[Casual] Nekoatl [Law]/Present/Anarchy vs flagrantangles [Blue]

P1T7


Starting Hand Workers

STARTING HAND
Elite Training
Free Speech
Guardian of the Gates


WORKERS
Bluecoat Musketeer
Building Inspector
Spectral Aven
Lawful Search
Manufactured Truth
Jail


Next Hand

Free Speech
Traffic Director


Discard

Lawbringer Gryphon
Lawbringer Gryphon
Tax Collector
Overeager Cadet
Reputable Newsman
Free Speech
Elite Training


Tech 0 card(s)
Get Paid + float - ($11)
Hire a Guardian of the Gates. - ($8)
Summon Sirus Quince and his Mirror Illusion. - ($6)
Quince casts Free Speech, removing your heroesā€™ abilities and preventing them from casting spells. - ($4)
Summon General Onimaru. - ($2)
Onimaru casts Elite Training on the Porkhand Magistrate and the Guardian of the Gates. - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Guardian of the Gates 2/6AA Anti-air, Sparkshot
  • :psfist: Elite: Onimaru (1) 3/3
  • :ps_: Scavenger: Porkhand Magistrate 3/3A Anti-air, Sparkshot
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout:

In Play:

  • Censorship Council
  • Quince (1) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Uh oh, spaghettios.

@Nekoatlā€™s turn!

P2T7


Tech StartingHand Workers

TECH
Second Chances
Slow-Time Generator


STARTING HAND
Seer
Seer
Second Chances


WORKERS
Time Spiral
Hardened Mox
Nullcraft
Forgotten Fighter
Temporal Research
Origin Story


NextHand

Brave Knight
Fading Argonaut


Discard

Plasmodium
Second Chances
Slow-Time Generator


Tech 2 card(s)
Get Paid - ($11)
Second Chances - ($9)
Brave Knight fights Guardian of the Gates, flees, gets a second chance
Midband Onimaru - ($5)
Onimaru kills Guardian of the Gates
Plasmodium trades with Porkhand Magistrate
Maxband Prynn - ($2)
Prynn kills Onimaru
Tinkerer kills Mirror Illusion
Knight of the Conclave breaks Censorship Council
Seer, add to Prynn - ($1)
Seer, add to Prynn - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (4/3A) Readiness, cowardly
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Knight of the Conclave (5/4) Resist 1
  • :target: Lookout:

In Play:

  • Battle Suits
  • Second Chances
  • L5 General Onimaru (3/1) Frenzy 1, readiness
  • L7 Prynn Pasternaak (3/1) Recharge, freeze, banish [5 time]
  • Knight of the Conclave (5/3) Resist 1
  • Seer (3/1)
  • Seer (3/1)
  • Tinkerer (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

So, Prynn doesnā€™t lose a time counter during my upkeep, but doesnā€™t gain one if I attack with her. Not sure about doubling up on Chances, but if I get the Rememberer to start doing work, it could come in handy, maybe? Though I do need to watch for competition between fading and Brave Knights, I think I have enough tools to make that manageable. The Slow-Time Generator is basically to discourage and punish expensive plays like Censorship Council, and a less active board should enhance the value of cheating in units for free via tech II Past.

P1T8


Starting Hand Workers

STARTING HAND
Traffic Director
Free Speech
Arrest


WORKERS
Bluecoat Musketeer
Building Inspector
Spectral Aven
Lawful Search
Manufactured Truth
Jail


Next Hand

Arresting Constable
Reputable Newsman
Free Speech
Porkhand Magistrate


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Quince creates 2 Mirror Illusions. - ($7)
Quince casts Free speech, removing your heroesā€™ abilities and preventing them from casting spells. - ($5)
Build Tech III. - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince (1) 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion 0/1
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Weā€™re going down, sugar.

@Nekoatlā€™s turn!

P2T8


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Brave Knight
Fading Argonaut


WORKERS
Time Spiral
Hardened Mox
Nullcraft
Forgotten Fighter
Temporal Research
Origin Story


NextHand

Neo Plexus
Rememberer
Origin Story


Discard

Plasmodium
Second Chances
Slow-Time Generator
Seer
Seer
Fading Argonaut
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($11)
Brave Knight - ($8)
Seers trade with Mirrors
Knight of the Conclave breaks Tower
Knight of the Conclave breaks Tech III
Onimaru and Prynn break Tech II
Tinkerer adds a rune to Prynn
Tech Lab: Peace - ($7)
Vir Garbarean - ($5)

Float ($5)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (4/1A) Readiness, cowardly
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Brave Knight (4/3) Readiness, cowardly, resist 1

In Play:

  • Battle Suits
  • Second Chances
  • L5 General Onimaru (3/1) Frenzy 1, readiness
  • L7 Prynn Pasternaak (3/1) Recharge, freeze, banish [6 time]
  • L1 Vir Garbarean (2/3) Foresight
  • Knight of the Conclave (5/2) Resist 1
  • Knight of the Conclave (5/4) Resist 1
  • Tinkerer (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 5
  • Workers: 11

Thoughts

Must break Tech III. Looks like I can take out the Tower and Tech II as welll, very nice. Using Seers as sacrifices so they can be replayed. I think Iā€™ve got this pretty well locked down, and now that Iā€™m confident I can smash the Censorship Council, Iā€™ll go for Garrisons.

