[Casual] Nekoatl [Law]/Present/Anarchy vs flagrantangles [Blue]

P1T5


Tech Starting Hand Workers

TECH
Doubleshot Archer
Hotter Fire


STARTING HAND
Bloom
Timely Messenger
Lobber
Elite Training
Tenderfoot


WORKERS
Spark
Granfalloon Flagbearer
Older Brother
Fruit Ninja
Timely Messenger


Next Hand

Bamstamper Lizzo
Boot Camp
Brick Thief
Bamstamper Lizzo


Discard

Helpful Turtle
Elite Training
Bloom
Doubleshot Archer
Hotter Fire


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech II - Fire. - ($5)
Hire a Brave Knight. - ($2)
Hire a Lobber. - ($1)
Hire a Tenderfoot. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Lobber 2/2
  • :pschip: Technician: Tenderfoot 1/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Hmmmmmmm, I think we’re going down FAST.

@Nekoatl’s turn!

P2T5


Tech StartingHand Workers

TECH
Assimilate
Second Chances


STARTING HAND
Second Chances
Tinkerer
Rememberer
Battle Suits


WORKERS
Hardened Mox
Temporal Research
Plasmodium
Neo Plexus
Second Chances


NextHand

Battle Suits
Forgotten Fighter
Knight of the Conclave
Assimilate


Tech 2 card(s)
Get Paid - ($9)
Maxband Prynn - ($3)
Prynn trashes Brave Knight
Prynn kills Tenderfoot
Vir kills Lobber
Worker - ($2)
Tinkerer - ($0)
Nullcraft shoots Tech II

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1) Flying, haste, nullify
  • L7 Prynn Pasternaak (3/4) Recharge [2 time]
  • L1 Vir Garbarean (2/1) Foresight

Future:

  • Knight of the Conclave [2 time]

Trashed:

  • Brave Knight

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Hmm, Fire has things that can be Assimilated as well… guess I’ll tech one copy in. As for the Brave Knight… killing it repeatedly is going to be a pain… guess it’s better to just remove it. Vortoss Emblem is looking increasingly tempting…

P1T6


Tech Starting Hand Workers

TECH
Molting Firebird
Firehouse


STARTING HAND
Bamstamper Lizzo
Boot Camp
Bamstamper Lizzo
Brick Thief
Wither


WORKERS
Spark
Granfalloon Flagbearer
Older Brother
Fruit Ninja
Timely Messenger
Wither


Next Hand

Helpful Turtle
Elite Training
Firehouse
Molting Firebird


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Hire a Bamstamper Lizzo who murders the Tinkerer. - ($4)
Hire another Bamstamper Lizzo who kills the Nullcraft. - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bamstamper Lizzo 1 5/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bamstamper Lizzo 2 5/3
  • :target: Lookout:

In Play:

  • Brave Knight - Time Trashed

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well this could work out nicely.

@Nekoatl’s turn!

P2T6


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Assimilate
Forgotten Fighter
Knight of the Conclave
Battle Suits


WORKERS
Hardened Mox
Temporal Research
Plasmodium
Neo Plexus
Second Chances
Forgotten Fighter


NextHand

Second Chances
Origin Story
Fading Argonaut


Discard

Tinkerer
Nullcraft
Assimilate
Seer
Seer


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Knight of the Conclave
Peek
Maxband Vir - ($3)
Battle Suits - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Vir Garbarean (3/5A) Foresight, accelerate
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Prynn Pasternaak (3/4) Recharge, freeze, banish [1 time]
  • :target: Lookout:

In Play:

  • Battle Suits

Future:

  • Knight of the Conclave [1 time]
  • Knight of the Conclave [3 time]
  • Mech [2 time]

Trashed:

  • Brave Knight

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

Vortoss Emblem is still looking rather tempting… but I want to pair it with something indestructible, or, failing that, something stubborn like Gilded Glaxx. More importantly, I need to be able to manipulate time runes. Hmm… I’m kind of on the fence about whether to play Battle Suits or hold it for extra card draw… but I guess I’ll play it, what with 2 forecasted units that can benefit from it.

P1T7


Starting Hand Workers

STARTING HAND
Elite Training
Molting Firebird
Firehouse
Helpful Turtle


WORKERS
Spark
Granfalloon Flagbearer
Older Brother
Fruit Ninja
Timely Messenger
Wither


Next Hand

Bloom
Hotter Fire
Doubleshot Archer


Discard

Elite Training
Firehouse


Tech 0 card(s)
Get Paid - ($10)
Summon General Onimaru. - ($8)
Onimaru gives the Bamstamper Lizzos some Elite Training. - ($6)
Bamstamper 2 kills Vir; Onimaru gains 2 levels.
Bamstamper 1 kills Prynn; Onimaru midbands; Brave Knight returns.
Hire a Molting Firebird. - ($2)
Hire a Helpful Turtle. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Molting Firebird 4/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (5) 3/4
  • Bamstamper Lizzo 2 6/1 Anti-air, Sparkshot
  • Bamstamper Lizzo 1 6/1 - Anti-air, Sparkshot
  • Helpful Turtle 1/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Let’s see what shenanigans we have coming up.

