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Brave Knight (4/3) Readiness, cowardly
-
Scavenger: Plasmodium (4/1) Haste
-
Technician:
-
Lookout:
In Play:
- Second Chances
- L1 General Onimaru (2/3) Frenzy 1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
I could worker Origin Story, but I’d need to tech another copy immediately to use on Onimaru, and that would mean settling for only one Garrison… I don’t think it’s work it.
P2T5
Tech Starting Hand Workers
TECH
Wrecking Ball
Wrecking Ball
STARTING HAND
Lobber
Tenderfoot
Brick Thief
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Older Brother
Next Hand
Lobber
Tenderfoot
Bloom
Flagstone Garrison
Helpful Turtle
Tech 2 card(s)
Get Paid + float - ($11)
Maxband Onimaru. - ($8)
Overeager Cadet trades with the Plasmodium.
Summon Jaina Stormborne. - ($6)
Float ($6)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Soldier 1 1/1A
-
Elite: Jaina Stormborne (1) 3/3
-
Scavenger: Soldier 2 1/1
-
Technician: Soldier 3 1/1
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
It is me, the person who doesn’t need cards.
T1: Overeager Cadets
T2: Lobbers
T3: Flagstone Garrisons
T4: Wrecking Balls
T5: Jaina Spells
@Nekoatl’s turn!
P1T6
Tech StartingHand Workers
TECH
Shimmer Ray
Shimmer Ray
STARTING HAND
Flagstone Garrison
Battle Suits
Seer
Fading Argonaut
Neo Plexus
Seer
Rememberer
WORKERS
Hardened Mox
Forgotten Fighter
Nullcraft
Temporal Research
Neo Plexus
NextHand
Tinkerer
Shimmer Ray
Time Spiral
Origin Story
Flagstone Garrison
Tech 2 card(s)
Get Paid + scavenger - ($9)
Flagstone Garrison - ($6)
Onimaru kills SQL
Brave Knight trades with Jaina, flees, gets a second chance
Prynn Pasternaak - ($4)
Seer, add to Prynn - ($3)
Seer, add to Prynn - ($2)
Worker - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Brave Knight (3/3A) Readiness, cowardly
-
Elite:
-
Scavenger: Seer (2/1)
-
Technician:
-
Lookout: Seer (2/1) Resist 1
In Play:
- Second Chances
- Flagstone Garrison (4)
- L3 General Onimaru (2/2) Frenzy 1
- L1 Prynn Pasternaak (1/3) Recharge [6 time]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Seems like a good time to go for Rays… but I won’t have enough gold to do anything cool after playing the Garrison… should I summon Prynn and use Seers to put runes on her? Probably… I can use the Seers to soak hits.
P2T6
Tech Starting Hand Workers
TECH
Intimidate
Intimidate
STARTING HAND
Helpful Turtle
Lobber
Tenderfoot
Flagstone Garrison
Bloom
Brick Thief
Overeager Cadet
Lobber
Wither
Flagstone Garrison
Wrecking Ball
Timely Messenger
Overeager Cadet
Wrecking Ball
Wrecking Ball
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Older Brother
Next Hand
Intimidate
Wither
Intimidate
Timely Messenger
Bloom
Tech 2 card(s)
Get Paid + float - ($15)
Build a Flagstone Garrison. - ($12)
Hire a Lobber and draw a card. - ($11)
Hire a Brick Thief and draw a card; Brick Thief steals a brick from your Tech II. - ($9)
Hire a Tenderfoot and draw a card. - ($8)
Hire another Lobber and draw a card. - ($7)
Hire a Helpful Turtle and draw a card. - ($5)
Build another Flagstone Garrison. - ($2)
Hire an Overeager Cadet and draw 2 cards.
Summon Troq Bashar. - ($0)
Hire an Overeager Cadet and draw my final 2 cards.
Troq chucks 2 Wrecking Balls at your Tech II, destroying it.
Onimaru kills the Brave Knight who gets a Second Chance.
Remaining Soldiers trade with the Seers.
Lobbers kill Prynn; Troq gains 2 levels.
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 1 2/2A
-
Elite: Overeager Cadet 2 3/2
-
Scavenger: Tenderfoot 1/2
-
Technician: Brick Thief 2/1
-
Lookout: Helpful Turtle 1/2
In Play:
- Flagstone Garrison 1
- Flagstone Garrison 2
- Onimaru (8) 4/2
- Troq (3) 2/3
- Lobber 1 2/1
- Lobber 2 2/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Well, it was a bit of an awkward draw cycle, but we got it.
