[Casual] Nekoatl [Law]/Present/Anarchy vs flagrantangles [Blue]

P2T4


Tech Starting Hand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Overeager Cadet
Wither
Timely Messenger
Older Brother
Bloom


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Older Brother


Next Hand

Tenderfoot
Lobber
Brick Thief


Discard

Overeager Cadet
Wither
Timely Messenger
Bloom
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Onimaru Withers the Neo Plexus. - ($5)
Timely Messenger trades with the Neo Plexus. - ($4)
Onimaru kills Prynn and gains 2 levels.
Hire an Overeager Cadet.
Midband Onimaru. - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:

  • Onimaru (5) 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Uh oh. Who even needs cards?

T1: Overeager Cadets
T2: Lobbers
T3: Flagstone Garrisons
T4: Wrecking Balls
T5: Jaina Spells

@Nekoatl’s turn!

P1T5


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Second Chances
Fading Argonaut
Tinkerer
Brave Knight
Origin Story


WORKERS
Hardened Mox
Forgotten Fighter
Nullcraft
Temporal Research


NextHand

Fading Argonaut
Flagstone Garrison
Battle Suits
Seer
Neo Plexus


Tech 2 card(s)
Get Paid - ($8)
Second Chances - ($6)
Brave Knight - ($3)
General Onimaru - ($1)
Tech Lab: Peace - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Brave Knight (4/3) Readiness, cowardly
  • :ps_: Scavenger: Plasmodium (4/1) Haste
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Second Chances
  • L1 General Onimaru (2/3) Frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

I could worker Origin Story, but I’d need to tech another copy immediately to use on Onimaru, and that would mean settling for only one Garrison… I don’t think it’s work it.

P2T5


Tech Starting Hand Workers

TECH
Wrecking Ball
Wrecking Ball


STARTING HAND
Lobber
Tenderfoot
Brick Thief


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Older Brother


Next Hand

Lobber
Tenderfoot
Bloom
Flagstone Garrison
Helpful Turtle


Tech 2 card(s)
Get Paid + float - ($11)
Maxband Onimaru. - ($8)
Overeager Cadet trades with the Plasmodium.
Summon Jaina Stormborne. - ($6)

Float ($6)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier 1 1/1A
  • :psfist: Elite: Jaina Stormborne (1) 3/3
  • :ps_: Scavenger: Soldier 2 1/1
  • :pschip: Technician: Soldier 3 1/1
  • :target: Lookout:

In Play:

  • Onimaru (8) 4/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 9
Thoughts

It is me, the person who doesn’t need cards.

T1: Overeager Cadets
T2: Lobbers
T3: Flagstone Garrisons
T4: Wrecking Balls
T5: Jaina Spells

@Nekoatl’s turn!

P1T6


Tech StartingHand Workers

TECH
Shimmer Ray
Shimmer Ray


STARTING HAND
Flagstone Garrison
Battle Suits
Seer
Fading Argonaut
Neo Plexus
Seer
Rememberer


WORKERS
Hardened Mox
Forgotten Fighter
Nullcraft
Temporal Research
Neo Plexus


NextHand

Tinkerer
Shimmer Ray
Time Spiral
Origin Story
Flagstone Garrison


Tech 2 card(s)
Get Paid + scavenger - ($9)
Flagstone Garrison - ($6)
Onimaru kills SQL
Brave Knight trades with Jaina, flees, gets a second chance
Prynn Pasternaak - ($4)
Seer, add to Prynn - ($3)
Seer, add to Prynn - ($2)
Worker - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3A) Readiness, cowardly
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (2/1)
  • :pschip: Technician:
  • :target: Lookout: Seer (2/1) Resist 1

In Play:

  • Second Chances
  • Flagstone Garrison (4)
  • L3 General Onimaru (2/2) Frenzy 1
  • L1 Prynn Pasternaak (1/3) Recharge [6 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Seems like a good time to go for Rays… but I won’t have enough gold to do anything cool after playing the Garrison… should I summon Prynn and use Seers to put runes on her? Probably… I can use the Seers to soak hits.