@Nekoatl’s turn!

P2T7


Tech StartingHand Workers

TECH
Shimmer Ray
Ebbflow Archon


STARTING HAND
Origin Story
Fading Argonaut
Second Chances
Brave Knight


WORKERS
Hardened Mox
Temporal Research
Plasmodium
Neo Plexus
Second Chances
Forgotten Fighter


NextHand

Rememberer
Shimmer Ray
Seer
Time Spiral


Tech 2 card(s)
Get Paid + float - ($12)
Second Chances - ($10)
Brave Knight - ($7)
General Onimaru - ($5)
Tech III - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (4/3A) Readiness, cowardly
  • :psfist: Elite:
  • :ps_: Scavenger: L1 General Onimaru (2/3) Frenzy 1
  • :pschip: Technician: Knight of the Conclave (5/4) Resist 1
  • :target: Lookout:

In Play:

  • Battle Suits
  • Second Chances

Future:

  • Knight of the Conclave [2 time]
  • Mech [1 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

Yikes! I have a feeling Garrisons wouldn’t be very useful right now, at least until Ray and/or Archon can offer some protection against that Firebird.

P1T8


Starting Hand Workers

STARTING HAND
Hotter Fire
Bloom
Doubleshot Archer


WORKERS
Spark
Granfalloon Flagbearer
Older Brother
Fruit Ninja
Timely Messenger
Wither


Next Hand

Lobber
Brick Thief
Tenderfoot


Discard

Elite Training
Firehouse
Bloom
Bamstamper Lizzo
Brave Knight


Tech 0 card(s)
Get Paid - ($10)
Research Hotter Fire. - ($7)
Helpful Turtle heals.
Onimaru Blooms the Molting Firebird. - ($5)
Molting Firebird destroys your Tech III and deals 2 damage to all of your units.
My Brave Knight trades with yours; yours gets a Second Chance and mine returns to my hand.
My Onimaru kills yours and gains 2 levels.
Bamstamper Lizzo 2 trades with Knight of the Conclave.
Bamstamper Lizzo 1 destroys your Tech II.
Hire a Doubleshot Archer. - ($2)
Maxband Onimaru. - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Helpful Turtle 1/2A
  • :psfist: Elite: Onimaru (8) 5/5
  • :ps_: Scavenger: Soldier 1 1/1
  • :pschip: Technician: Soldier 2 1/1
  • :target: Lookout: Soldier 3 1/1

In Play:

  • Hotter Fire
  • Bamstamper Lizzo 1 5/2
  • Molting Firebird 5/4 +
  • Doubleshot Archer 4/3 - Long Range

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I’m feeling pretty comfortable here. The Bloom on the firebird was pretty clutch.

@Nekoatl’s turn!

P2T8


Tech StartingHand Workers

TECH
Gilded Glaxx
Vortoss Emblem


STARTING HAND
Time Spiral
Rememberer
Shimmer Ray
Seer
Origin Story


WORKERS
Hardened Mox
Temporal Research
Plasmodium
Neo Plexus
Second Chances
Forgotten Fighter


NextHand

Ebbflow Archon
Fading Argonaut
Nullcraft
Tinkerer
Seer


Discard

Knight of the Conclave
Origin Story
Time Spiral
Rememberer
Shimmer Ray
Gilded Glaxx
Vortoss Emblem


Tech 2 card(s)
Get Paid + scavenger - ($12)
Brave Knight kills Helpful Turtle
Prynn Pasternaak - ($10)
Rebuild Tech II
Maxband Prynn - ($4)
Prynn trashes Firebird
Origin Story, unsummon Onimaru - ($1)
Seer, add to Prynn - ($0)
Prynn trashes Doubleshot Archer

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (4/2A) Readiness, cowardly
  • :psfist: Elite:
  • :ps_: Scavenger: Mech (6/7) Untargetable
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Second Chances
  • L7 Prynn Pasternaak (3/5) [1 time]

Future:

  • Knight of the Conclave [1 time]

Trashed:

  • Doubleshot Archer
  • Molting Firebird

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

Seems I should have put a higher priority on that Emblem/Glaxx combo. Only option to deal with the Firebird at the moment is Prynn. Main question now is, do I also trash the Doubleshot Archer, even though it’ll mean Prynn dies to fading next turn? If I don’t, there’s a chance she could be killed… but if I do, there’s a chance I won’t be able to defend. I guess I’ll go for it, Nullcraft will probably be an option next turn… not that I’m confident Nullcraft will survive… but trying to keep Prynn alive seems iffy as it is, and I don’t have a way to counteract base damage inflicted by the Archer’s triggered ability.

base at 16 cuz double tech break.