Who/what killed Quince? Also can you add a rune to Prynn if Free Speech has removed Fading from her?

1 Like

I think you can. The text on Seer just says ā€œa card (or forecasted card) with at least one time runeā€. Free Speech doesnā€™t remove runes, so Prynn still has hers. The same way you can add a rune to Tricycloid, you should be able to add one to non-Fading Prynn.

2 Likes

The SQL Brave Knight killed Quince, leaving it at 1 HP after the Tower shot.

1 Like

I canā€™t imagine Iā€™ll survive, but letā€™s see.

P1T9


Starting Hand Workers

STARTING HAND
Arresting Constable
Porkhand Magistrate
Reputable Newsman
Free Speech
Elite Training


WORKERS
Bluecoat Musketeer
Building Inspector
Spectral Aven
Lawful Search
Manufactured Truth
Jail


NextHand

Traffic Director
Arrest
Lawbringer Gryphon
Free Speech
Lawbringer Gryphon


Discard

Free Speech
Elite Training
Arresting Constable


Tech 0 card(s)
Get Paid + Scavenger - ($10)
Summon General Onimaru. - ($8)
Rebuild the Tower. - ($5)
Rebuild Tech II.
Hire a Reputable Newsman who opposes spells and upgrades that cost 3. - ($3)
Hire a Porkhand Magistrate. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (1) 2/3A
  • :psfist: Elite: Reputable Newsman 1/3 [3]
  • :ps_: Scavenger:
  • :pschip: Technician: Porkhand Magistrate 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Weā€™re going down, sugar.

@Nekoatlā€™s turn!

Indeed, thereā€™s no stopping this train now. GG WP!

P2T9


Tech StartingHand Workers

TECH
Overeager Cadet
Rememberer


STARTING HAND
Neo Plexus
Origin Story
Rememberer


WORKERS
Time Spiral
Hardened Mox
Nullcraft
Forgotten Fighter
Temporal Research
Origin Story
Neo Plexus


NextHand

Flagstone Garrison
Seer
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($16)
Worker - ($15)
Rememberer - ($10)
Tinkerer removes a rune from Rememberer, which remembers a Rememberer
Wounded Brave Knight kills Onimaru, flees, gets a second chance
Brave Knight kills Newsman
Maxband Onimaru - ($9)
Prynn banishes Porkhand Magistrate
Knight of the Conclave hits your base x2
Onimaru breaks your base, GG WP!

Float ($9)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (4/1A) Readiness, cowardly
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Brave Knight (4/3) Readiness, cowardly, resist 1

In Play:

  • Battle Suits
  • Second Chances
  • L8 General Onimaru (4/4) Frenzy 1, readiness
  • L7 Prynn Pasternaak (3/1) Recharge, freeze, banish [3 time]
  • L1 Vir Garbarean (2/3) Foresight
  • Rememberer (3/3) [3 time]
  • Rememberer (3/3) [2 time]
  • Knight of the Conclave (5/3) Resist 1
  • Knight of the Conclave (5/1) Resist 1
  • Tinkerer (1/1)
  • Soldier (1/1) Sparkshot
  • Soldier (1/1) Sparkshot
  • Soldier (1/1) Sparkshot

Trashed:

  • Porkhand Magistrate

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 9
  • Workers: 12

Thoughts

Going for the kill instead of overlooking lethal to break tech buildings. Thatā€™s a sign of my growth as a player!

1 Like

Well done! Iā€™m down to continue if you are! If you would, I think Iā€™d like to try [Bashing]/Fire/Peace.

1 Like

It was a lot easier to play around Jail and Censorship Council when I expected to face them right from the beginning.

Sure, Iā€™ll start us off after taking a bit of time to try to wrap my head around this interesting and unexpected build of yours.

1 Like

Are you certain about this interaction? I know Brave Knight doesnā€™t die here, but doesnā€™t he leave play from combat damage?

I am. He leaves play from his ability, not from combat damage. Leaving play from combat damage would be dying to combat damage, in which case his ability would be worded more like Reteller of Truths or Rambasa Twin.

1 Like

Alright, time to see if my guesses are anything close to what youā€™re planning. GL HF!

P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Temporal Research
Nullcraft
Plasmodium
Hardened Mox


WORKERS
Hardened Mox


NextHand

Forgotten Fighter
Neo Plexus
Tinkerer
Time Spiral
Battle Suits


Discard

Nullcraft
Temporal Research
Fading Argonaut


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Future:

  • Plasmodium [3 time]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

In terms of a general theme, I guess thereā€™s direct damage, butā€¦ the choice to include Bashing is rather baffling, if thatā€™s the caseā€¦ I would think both Finesse and Blood would be much more attractive options. Guess Iā€™ll just have to let it play out and see how things go, but the combo between Garrisons and Lobbers is particularly concerning. Guess Iā€™ll make that my primary point of concern for now. But what to do about itā€¦? I guess tech lockout is my only option for defense. Boot Camp Shimmer Rays, maybe? Well, first I probably will need to deal with Onimaru backed by Neutral spells. I guess Plasmodium is the most impactful option.