P2T6


Tech Starting Hand Workers

TECH
Intimidate
Intimidate


STARTING HAND
Helpful Turtle
Lobber
Tenderfoot
Flagstone Garrison
Bloom
Brick Thief
Overeager Cadet
Lobber
Wither
Flagstone Garrison
Wrecking Ball
Timely Messenger
Overeager Cadet
Wrecking Ball
Wrecking Ball


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Older Brother


Next Hand

Intimidate
Wither
Intimidate
Timely Messenger
Bloom


Tech 2 card(s)
Get Paid + float - ($15)
Build a Flagstone Garrison. - ($12)
Hire a Lobber and draw a card. - ($11)
Hire a Brick Thief and draw a card; Brick Thief steals a brick from your Tech II. - ($9)
Hire a Tenderfoot and draw a card. - ($8)
Hire another Lobber and draw a card. - ($7)
Hire a Helpful Turtle and draw a card. - ($5)
Build another Flagstone Garrison. - ($2)
Hire an Overeager Cadet and draw 2 cards.
Summon Troq Bashar. - ($0)
Hire an Overeager Cadet and draw my final 2 cards.
Troq chucks 2 Wrecking Balls at your Tech II, destroying it.
Onimaru kills the Brave Knight who gets a Second Chance.
Remaining Soldiers trade with the Seers.
Lobbers kill Prynn; Troq gains 2 levels.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 1 2/2A
  • :psfist: Elite: Overeager Cadet 2 3/2
  • :ps_: Scavenger: Tenderfoot 1/2
  • :pschip: Technician: Brick Thief 2/1
  • :target: Lookout: Helpful Turtle 1/2

In Play:

  • Flagstone Garrison 1
  • Flagstone Garrison 2
  • Onimaru (8) 4/2
  • Troq (3) 2/3
  • Lobber 1 2/1
  • Lobber 2 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well, it was a bit of an awkward draw cycle, but we got it.

T1: Overeager Cadets
T2: Lobbers
T3: Flagstone Garrisons
T4: Wrecking Balls
T5: Jaina Spells

@Nekoatl’s turn!

P1T7


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Time Spiral
Tinkerer
Flagstone Garrison
Origin Story
Shimmer Ray


WORKERS
Hardened Mox
Forgotten Fighter
Nullcraft
Temporal Research
Neo Plexus
Time Spiral


NextHand

Rememberer
Shimmer Ray
Plasmodium
Fading Argonaut
Battle Suits


Discard

Seer
Seer
Flagstone Garrison
Origin Story
Shimmer Ray
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid + float + scavenger - ($11)
Rebuild Tech II
Worker - ($10)
Midband Onimaru - ($8)
Onimaru kills SQL
Brave Knight kills Elite, flees, gets a second chance
Tinkerer - ($6)
Maxband Onimaru - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3A) Readiness, cowardly
  • :psfist: Elite: Soldier (2/1) Sparkshot
  • :ps_: Scavenger: L8 General Onimaru (4/5) Frenzy 1, readiness
  • :pschip: Technician: Soldier (1/1) Sparkshot
  • :target: Lookout: Soldier (1/1) Sparkshot, resist 1

In Play:

  • Second Chances
  • Flagstone Garrison (4)
  • Tinkerer (1/2) Manipulate

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 3
  • Workers: 10

Thoughts

Yeah… that’s about what I expected. My options here are pretty limited, but I’ll push back as I can.

P2T7


Tech Starting Hand Workers

TECH
Revolver Ocelot
Revolver Ocelot


STARTING HAND
Wither
Intimidate
Timely Messenger
Bloom
Intimidate
Wrecking Ball
Wrecking Ball


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Older Brother
Bloom


Next Hand

Overeager Cadet
Revolver Ocelot


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Helpful Turtle heals.
Troq Intimidates the Brave Knight and Onimaru, reducing their Attack to 0. - ($6)
Troq and the Brick Thief kill the Brave Knight who gets a Second Chance; Brick Thief steals a brick from your Tech II.
My Onimaru kills your imposter Onimaru; Troq midbands.
Troq Withers the Elite Soldier. - ($4)
Tenderfoot and Helpful Turtle kill the remaining Soldiers.
Lobbers destroy your Flagstone Garrison.
Hire a Timely Messenger and draw 2 cards. - ($3)
Troq heaves 2 Wrecking Balls at your Tech II, destroying it.

Float ($3)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (8) 4/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger 1/1
  • :target: Lookout:

In Play:

  • Flagstone Garrison 1
  • Flagstone Garrison 2
  • Troq (5) 3/4
  • Lobber 1 2/2
  • Lobber 2 2/2
  • Brick Thief 2/1
  • Tenderfoot 1/1
  • Helpful Turtle 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

We’re still sputtering a little bit.

T1: Overeager Cadets
T2: Lobbers
T3: Flagstone Garrisons
T4: Wrecking Balls
T5: Jaina Spells

@Nekoatl’s turn!