1 Like

P1T9


Tech Starting Hand Workers

TECH
Cinderblast Dragon
Cinderblast Dragon


STARTING HAND
Brick Thief
Lobber
Tenderfoot


WORKERS
Spark
Granfalloon Flagbearer
Older Brother
Fruit Ninja
Timely Messenger
Wither


Next Hand

Cinderblast Dragon
Boot Camp
Helpful Turtle
Bamstamper Lizzo
Brave Knight


Tech 2 card(s)
Get Paid + float - ($11)
Build Tech III. - ($6)

Float ($6)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier 3 1/1
  • :psfist: Elite: Bamstamper Lizzo 1 6/2
  • :ps_: Scavenger: Soldier 1 1/1
  • :pschip: Technician: Soldier 2 1/1
  • :target: Lookout:

In Play:

  • Hotter Fire
  • Molting Firebird 4/3 - Time Trashed
  • Doubleshot Archer 4/3 - Long Range - Time Trashed

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Fire)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 10
Thoughts

Oops, Prynn shenanigans.

@Nekoatl’s turn!

P2T9


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Nullcraft
Ebbflow Archon
Seer
Tinkerer
Fading Argonaut


WORKERS
Hardened Mox
Temporal Research
Plasmodium
Neo Plexus
Second Chances
Forgotten Fighter


NextHand

Ebbflow Archon
Flagstone Garrison
Time Spiral
Tinkerer
Gilded Glaxx


Tech 2 card(s)
Get Paid - ($11)
Prynn fades out, skip your draw/discard (dropbox below “Peek” button)
Seer trades with SQL
Rebuild Tech III
Brave Knight kills Bamstamper, gets a second chance
Vir Garbarean - ($9)
Swap - ($8)
Assimilate Hotter Fire - ($5)
Nullcraft - ($3)
Tech Lab: Peace - ($2)
Bigby Hayes - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1A) Flying, haste, nullify
  • :psfist: Elite:
  • :ps_: Scavenger: Mech (6/7) Untargetable
  • :pschip: Technician:
  • :target: Lookout: Brave Knight (4/3) Readiness, cowardly, resist 1

In Play:

  • Battle Suits
  • Hotter Fire
  • Second Chances
  • L1 Bigby Hayes (2/3) Frenzy 1
  • L1 Vir Garbarean (2/3)
  • Knight of the Conclave (5/4) Resist 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

I really hope he doesn’t have a Dragon in hand… but seeing how telegraphed Prynn’s midband is, and given the timing of his Tech III choice, this looks really bad. Nothing to do about it, though.

How does the Brave Knight bypass the Soldier in SQL?

No need to, Seer already killed SQL.

1 Like

I totally missed that. Oops!

P1T10


Starting Hand Workers

STARTING HAND
Boot Camp
Helpful Turtle
Bamstamper Lizzo
Cinderblast Dragon
Brave Knight


WORKERS
Spark
Granfalloon Flagbearer
Older Brother
Fruit Ninja
Timely Messenger
Wither


Next Hand

Helpful Turtle
Boot Camp


Discard

Bamstamper Lizzo
Ember Sparks


Tech 0 card(s)
Get Paid + float - ($16)
Hire a Bamstamper Lizzo and destroy the Nullcraft. - ($12)
Molting Firebird attacks your Tech III and deals 4 damage to it and 1 damage to all of your units and heroes.
Summon General Onimaru. - ($10)
Hire a Cinderblast Dragon; the Dragon casts Ember sparks, destroying your Tech III and killing Vir. - ($3)
Doubleshot Archer attacks the Mech and deals 3 points of damage to your base.
Hire a Brave Knight. - ($0)

Float ($0)
Skipping Discard/Draw phase


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3
  • :psfist: Elite: Soldier 2 2/1
  • :ps_: Scavenger: Bamstamper Lizzo 5/3
  • :pschip: Technician: Soldier 1 1/1
  • :target: Lookout: Cinderblast Dragon 6/6

In Play:

  • Onimaru (3) 2/3
  • Molting Firebird 4/3
  • Doubleshot Archer 4/3 - Long Range

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Fire)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Let’s see where we land.

@Nekoatl’s turn!

