P1T6
Tech StartingHand Workers
TECH
Brave Knight
Second Chances
STARTING HAND
Time Spiral
Neo Plexus
Battle Suits
Fading Argonaut
Overeager Cadet
Seer
Tinkerer
WORKERS
Forgotten Fighter
Temporal Research
Hardened Mox
Nullcraft
Time Spiral
NextHand
Shimmer Ray
Overeager Cadet
Battle Suits
Fading Argonaut
Shimmer Ray
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Maxband Prynn - ($3)
Prynn trashes Guardian
Seer trades with Cadet
Vir Garbarean - ($1)
Prynn kills Quince
Overeager Cadet
Float ($1)
Discard 5, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: L3 Vir Garbarean (2/3) Foresight
-
Technician:
-
Lookout:
In Play:
- Flagstone Garrison (4) Muster
- Flagstone Garrison (4) Muster
- L7 Prynn Pasternaak (3/3) Recharge, freeze, banish [3 time]
- Plasmodium (4/1) Haste
- Overeager Cadet (2/2)
Trashed:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Don’t really want to trade Prynn or the Plasmodium for that Mirror, at least not while Quince is out of action…
P2T6
Starting Hand Workers
STARTING HAND
Reputable Newsman
Manufactured Truth
Arresting Constable
Overeager Cadet
Brave Knight
Jail
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Spectral Aven
Building Inspector
Traffic Director
Next Hand
Lawful Search
Arrest
Lawbringer Gryphon
Lawbringer Gryphon
Discard
Overeager Cadet
Reputable Newsman
Manufactured Truth
Tech 0 card(s)
Get Paid - ($10)
Hire an Arresting Constable. - ($6)
Build a Jail. - ($3)
Hire a Brave Knight. - ($0)
Hire an Overeager Cadet.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/3A
-
Elite: Arresting Constable 3/3
-
Scavenger: Mirror Illusion 0/1
-
Technician: Overeager Cadet 2/2
-
Lookout:
In Play:
- Censorship Council
- Jail
- Guardian of the Gates 1/6 - Time Trashed
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
We’ve got plenty of units up and about!
@Nekoatl’s turn!
P1T7
Tech StartingHand Workers
TECH
Rememberer
Yesterday’s Golgort
STARTING HAND
Shimmer Ray
Overeager Cadet
Shimmer Ray
Battle Suits
Fading Argonaut
WORKERS
Forgotten Fighter
Temporal Research
Hardened Mox
Nullcraft
Time Spiral
NextHand
Seer
Brave Knight
Tinkerer
Second Chances
Seer
Discard
Plasmodium
Overeager Cadet
Shimmer Ray
Fading Argonaut
Overeager Cadet
Shimmer Ray
Rememberer
Yesterday’s Golgort
Tech 2 card(s)
Get Paid + float - ($10)
Peek
Battle Suits - ($8)
Plasmodium trades with SQL
Cadet trades with Elite
Prynn kills Mirror
Maxband Vir - ($4)
Vir kills Cadet
Float ($4)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- Flagstone Garrison (4) Muster
- Flagstone Garrison (4) Muster
- L7 Prynn Pasternaak (3/2) Recharge, freeze, banish [3 time]
- L7 Vir Garbarean (3/2) Foresight, accelerate
Future:
Trashed:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
I should really be using Rememberers to circumvent the Censorship Council. Side note: “Rememberer” has a beautiful structure: R-(em)x2-b-(er)x2.
P2T7
Starting Hand Workers
STARTING HAND
Lawbringer Gryphon
Lawbringer Gryphon
Arrest
Lawful Search
Manufactured Truth
Overeager Cadet
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Spectral Aven
Building Inspector
Traffic Director
Next Hand
Overeager Cadet
Reputable Newsman
Lawbringer Gryphon
Manufactured Truth
Arresting Constable
Tech 0 card(s)
Get Paid + Scavenger - ($11)
Build Tech III. - ($6)
Summon General Onimaru. - ($4)
Onimaru performs a Lawful Search of your hand and draws a card. - ($3)
Hire a Brave Knight. - ($0)
Hire an Overeager Cadet.