P1T8


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Shimmer Ray
Battle Suits
Rememberer
Fading Argonaut
Plasmodium
Overeager Cadet


WORKERS
Hardened Mox
Forgotten Fighter
Nullcraft
Temporal Research
Neo Plexus
Time Spiral


NextHand

Seer
Flagstone Garrison
Seer
Shimmer Ray


Discard

Flagstone Garrison
Rememberer
Shimmer Ray
Knight of the Conclave
Knight of the Conclave


Tech 2 card(s)
Get Paid + float - ($13)
Rebuild Tech II
Vir Garbarean - ($11)
Peek
Battle Suits - ($9)
Brave Knight kills Onimaru, flees, gets a second chance
Tinkerer kills Timely Messenger
Overeager Cadet
Fading Argonaut - ($7)
Plasmodium - ($5)

Float ($5)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (4/3A) Readiness, cowardly
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (3/3) [3 time]
  • :pschip: Technician: Overeager Cadet (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Second Chances
  • L1 Vir Garbarean (2/3) Foresight
  • Tinkerer (1/1) Manipulate

Future:

  • Plasmodium [3 time]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 5
  • Workers: 10

Thoughts

Hmm, I see, the Garrisons provide enough card draw that Wrecking Balls can be tossed out with impunity. I want to worker the Plasmodium, but I’m so pressured right now that I think I have to play everything I can.

P2T8


Starting Hand Workers

STARTING HAND
Revolver Ocelot
Overeager Cadet
Wither
Revolver Ocelot
Wrecking Ball
Wrecking Ball
Overeager Cadet
Intimidate
Intimidate
Wrecking Ball
Wrecking Ball


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Older Brother
Bloom
Wither


Next Hand

Timely Messenger
Intimidate


Discard

Wrecking Ball
Wrecking Ball


Tech 0 card(s)
Get Paid + float - ($13)
Helpful Turtle heals.
Hire an Overeager Cadet and draw 2 cards.
Hire a Revolver Ocelot and draw 2 cards. - ($11)
Troq throw 2 Wrecking Balls at your Tech Lab and destroys it.
Hire an Overeager Cadet and draw 2 cards.
Lobbers trade with the Brave Knight, who gets yet another Second Chance.
Troq Intimidates the Fading Argonaut and Overeager Cadet. - ($9)
The Brick Thief kills the Overeager Cadet and takes a brick out of your Tech II.
Troq kills the Fading Argonaut and deals 1 point of damage to your base.
Hire a Revolver Ocelot, reshuffle, and draw 2 cards. - ($7)
Tenderfoot kills the Tinkerer.
Troq throws 2 more Wrecking Balls at your Tech II, destroying it.
Worker. - ($6)
Helpful Turtle hits your Tech I for 1.
Summon Jaina Stormborne. - ($4)

Float ($4)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Revolver Ocelot 1 3/3A
  • :psfist: Elite: Revolver Ocelot 2 4/3
  • :ps_: Scavenger: Overeager Cadet 1 2/2
  • :pschip: Technician: Overeager Cadet 2 2/2
  • :target: Lookout:

In Play:

  • Flagstone Garrison 1
  • Flagstone Garrison 2
  • Troq (5) 3/4
  • Jaina (1) 2/3
  • Brick Thief 2/1
  • Tenderfoot 1/1
  • Helpful Turtle 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 4
  • Workers: 11
Thoughts

I’m a little clogged up with spells!

T1: Overeager Cadets
T2: Lobbers
T3: Flagstone Garrisons
T4: Wrecking Balls
T5: Jaina Spells

@Nekoatl’s turn!

P1T9


Tech StartingHand Workers

TECH
Assimilate
Assimilate


STARTING HAND
Shimmer Ray
Seer
Flagstone Garrison
Seer
Overeager Cadet


WORKERS
Hardened Mox
Forgotten Fighter
Nullcraft
Temporal Research
Neo Plexus
Time Spiral


NextHand

Assimilate
Fading Argonaut
Origin Story
Knight of the Conclave


Tech 2 card(s)
Get Paid + float + scavenger - ($16)
Rebuild Tech II
Overeager Cadet
Seer, remove from Plasmodium - ($15)
Seer, remove from Plasmodium - ($14)
Plasmodium kills SQL
Brave Knight kills Elite, returns
Vir kills Technician, midband - ($10)
Heroes’ Hall - ($8)

Float ($8)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (4/3A) Readiness, cowardly
  • :psfist: Elite: Overeager Cadet (4/2)
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Second Chances
  • L5 Vir Garbarean (3/3) Foresight, accelerate
  • Plasmodium (4/1) Haste

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 8
  • Workers: 10

Thoughts

This is brutal… if I can get Prynn’s maxband to trash his units, I’ll be okay, but how to do that from here…? Aha! Why didn’t I think of this sooner?!? Assimilate!