T1: Overeager Cadets
T2: Lobbers
T3: Flagstone Garrisons
T4: Wrecking Balls
T5: Jaina Spells
@Nekoatl’s turn!
P1T7
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Time Spiral
Tinkerer
Flagstone Garrison
Origin Story
Shimmer Ray
WORKERS
Hardened Mox
Forgotten Fighter
Nullcraft
Temporal Research
Neo Plexus
Time Spiral
NextHand
Rememberer
Shimmer Ray
Plasmodium
Fading Argonaut
Battle Suits
Discard
Seer
Seer
Flagstone Garrison
Origin Story
Shimmer Ray
Overeager Cadet
Overeager Cadet
Tech 2 card(s)
Get Paid + float + scavenger - ($11)
Rebuild Tech II
Worker - ($10)
Midband Onimaru - ($8)
Onimaru kills SQL
Brave Knight kills Elite, flees, gets a second chance
Tinkerer - ($6)
Maxband Onimaru - ($3)
Float ($3)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Brave Knight (3/3A) Readiness, cowardly
-
Elite: Soldier (2/1) Sparkshot
-
Scavenger: L8 General Onimaru (4/5) Frenzy 1, readiness
-
Technician: Soldier (1/1) Sparkshot
-
Lookout: Soldier (1/1) Sparkshot, resist 1
In Play:
- Second Chances
- Flagstone Garrison (4)
- Tinkerer (1/2) Manipulate
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Yeah… that’s about what I expected. My options here are pretty limited, but I’ll push back as I can.
P2T7
Tech Starting Hand Workers
TECH
Revolver Ocelot
Revolver Ocelot
STARTING HAND
Wither
Intimidate
Timely Messenger
Bloom
Intimidate
Wrecking Ball
Wrecking Ball
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Older Brother
Bloom
Next Hand
Overeager Cadet
Revolver Ocelot
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Helpful Turtle heals.
Troq Intimidates the Brave Knight and Onimaru, reducing their Attack to 0. - ($6)
Troq and the Brick Thief kill the Brave Knight who gets a Second Chance; Brick Thief steals a brick from your Tech II.
My Onimaru kills your imposter Onimaru; Troq midbands.
Troq Withers the Elite Soldier. - ($4)
Tenderfoot and Helpful Turtle kill the remaining Soldiers.
Lobbers destroy your Flagstone Garrison.
Hire a Timely Messenger and draw 2 cards. - ($3)
Troq heaves 2 Wrecking Balls at your Tech II, destroying it.
Float ($3)
Discard 0, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Onimaru (8) 4/3A
-
Elite:
-
Scavenger:
-
Technician: Timely Messenger 1/1
-
Lookout:
In Play:
- Flagstone Garrison 1
- Flagstone Garrison 2
- Troq (5) 3/4
- Lobber 1 2/2
- Lobber 2 2/2
- Brick Thief 2/1
- Tenderfoot 1/1
- Helpful Turtle 1/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
We’re still sputtering a little bit.
T1: Overeager Cadets
T2: Lobbers
T3: Flagstone Garrisons
T4: Wrecking Balls
T5: Jaina Spells
@Nekoatl’s turn!
P1T8
Tech StartingHand Workers
TECH
Knight of the Conclave
Knight of the Conclave
STARTING HAND
Shimmer Ray
Battle Suits
Rememberer
Fading Argonaut
Plasmodium
Overeager Cadet
WORKERS
Hardened Mox
Forgotten Fighter
Nullcraft
Temporal Research
Neo Plexus
Time Spiral
NextHand
Seer
Flagstone Garrison
Seer
Shimmer Ray
Discard
Flagstone Garrison
Rememberer
Shimmer Ray
Knight of the Conclave
Knight of the Conclave
Tech 2 card(s)
Get Paid + float - ($13)
Rebuild Tech II
Vir Garbarean - ($11)
Peek
Battle Suits - ($9)
Brave Knight kills Onimaru, flees, gets a second chance
Tinkerer kills Timely Messenger
Overeager Cadet
Fading Argonaut - ($7)
Plasmodium - ($5)
Float ($5)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Brave Knight (4/3A) Readiness, cowardly
-
Elite:
-
Scavenger: Fading Argonaut (3/3) [3 time]
-
Technician: Overeager Cadet (3/2)
-
Lookout:
In Play:
- Battle Suits
- Second Chances
- L1 Vir Garbarean (2/3) Foresight
- Tinkerer (1/1) Manipulate
Future:
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Hmm, I see, the Garrisons provide enough card draw that Wrecking Balls can be tossed out with impunity. I want to worker the Plasmodium, but I’m so pressured right now that I think I have to play everything I can.