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/3A
-
Elite:
-
Scavenger: Overeager Cadet 2/2
-
Technician: Onimaru (1) 2/3
-
Lookout:
In Play:
- Censorship Council
- Jail
- Guardian of the Gates 1/6 - Time Trashed
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Neko just keeps smashing through all of them! Let’s see if I can get a Gryphon up in this binch.
@Nekoatl’s turn!
This turns looks like a mix of your last turn and your new one. Is this a copy/paste error? 
1 Like
P1T8
Tech StartingHand Workers
TECH
Rewind
Slow-Time Generator
STARTING HAND
Tinkerer
Second Chances
Seer
Seer
Brave Knight
Neo Plexus
Plasmodium
WORKERS
Forgotten Fighter
Temporal Research
Hardened Mox
Nullcraft
Time Spiral
Neo Plexus
NextHand
Rewind
Second Chances
Slow-Time Generator
Shimmer Ray
Fading Argonaut
Discard
Yesterday’s Golgort
Plasmodium
Seer
Seer
Tinkerer
Tech 2 card(s)
Get Paid + float - ($13)
Brave Knight - ($10)
Worker - ($9)
Tech III - ($4)
Peek
Swap - ($3)
Float ($3)
Discard 5, draw 5
Board Info:
In Patrol:
-
Squad Leader: L7 Vir Garbarean (3/2A) Foresight, accelerate
-
Elite:
-
Scavenger:
-
Technician: L7 Prynn Pasternaak (3/2) Recharge, freeze, banish [2 time]
-
Lookout:
In Play:
- Battle Suits
- Flagstone Garrison (4) Muster
- Flagstone Garrison (4) Muster
Future:
Trashed:
Jailed:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Seems I can’t avoid pushing through the Jail, unfortunately…
P2T8
Starting Hand Workers
STARTING HAND
Reputable Newsman
Arresting Constable
Overeager Cadet
Manufactured Truth
Lawbringer Gryphon
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Spectral Aven
Building Inspector
Traffic Director
Next Hand
Lawful Search
Manufactured Truth
Lawbringer Gryphon
Overeager Cadet
Arrest
Tech 0 card(s)
Get Paid - ($10)
Hire a Lawbringer Gryphon. - ($0)
Hire an Overeager Cadet.
Brave Knight trades with Vir; Onimaru gains 2 levels.
Overeager Cadet 1 trades with Prynn; Onimaru midbands.
Onimaru destroys one of your Garrisons.
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Guardian of the Gates 1/6A
-
Elite:
-
Scavenger: Onimaru (5) 3/4
-
Technician: Overeager Cadet 2/2
-
Lookout: Lawbringer Gryphon 7/6 - Obliterate 4, Resist 3
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Hoorah! A gryphon!
@Nekoatl’s turn!
1 Like
I’ll yield to that, GG WP! I was too slow in figuring out how to play around those pesky buildings. Pretty cool to see Jail shine, though. Run it back?
1 Like
Yeah, I always want to make the Law lockdown work and I rarely get to see it come through. I’m down to keep playing!
P1T1
Starting Hand Workers
STARTING HAND
Bluecoat Musketeer
Traffic Director
Spectral Aven
Porkhand Magistrate
Jail
WORKERS
Bluecoat Musketeer
Next Hand
Manufactured Truth
Arrest
Building Inspector
Reputable Newsman
Lawful Search
Discard
Porkhand Magistrate
Jail
Spectral Aven
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Traffic Director. - ($2)
Summon General Onimaru. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Traffic Director 1/1A
-
Elite:
-
Scavenger: Onimaru (1) 2/3
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Do we go for Law again?!
@Nekoatl’s turn!
P2T1
StartingHand Workers
STARTING HAND
Tinkerer
Neo Plexus
Temporal Research
Time Spiral
Battle Suits
WORKERS
Time Spiral
NextHand
Fading Argonaut
Forgotten Fighter
Plasmodium
Hardened Mox
Nullcraft
Discard
Battle Suits
Temporal Research
Tinkerer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)
General Onimaru - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Neo Plexus (3/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L1 General Onimaru (2/3) Frenzy 1
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
It’s a little tempting to play Battle Suits alongside the Plexus, but I feel like having a hero on the board will be much more impactful.