P2T9


Tech Starting Hand Workers

TECH
Air Hammer
Air Hammer


STARTING HAND
Timely Messenger
Intimidate
Intimidate
Lobber
Lobber
Air Hammer
Intimidate
Revolver Ocelot
Intimidate
Revolver Ocelot
Wrecking Ball
Air Hammer
Wrecking Ball
Timely Messenger
Overeager Cadet 2 2/2


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Older Brother
Bloom
Wither
Intimidate


Next Hand

Tenderfoot
Air Hammer
Lobber 1 2/2
Lobber 2 2/2
Timely Messenger


Tech 2 card(s)
Get Paid + float - ($15)
Helpful Turtle heals.
Hire a Timely Messenger and draw 2 cards. - ($14)
Troq Intimidates the Overeager Cadet and Brave Knight. - ($12)
Overeager Cadet and Brick Thief kill the Brave Knight and it gets yet another Second Chance; Brick Thief snatches a brick out of your Tech II.
Jaina kills the Overeager Cadet and Sparkshots the Scavenging Seer.
Timely Messenger kills the Technician Seer.
Hire 2 Lobbers, reshuffle, and draw 4 cards. - ($10)
Hire an Air Hammer and draw 2 cards. - ($6)
Tenderfoot trades with the Plasmodium.
Troq kills Vir, gains 2 levels and deals 1 point of damage to your base.
Hire a Revolver Ocelot and draw 2 cards. - ($4)
Troq chucks 2 Wrecking Balls at your Tech II, destroying it again.
Maxband Troq. - ($3)
Lobbers trade with the Brave Knight, who flees to your hand.
Hire a Revolver Ocelot and draw 2 cards. - ($1)
Hire an Overeager Cadet.
Worker. - ($0)
Helpful Turtle kicks your base for 1 point for damage.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Revolver Ocelot 1 3/3A
  • :psfist: Elite: Revolver Ocelot 2 4/3
  • :ps_: Scavenger: Overeager Cadet 2 2/2
  • :pschip: Technician:
  • :target: Lookout: Air Hammer 3/3

In Play:

  • Flagstone Garrison 1
  • Flagstone Garrison 2
  • Troq (8) 4/5
  • Jaina (1) 2/3
  • Helpful Turtle 1/2
  • Overeager Cadet 1 2/2
  • Brick Thief 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

I’m a little clogged up with spells!

T1: Overeager Cadets
T2: Lobbers
T3: Flagstone Garrisons
T4: Wrecking Balls
T5: Jaina Spells

@Nekoatl’s turn!

I’ll fold to that, GG WP! I was mostly on point in my read, except I didn’t factor in comboing Troq’s cheap spells with the massive card draw from the Garrisons. Pretty sure I can do better in game 2.

1 Like

Yeah, I like to call this deck the demolitions crew. I typically like to be able to draw the Wrecking Balls twice each cycle but I wasn’t quite able to get that part up and running with the cycles being what they were.

P1T1


Starting Hand Workers

STARTING HAND
Spark
Wither
Bloom
Fruit Ninja
Brick Thief


WORKERS
Spark


Next Hand

Tenderfoot
Timely Messenger
Granfalloon Flagbearer
Older Brother
Helpful Turtle


Discard

Brick Thief
Wither
Bloom


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Fruit Ninja. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fruit Ninja 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I think we have to start with the Fruit Ninja for PRESSURE.

T1: Overeager Cadets
T2: Lobbers
T3: Flagstone Garrisons
T4: Wrecking Balls
T5: Jaina Spells

@Nekoatl’s turn!

1 Like

P2T1


StartingHand Workers

STARTING HAND
Nullcraft
Battle Suits
Hardened Mox
Time Spiral
Plasmodium


WORKERS
Hardened Mox


NextHand

Tinkerer
Neo Plexus
Forgotten Fighter
Fading Argonaut
Temporal Research


Discard

Plasmodium
Time Spiral
Battle Suits


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft shoots Ninja! - ($2)
Tech I - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1) Flying, haste, nullify

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

That Ninja is dangerous! Best pick it off from the sky… and let’s give it a Tech I to go after to preserve my base health.

P1T2


Tech Starting Hand Workers

TECH
Boot Camp
Brave Knight


STARTING HAND
Helpful Turtle
Tenderfoot
Older Brother
Granfalloon Flagbearer
Timely Messenger


WORKERS
Spark
Granfalloon Flagbearer


Next Hand

Wither
Brick Thief
Timely Messenger
Older Brother
Boot Camp


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Helpful Turtle. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fruit Ninja 2/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Helpful Turtle 1/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let’s see if we can’t keep the Ninja alive and then heal it up.