Same to you!

P2T1


Starting Hand Workers

STARTING HAND
Tenderfoot
Wither
Spark
Fruit Ninja
Bloom


WORKERS
Fruit Ninja


Next Hand

Helpful Turtle
Timely Messenger
Older Brother
Brick Thief
Granfalloon Flagbearer


Discard

Bloom
Spark
Tenderfoot
Wither


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jaina Stormborne. - ($2)
Jaina Blooms herself. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina (1) 3/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Letā€™s see if I remember how to play this one.

T1: Overeager Cadets
T2: Lobbers
T3: Flagstone Garrisons
T4: Wrecking Balls
T5: Jaina Spells

@Nekoatlā€™s turn!

P1T2


Tech StartingHand Workers

TECH
Brave Knight
Origin Story


STARTING HAND
Neo Plexus
Battle Suits
Forgotten Fighter
Time Spiral
Tinkerer


WORKERS
Hardened Mox
Forgotten Fighter


NextHand

Nullcraft
Origin Story
Fading Argonaut
Tinkerer
Brave Knight


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Vir Garbarean - ($1)
Time Spiral, remove from Plasmodium - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vir Garbarean (2/3A) Foresight
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Future:

  • Plasmodium [1 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Jaina lead? Thatā€™s unexpected. And with Bloom on her, sheā€™s a prime candidate for Origin Story. But first, I need to defendā€¦ but with Neutral spells supporting her, she can kill any patroller. I need to send out something low value thenā€¦ which, counterintuitively, means a hero, since free levels are irrelevant in the face of Origin Story. Problem is, I canā€™t be sure if sheā€™ll take the killā€¦ but if she doesnā€™t, she doesnā€™t get free levels, in which case Origin Story can wait.

P2T2


Tech Starting Hand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Brick Thief
Older Brother
Timely Messenger
Granfalloon Flagbearer
Helpful Turtle


WORKERS
Fruit Ninja
Granfalloon Flagbearer


Next Hand

Brick Thief
Spark
Tenderfoot
Bloom


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($3)
Hire a Helpful Turtle. - ($1)
Hire a Timely Messenger. - ($0)
Jaina attacks Vir for 2 damage through the Armor.
Timely Messenger kills Vir; Jaina gains 2 levels.

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle 1/2
  • :target: Lookout:

In Play:

  • Jaina (3) 3/2 +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

This seems fine but the Plasmodium is a pain in the buns.

T1: Overeager Cadets
T2: Lobbers
T3: Flagstone Garrisons
T4: Wrecking Balls
T5: Jaina Spells

@Nekoatlā€™s turn!

P1T3


Tech StartingHand Workers

TECH
Rememberer
Second Chances


STARTING HAND
Nullcraft
Origin Story
Tinkerer
Brave Knight
Fading Argonaut


WORKERS
Hardened Mox
Forgotten Fighter
Nullcraft


NextHand

Temporal Research
Battle Suits
Time Spiral
Rememberer
Neo Plexus


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Prynn Pasternaak - ($3)
Origin Story unsummons Jaina - ($0)
Plasmodium kills Turtle

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Prynn Pasternaak (1/3A) Recharge [4 time]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/3) Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Hmmā€¦ if I go for a Rememberer, itā€™ll be a prime target for Hired Stomper, Bamstamper Lizzo, and all of Jainaā€™s spellsā€¦ but with Second Chances, itā€™d need to be killed twice in one turn to stay dead.

P2T3


Tech Starting Hand Workers

TECH
Lobber
Lobber


STARTING HAND
Bloom
Brick Thief
Tenderfoot
Spark
Overeager Cadet


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark


Next Hand

Older Brother
Wither
Timely Messenger
Bloom
Overeager Cadet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire an Overeager Cadet.
Build Tech II - Peace. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2A
  • :psfist: Elite: Onimaru (1) 3/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Iā€™m not feeling too tense now.

T1: Overeager Cadets
T2: Lobbers
T3: Flagstone Garrisons
T4: Wrecking Balls
T5: Jaina Spells

@Nekoatlā€™s turn!

P1T4


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Neo Plexus
Temporal Research
Battle Suits
Time Spiral
Rememberer


WORKERS
Hardened Mox
Forgotten Fighter
Nullcraft
Temporal Research


NextHand

Second Chances
Fading Argonaut
Tinkerer
Origin Story
Brave Knight


Discard

Rememberer
Time Spiral
Battle Suits
Seer
Seer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II: Past - ($2)
Plasmodium kills Overeager Cadet
Neo Plexus - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Neo Plexus (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Prynn Pasternaak (1/3) Recharge [3 time]
  • Plasmodium (4/1) Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Hmmā€¦ if I go for a Rememberer, itā€™ll be a prime target for Hired Stomper, Bamstamper Lizzo, and all of Jainaā€™s spellsā€¦ but with Second Chances, itā€™d need to be killed twice in one turn to stay dead.