P2T10


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Ebbflow Archon
Time Spiral
Gilded Glaxx
Flagstone Garrison
Tinkerer
Shimmer Ray
Rememberer
Seer


WORKERS
Hardened Mox
Temporal Research
Plasmodium
Neo Plexus
Second Chances
Forgotten Fighter
Time Spiral


NextHand

Flagstone Garrison
Seer
Assimilate
Vortoss Emblem
Origin Story


Discard

Nullcraft
Overeager Cadet
Overeager Cadet
Seer
Ebbflow Archon
Rememberer


Tech 2 card(s)
Get Paid - ($11)
Rebuild Tech III
Brave Knight chases away Brave Knight, mine gets a second chance
Flagstone Garrison - ($8)
Gilded Glaxx - ($5)
Shimmer Ray - ($4)
Tinkerer - ($2)
Worker - ($1)
Knight of the Conclave kills Technician
Mech trades with Bamstamper Lizzo
Onimaru trades with Elite

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray (3/4A) Flying [2 time]
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer (1/2) Tinker
  • :pschip: Technician:
  • :target: Lookout: Brave Knight (4/3) Readiness, cowardly, resist 1

In Play:

  • Battle Suits
  • Hotter Fire
  • Second Chances
  • Flagstone Garrison (4)
  • Knight of the Conclave (5/2) Resist 1
  • Gilded Glaxx (3/4) Stubborn

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 12

Thoughts

Yeah, this looks bad… let’s see if I can pull any lucky draws…?

P1T11


Starting Hand Workers

STARTING HAND
Boot Camp
Helpful Turtle
Elite Training
Cinderblast Dragon


WORKERS
Spark
Granfalloon Flagbearer
Older Brother
Fruit Ninja
Timely Messenger
Wither
Helpful Turtle


Next Hand

Firehouse
Bloom
Lobber


Discard

Bamstamper Lizzo
Ember Sparks
Bamstamper Lizzo
Elite Training
Flame Arrow
Boot Camp
Fire Dart
Brave Knight


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Onimaru casts Elite Training on himself and the Molting Firebird. - ($9)
The Molting Firebird kills the Shimmer Ray.
Onimaru kills the Brave Knight.
Cinderblast Dragon destroys your Tech III and casts Flame Arrow to kill your Brave Knight yet again.
Onimaru sends the Molting Firebird to Boot Camp and draws a card. - ($8)
Hire another Cinderblast Dragon who casts Fire Dart at the Tinkerer, killing it. - ($1)
Doubleshot Archer kills the Knight of the Conclave and deals 3 damage to your base.
Worker. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (5) 4/1A - Anti-Air, Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Cinderblast Dragon 2 6/6

In Play:

  • Molting Firebird 6/2 + - Anti-air, Sparkshot
  • Doubleshot Archer 4/3 - Long Range
  • Cinderblast Dragon 1 6/6

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Fire)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Double dragons!

@Nekoatl’s turn!

base is at 11. If cinderblast attacked it 6+3 from fire dart+3 from archer=12.

I’ll fold to that, 2 Dragons are 2 much! Playing against your deck is really expanding my horizons; I’m coming up with some good ideas, but struggling to get them into place quickly enough. Very eager to keep going if you’re up for it!

P1T1


StartingHand Workers

STARTING HAND
Temporal Research
Neo Plexus
Fading Argonaut
Battle Suits
Plasmodium


WORKERS
Temporal Research


NextHand

Hardened Mox
Nullcraft
Time Spiral
Forgotten Fighter
Tinkerer


Discard

Fading Argonaut
Battle Suits
Neo Plexus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Future:

  • Plasmodium [3 time]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

Seems like I have plenty of tools to defend against his deck, but choosing and deploying the right tools quickly enough is quite challenging…

I’m certain you’ll get the hang of it! I’m trying stuff out that I think will either be unexpected or cool. :sweat_smile:

P2T1


Starting Hand Workers

STARTING HAND
Bloom
Brick Thief
Granfalloon Flagbearer
Helpful Turtle
Older Brother


WORKERS
Granfalloon Flagbearer


Next Hand

Spark
Timely Messenger
Wither
Fruit Ninja
Tenderfoot


Discard

Bloom
Helpful Turtle
Older Brother
Brick Thief


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jaina Stormborne. - ($2)
Jaina Blooms herself. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina (1) 3/4 +
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let us begin again.

@Nekoatl’s turn!

1 Like

P1T2


Tech StartingHand Workers

TECH
Gilded Glaxx
Origin Story


STARTING HAND
Hardened Mox
Nullcraft
Forgotten Fighter
Time Spiral
Tinkerer


WORKERS
Temporal Research
Hardened Mox


NextHand

Nullcraft
Battle Suits
Origin Story
Fading Argonaut
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Tinkerer - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer (1/2) Tinker
  • :pschip: Technician:
  • :target: Lookout:

Future:

  • Plasmodium [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

I expect it to be a while before I get around to playing a tech II unit, so let’s give Mox a try! Even if it gets hit by Wither, I can use it as an Emblem target… wait, no, it loses attachments if it would die, so I should get the Emblem on a Glaxx before attempting to play Mox. But by the time I get that in place, will I even still want the Mox, or would I rather be able to play Tech II units? I think the latter, especially if I need air defense. Better just worker it normally, then.