@Nekoatl’s turn!

P2T2


Tech StartingHand Workers

TECH
Knight of the Conclave
Origin Story


STARTING HAND
Fading Argonaut
Forgotten Fighter
Tinkerer
Neo Plexus
Temporal Research


WORKERS
Hardened Mox
Temporal Research


NextHand

Time Spiral
Fading Argonaut
Battle Suits
Tinkerer
Plasmodium


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft shoots your base.
Vir Garbarean - ($3)
Forgotten Fighter, unsummon Fruit Ninja - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Vir Garbarean (2/3) Foresight
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1) Flying, haste, nullify

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

… Turtle… /fistshake. Oh, but he didn’t build a Tech I? Interesting.

P1T3


Tech Starting Hand Workers

TECH
Elite Training
Lobber


STARTING HAND
Wither
Brick Thief
Boot Camp
Older Brother
Timely Messenger
Bloom


WORKERS
Spark
Granfalloon Flagbearer
Older Brother


Next Hand

Boot Camp
Fruit Ninja
Brick Thief
Tenderfoot
Brave Knight


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($3)
Onimaru Withers Vir. - ($1)
Onimaru kills Vir and gains 2 levels.
Onimaru sends the Helpful Turtle to Boot Camp and draws a card. - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (3) 2/2
  • Helpful Turtle 2/3 +

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Oops, Forgotten Fighter.

@Nekoatl’s turn!

P2T3


Tech StartingHand Workers

TECH
Rememberer
Second Chances


STARTING HAND
Plasmodium
Battle Suits
Time Spiral
Fading Argonaut
Tinkerer


WORKERS
Hardened Mox
Temporal Research
Plasmodium


NextHand

Time Spiral
Knight of the Conclave
Origin Story
Forgotten Fighter
Neo Plexus


Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Worker - ($8)
Tech II: Past - ($4)
Fading Argonaut - ($2)
General Onimaru - ($0)
Nullcraft shoots Onimaru.

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A) [3 time]
  • :psfist: Elite:
  • :ps_: Scavenger: L1 General Onimaru (2/3) Frenzy 1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1) Flying, haste, nullify

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

At least the Nullcraft can offset the Turtle’s healing ability on one damaged thing… and I want to provoke Onimaru into paying to level up (though preferably not all the way to maxband). I’ll wait until I see him go for Peace before teching in Assimilate.

P1T4


Tech Starting Hand Workers

TECH
Bamstamper Lizzo
Bamstamper Lizzo


STARTING HAND
Tenderfoot
Brave Knight
Fruit Ninja
Brick Thief
Boot Camp
Wither


WORKERS
Spark
Granfalloon Flagbearer
Older Brother
Fruit Ninja


Next Hand

Bloom
Elite Training
Timely Messenger
Lobber
Tenderfoot


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Helpful Turtle heals.
Hire a Brave Knight. - ($3)
Helpful Turtle attacks the Fading Argonaut and does 1 damage through the armor.
Onimaru sends the Turtle to Boot Camp and draws a card. - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Onimaru (3) 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Helpful Turtle 3/2 ++

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Hmmmm, money.

@Nekoatl’s turn!

P2T4


Tech StartingHand Workers

TECH
Brave Knight
Knight of the Conclave


STARTING HAND
Origin Story
Forgotten Fighter
Knight of the Conclave
Neo Plexus
Time Spiral


WORKERS
Hardened Mox
Temporal Research
Plasmodium
Neo Plexus


NextHand

Second Chances
Tinkerer
Battle Suits
Rememberer


Discard

Origin Story
Fading Argonaut
Forgotten Fighter
Time Spiral
Brave Knight
Knight of the Conclave


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Onimaru and Nullcraft chase away Brave Knight
Prynn Pasternaak - ($5)
Origin Story, unsummon Onimaru - ($2)
Fading Argonaut trades with Helpful Turtle
Knight of the Conclave
Vir Garbarean - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1) Flying, haste, nullify
  • L1 Prynn Pasternaak (1/3) Recharge [4 time]
  • L1 Vir Garbarean (2/3) Foresight

Future:

  • Knight of the Conclave [3 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

At least the Nullcraft can offset the Turtle’s healing ability on one damaged thing… and I want to provoke Onimaru into paying to level up (though preferably not all the way to maxband). I’ll wait until I see him go for Peace before teching in Assimilate.