P2T8
Starting Hand Workers
STARTING HAND
Revolver Ocelot
Overeager Cadet
Wither
Revolver Ocelot
Wrecking Ball
Wrecking Ball
Overeager Cadet
Intimidate
Intimidate
Wrecking Ball
Wrecking Ball
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Older Brother
Bloom
Wither
Next Hand
Timely Messenger
Intimidate
Discard
Wrecking Ball
Wrecking Ball
Tech 0 card(s)
Get Paid + float - ($13)
Helpful Turtle heals.
Hire an Overeager Cadet and draw 2 cards.
Hire a Revolver Ocelot and draw 2 cards. - ($11)
Troq throw 2 Wrecking Balls at your Tech Lab and destroys it.
Hire an Overeager Cadet and draw 2 cards.
Lobbers trade with the Brave Knight, who gets yet another Second Chance.
Troq Intimidates the Fading Argonaut and Overeager Cadet. - ($9)
The Brick Thief kills the Overeager Cadet and takes a brick out of your Tech II.
Troq kills the Fading Argonaut and deals 1 point of damage to your base.
Hire a Revolver Ocelot, reshuffle, and draw 2 cards. - ($7)
Tenderfoot kills the Tinkerer.
Troq throws 2 more Wrecking Balls at your Tech II, destroying it.
Worker. - ($6)
Helpful Turtle hits your Tech I for 1.
Summon Jaina Stormborne. - ($4)
Float ($4)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Revolver Ocelot 1 3/3A
-
Elite: Revolver Ocelot 2 4/3
-
Scavenger: Overeager Cadet 1 2/2
-
Technician: Overeager Cadet 2 2/2
-
Lookout:
In Play:
- Flagstone Garrison 1
- Flagstone Garrison 2
- Troq (5) 3/4
- Jaina (1) 2/3
- Brick Thief 2/1
- Tenderfoot 1/1
- Helpful Turtle 1/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
I’m a little clogged up with spells!
T1: Overeager Cadets
T2: Lobbers
T3: Flagstone Garrisons
T4: Wrecking Balls
T5: Jaina Spells
@Nekoatl’s turn!
P1T9
Tech StartingHand Workers
TECH
Assimilate
Assimilate
STARTING HAND
Shimmer Ray
Seer
Flagstone Garrison
Seer
Overeager Cadet
WORKERS
Hardened Mox
Forgotten Fighter
Nullcraft
Temporal Research
Neo Plexus
Time Spiral
NextHand
Assimilate
Fading Argonaut
Origin Story
Knight of the Conclave
Tech 2 card(s)
Get Paid + float + scavenger - ($16)
Rebuild Tech II
Overeager Cadet
Seer, remove from Plasmodium - ($15)
Seer, remove from Plasmodium - ($14)
Plasmodium kills SQL
Brave Knight kills Elite, returns
Vir kills Technician, midband - ($10)
Heroes’ Hall - ($8)
Float ($8)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Brave Knight (4/3A) Readiness, cowardly
-
Elite: Overeager Cadet (4/2)
-
Scavenger: Seer (3/1)
-
Technician: Seer (3/1)
-
Lookout:
In Play:
- Battle Suits
- Second Chances
- L5 Vir Garbarean (3/3) Foresight, accelerate
- Plasmodium (4/1) Haste
Buildings:
-
Base HP: 11
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
This is brutal… if I can get Prynn’s maxband to trash his units, I’ll be okay, but how to do that from here…? Aha! Why didn’t I think of this sooner?!? Assimilate!
P2T9
Tech Starting Hand Workers
TECH
Air Hammer
Air Hammer
STARTING HAND
Timely Messenger
Intimidate
Intimidate
Lobber
Lobber
Air Hammer
Intimidate
Revolver Ocelot
Intimidate
Revolver Ocelot
Wrecking Ball
Air Hammer
Wrecking Ball
Timely Messenger
Overeager Cadet 2 2/2
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Older Brother
Bloom
Wither
Intimidate
Next Hand
Tenderfoot
Air Hammer
Lobber 1 2/2
Lobber 2 2/2
Timely Messenger
Tech 2 card(s)
Get Paid + float - ($15)
Helpful Turtle heals.