P1T2
Tech Starting Hand Workers
TECH
Overeager Cadet
Elite Training
STARTING HAND
Manufactured Truth
Building Inspector
Lawful Search
Reputable Newsman
Arrest
WORKERS
Bluecoat Musketeer
Building Inspector
Next Hand
Overeager Cadet
Spectral Aven
Elite Training
Manufactured Truth
Jail
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru Arrests the Neo Plexus. - ($2)
My Onimaru kills your Onimaru and gains 2 levels.
Midband and heal Onimaru. - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Traffic Director 1/1A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Guess we gotta go for the Onimaru kill.
@Nekoatl’s turn!
P2T2
Tech StartingHand Workers
TECH
Brave Knight
Origin Story
STARTING HAND
Fading Argonaut
Nullcraft
Plasmodium
Forgotten Fighter
Hardened Mox
WORKERS
Time Spiral
Hardened Mox
NextHand
Brave Knight
Nullcraft
Origin Story
Tinkerer
Battle Suits
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Fading Argonaut - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Fading Argonaut (2/3) [3 time]
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
More impactful… for my opponent! XD At least I don’t have to deal with the building inspector. I think I’m gonna try to just dismiss Onimaru before he can maxband and summon his toy soldiers. I also want to get more valuable stuff into play before he can Censorship Council me, so I’ll toss in the Brave Knight.
P1T3
Tech Starting Hand Workers
TECH
Tax Collector
Censorship Council
STARTING HAND
Manufactured Truth
Elite Training
Jail
Overeager Cadet
Spectral Aven
WORKERS
Bluecoat Musketeer
Building Inspector
Spectral Aven
Next Hand
Porkhand Magistrate
Lawful Search
Reputable Newsman
Arrest
Censorship Council
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($4)
Onimaru kills the Fading Argonaut.
Build a Jail. - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Traffic Director 1/1A
-
Elite:
-
Scavenger: Onimaru (5) 3/2
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Okay, let’s see if we can move forward from here.
@Nekoatl’s turn!
P2T3
Tech StartingHand Workers
TECH
Knight of the Conclave
Knight of the Conclave
STARTING HAND
Battle Suits
Origin Story
Nullcraft
Brave Knight
Tinkerer
WORKERS
Time Spiral
Hardened Mox
Nullcraft
NextHand
Knight of the Conclave
Plasmodium
Forgotten Fighter
Origin Story
Temporal Research
Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Worker - ($8)
Prynn Pasternaak - ($6)
Origin Story, unsummon Onimaru - ($3)
Neo Plexus kills Traffic Director
Float ($3)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L1 Prynn Pasternaak (1/3) Recharge [4 time]
- Neo Plexus (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Okay, this time, I’m using forecast to bypass Jail!
P1T4
Tech Starting Hand Workers
TECH
Arresting Constable
Guardian of the Gates
STARTING HAND
Porkhand Magistrate
Lawful Search
Arrest
Reputable Newsman
Censorship Council
WORKERS
Bluecoat Musketeer
Building Inspector
Spectral Aven
Lawful Search
Next Hand
Manufactured Truth
Elite Training
Censorship Council
Tax Collector
Overeager Cadet
Discard
Traffic Director
Arrest
Reputable Newsman
Porkhand Magistrate
Arresting Constable
Guardian of the Gates
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Bigby Hayes. - ($5)
Build Tech II - Law. - ($1)
Float ($1)
Stash 1, Discard 3, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bigby Hayes (1) 2/3A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
Thoughts
Lock things down with Law! Probably won’t work again, but I do enjoy it so let’s try it.
@Nekoatl’s turn!
P2T4
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Plasmodium
Forgotten Fighter
Temporal Research
Origin Story
Knight of the Conclave
Tinkerer
Battle Suits
Knight of the Conclave
WORKERS
Time Spiral
Hardened Mox
Nullcraft
Forgotten Fighter
NextHand
Brave Knight
Temporal Research
Fading Argonaut
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Knight of the Conclave
Plasmodium - ($8)
Origin Story, unsummon Bigby - ($5)
Prynn and Plexus break Jail
Temporal Research, draw 3 - ($3)
Knight of the Conclave
Tinkerer - ($1)
Float ($1)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L1 Prynn Pasternaak (1/3) Recharge [4 time]
- Neo Plexus (2/1)
- Tinkerer (1/2)
Future:
- Knight of the Conclave [3 time]
- Knight of the Conclave [3 time]
- Plasmodium [3 time]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Is it worth playing Origin Story to clear the way to the Jail? Maybe not, but if I skimp now, I might regret it later… and furthermore, doing this allows me to get a full-powered Temporal Research. I want to squeeze out as many card plays as possible before that Censorship Council lands.