Hire a Timely Messenger and draw 2 cards. - ($14)
Troq Intimidates the Overeager Cadet and Brave Knight. - ($12)
Overeager Cadet and Brick Thief kill the Brave Knight and it gets yet another Second Chance; Brick Thief snatches a brick out of your Tech II.
Jaina kills the Overeager Cadet and Sparkshots the Scavenging Seer.
Timely Messenger kills the Technician Seer.
Hire 2 Lobbers, reshuffle, and draw 4 cards. - ($10)
Hire an Air Hammer and draw 2 cards. - ($6)
Tenderfoot trades with the Plasmodium.
Troq kills Vir, gains 2 levels and deals 1 point of damage to your base.
Hire a Revolver Ocelot and draw 2 cards. - ($4)
Troq chucks 2 Wrecking Balls at your Tech II, destroying it again.
Maxband Troq. - ($3)
Lobbers trade with the Brave Knight, who flees to your hand.
Hire a Revolver Ocelot and draw 2 cards. - ($1)
Hire an Overeager Cadet.
Worker. - ($0)
Helpful Turtle kicks your base for 1 point for damage.
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Revolver Ocelot 1 3/3A
-
Elite: Revolver Ocelot 2 4/3
-
Scavenger: Overeager Cadet 2 2/2
-
Technician:
-
Lookout: Air Hammer 3/3
In Play:
- Flagstone Garrison 1
- Flagstone Garrison 2
- Troq (8) 4/5
- Jaina (1) 2/3
- Helpful Turtle 1/2
- Overeager Cadet 1 2/2
- Brick Thief 2/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
I’m a little clogged up with spells!
T1: Overeager Cadets
T2: Lobbers
T3: Flagstone Garrisons
T4: Wrecking Balls
T5: Jaina Spells
@Nekoatl’s turn!
I’ll fold to that, GG WP! I was mostly on point in my read, except I didn’t factor in comboing Troq’s cheap spells with the massive card draw from the Garrisons. Pretty sure I can do better in game 2.
1 Like
Yeah, I like to call this deck the demolitions crew. I typically like to be able to draw the Wrecking Balls twice each cycle but I wasn’t quite able to get that part up and running with the cycles being what they were.
P1T1
Starting Hand Workers
STARTING HAND
Spark
Wither
Bloom
Fruit Ninja
Brick Thief
WORKERS
Spark
Next Hand
Tenderfoot
Timely Messenger
Granfalloon Flagbearer
Older Brother
Helpful Turtle
Discard
Brick Thief
Wither
Bloom
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Fruit Ninja. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Fruit Ninja 3/2
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I think we have to start with the Fruit Ninja for PRESSURE.
T1: Overeager Cadets
T2: Lobbers
T3: Flagstone Garrisons
T4: Wrecking Balls
T5: Jaina Spells
@Nekoatl’s turn!
1 Like
P2T1
StartingHand Workers
STARTING HAND
Nullcraft
Battle Suits
Hardened Mox
Time Spiral
Plasmodium
WORKERS
Hardened Mox
NextHand
Tinkerer
Neo Plexus
Forgotten Fighter
Fading Argonaut
Temporal Research
Discard
Plasmodium
Time Spiral
Battle Suits
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft shoots Ninja! - ($2)
Tech I - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Nullcraft (1/1) Flying, haste, nullify
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
That Ninja is dangerous! Best pick it off from the sky… and let’s give it a Tech I to go after to preserve my base health.
P1T2
Tech Starting Hand Workers
TECH
Boot Camp
Brave Knight
STARTING HAND
Helpful Turtle
Tenderfoot
Older Brother
Granfalloon Flagbearer
Timely Messenger
WORKERS
Spark
Granfalloon Flagbearer
Next Hand
Wither
Brick Thief
Timely Messenger
Older Brother
Boot Camp
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Helpful Turtle. - ($2)
Summon General Onimaru. - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fruit Ninja 2/1A
-
Elite:
-
Scavenger: Helpful Turtle 1/2
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Let’s see if we can’t keep the Ninja alive and then heal it up.
@Nekoatl’s turn!