P1T5
Tech Starting Hand Workers
TECH
Free Speech
Free Speech
STARTING HAND
Censorship Council
Manufactured Truth
Overeager Cadet
Elite Training
Tax Collector
WORKERS
Bluecoat Musketeer
Building Inspector
Spectral Aven
Lawful Search
Manufactured Truth
Next Hand
Porkhand Magistrate
Jail
Reputable Newsman
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build a Censorship Council. - ($4)
Hire an Overeager Cadet.
Hire a Tax Collector, who steals your floating gold. - ($3)
Build a Tower. - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Tax Collector 2/3A
-
Elite:
-
Scavenger:
-
Technician: Overeager Cadet 2/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Well, I don’t feel bad about what I’ve got, though the Forecasted units are spooking me.
@Nekoatl’s turn!
P2T5
Tech StartingHand Workers
TECH
Rememberer
Second Chances
STARTING HAND
Fading Argonaut
Brave Knight
Temporal Research
WORKERS
Time Spiral
Hardened Mox
Nullcraft
Forgotten Fighter
Temporal Research
NextHand
Seer
Origin Story
Battle Suits
Discard
Fading Argonaut
Rememberer
Second Chances
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech II: Past - ($4)
Brave Knight - ($1)
Tinkerer removes a counter from Plasmodium
Prynn level-up (to evade taxes!) - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Neo Plexus (3/1)
-
Scavenger:
-
Technician:
-
Lookout: Brave Knight (3/3) Cowardly, resist 1
In Play:
- L2 Prynn Pasternaak (1/3) Recharge [3 time]
- Tinkerer (1/2)
Future:
- Knight of the Conclave [2 time]
- Knight of the Conclave [2 time]
- Plasmodium [1 time]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
Thoughts
Should have spent that float on a level for Prynn…
P1T6
Tech Starting Hand Workers
TECH
Lawbringer Gryphon
Lawbringer Gryphon
STARTING HAND
Jail
Porkhand Magistrate
Reputable Newsman
WORKERS
Bluecoat Musketeer
Building Inspector
Spectral Aven
Lawful Search
Manufactured Truth
Jail
Next Hand
Elite Training
Free Speech
Discard
Lawbringer Gryphon
Lawbringer Gryphon
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire a Porkhand Magistrate. - ($5)
Hire a Reputable Newsmano who opposes spells and upgrades that cost 2. - ($3)
Summon Bigby Hayes. - ($1)
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Tax Collector 2/3A
-
Elite: Reputable Newsman 1/3 [2]
-
Scavenger: Porkhand Magistrate 2/3
-
Technician: Overeager Cadet 2/2
-
Lookout: Bigby (1) 2/3
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Oh no, time to batten the hatches.
@Nekoatl’s turn!
P2T6
Tech StartingHand Workers
TECH
Brave Knight
Origin Story
STARTING HAND
Battle Suits
Origin Story
Seer
WORKERS
Time Spiral
Hardened Mox
Nullcraft
Forgotten Fighter
Temporal Research
Origin Story
NextHand
Tech 2 card(s)
Get Paid - ($10)
Plasmodium kills Tax Collector
Brave Knight kills Reputable Newsman
Battle Suits - ($8)
Neo Plexus trades with Bigby
Prynn kills Overeager Cadet
Worker - ($7)
Tech III - ($2)
General Onimaru - ($0)
Tinkerer removes from Knight of the Conclave
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Knight of the Conclave (5/4A) Resist 1
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: L1 General Onimaru (2/3) Frenzy 1, resist 1
In Play:
- Battle Suits
- L4 Prynn Pasternaak (2/1) Recharge, freeze [3 time]
- Brave Knight (4/1) Cowardly
- Plasmodium (4/1) Haste
- Tinkerer (1/2)
Future:
- Knight of the Conclave [1 time]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Guess it’s worth workering the Origin Story, as I only need 1 copy and don’t have an urgent need to tech in something different. Playing Onimaru to empty my gold reserves, with the understanding that I can summon Vir next turn if I want to Peek.