P2T2
Tech StartingHand Workers
TECH
Knight of the Conclave
Origin Story
STARTING HAND
Fading Argonaut
Forgotten Fighter
Tinkerer
Neo Plexus
Temporal Research
WORKERS
Hardened Mox
Temporal Research
NextHand
Time Spiral
Fading Argonaut
Battle Suits
Tinkerer
Plasmodium
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft shoots your base.
Vir Garbarean - ($3)
Forgotten Fighter, unsummon Fruit Ninja - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: L1 Vir Garbarean (2/3) Foresight
-
Technician:
-
Lookout:
In Play:
- Nullcraft (1/1) Flying, haste, nullify
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
… Turtle… /fistshake. Oh, but he didn’t build a Tech I? Interesting.
P1T3
Tech Starting Hand Workers
TECH
Elite Training
Lobber
STARTING HAND
Wither
Brick Thief
Boot Camp
Older Brother
Timely Messenger
Bloom
WORKERS
Spark
Granfalloon Flagbearer
Older Brother
Next Hand
Boot Camp
Fruit Ninja
Brick Thief
Tenderfoot
Brave Knight
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($3)
Onimaru Withers Vir. - ($1)
Onimaru kills Vir and gains 2 levels.
Onimaru sends the Helpful Turtle to Boot Camp and draws a card. - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Onimaru (3) 2/2
- Helpful Turtle 2/3 +
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Oops, Forgotten Fighter.
@Nekoatl’s turn!
P2T3
Tech StartingHand Workers
TECH
Rememberer
Second Chances
STARTING HAND
Plasmodium
Battle Suits
Time Spiral
Fading Argonaut
Tinkerer
WORKERS
Hardened Mox
Temporal Research
Plasmodium
NextHand
Time Spiral
Knight of the Conclave
Origin Story
Forgotten Fighter
Neo Plexus
Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Worker - ($8)
Tech II: Past - ($4)
Fading Argonaut - ($2)
General Onimaru - ($0)
Nullcraft shoots Onimaru.
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut (2/3A) [3 time]
-
Elite:
-
Scavenger: L1 General Onimaru (2/3) Frenzy 1
-
Technician:
-
Lookout:
In Play:
- Nullcraft (1/1) Flying, haste, nullify
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
Thoughts
At least the Nullcraft can offset the Turtle’s healing ability on one damaged thing… and I want to provoke Onimaru into paying to level up (though preferably not all the way to maxband). I’ll wait until I see him go for Peace before teching in Assimilate.
P1T4
Tech Starting Hand Workers
TECH
Bamstamper Lizzo
Bamstamper Lizzo
STARTING HAND
Tenderfoot
Brave Knight
Fruit Ninja
Brick Thief
Boot Camp
Wither
WORKERS
Spark
Granfalloon Flagbearer
Older Brother
Fruit Ninja
Next Hand
Bloom
Elite Training
Timely Messenger
Lobber
Tenderfoot
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Helpful Turtle heals.
Hire a Brave Knight. - ($3)
Helpful Turtle attacks the Fading Argonaut and does 1 damage through the armor.
Onimaru sends the Turtle to Boot Camp and draws a card. - ($2)
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/3A
-
Elite:
-
Scavenger: Onimaru (3) 2/2
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Hmmmm, money.
@Nekoatl’s turn!
P2T4
Tech StartingHand Workers
TECH
Brave Knight
Knight of the Conclave
STARTING HAND
Origin Story
Forgotten Fighter
Knight of the Conclave
Neo Plexus
Time Spiral
WORKERS
Hardened Mox
Temporal Research
Plasmodium
Neo Plexus
NextHand
Second Chances
Tinkerer
Battle Suits
Rememberer
Discard
Origin Story
Fading Argonaut
Forgotten Fighter
Time Spiral
Brave Knight
Knight of the Conclave
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Onimaru and Nullcraft chase away Brave Knight
Prynn Pasternaak - ($5)
Origin Story, unsummon Onimaru - ($2)
Fading Argonaut trades with Helpful Turtle
Knight of the Conclave
Vir Garbarean - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Nullcraft (1/1) Flying, haste, nullify
- L1 Prynn Pasternaak (1/3) Recharge [4 time]
- L1 Vir Garbarean (2/3) Foresight
Future:
- Knight of the Conclave [3 time]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
Thoughts
At least the Nullcraft can offset the Turtle’s healing ability on one damaged thing… and I want to provoke Onimaru into paying to level up (though preferably not all the way to maxband). I’ll wait until I see him go for Peace before teching in Assimilate.