[Casual] Nekoatl [Fire]/Blood/Truth vs. zhavier [Necromancy]/Blood/Truth

GL HF @zhavier

P1T1


StartingHand Workers

STARTING HAND
Mad Man
Makeshift Rambaster
Bloodburn
Bloodrage Ogre
Careless Musketeer


WORKERS
Bloodrage Ogre


NextHand

Pillage
Scorch
Bombaster
Charge
Nautical Dog


Discard

Careless Musketeer
Bloodburn
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jaina Stormborne - ($1)
Mad Man - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Jaina Stormborne (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1) Haste
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Interesting matchup; not having to worry about upgrade removal makes things easier.

P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Thieving Imp
Graveyard


WORKERS
Skeletal Archery


NextHand

Deteriorate
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer


Discard

Sacrifice the Weak
Summon Skeletons
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard 5 of 5 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Firebat
Lobber


STARTING HAND
Bombaster
Pillage
Nautical Dog
Scorch
Charge


WORKERS
Bloodrage Ogre
Charge
Mad Man


NextHand

Nautical Dog
Scorch
Pillage
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina and Madman kill Thieving Imp
Bombaster - ($2)
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • L1 Jaina Stormborne (2/1) Sparkshot [2 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T2


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Deteriorate
Pestering Haunt


WORKERS
Skeletal Archery
Poisonblade Rogue


NextHand

Thieving Imp
Pestering Haunt
Graveyard
Crash Bomber
Crash Bomber


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Jandra, the Negator - ($3)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, The Negator 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Looks like I slipped up and converted an extra card into a worker last turn; I’ll rollback and redraw. Any changes to your turn as a result? Edit: I accidentally put the dead Mad Man into the workers column instead of the discard.

Nope, though I should have noticed you had 4 and 4 cards and 7 workers when you shoulda had 4 and 5 and 6 workers.

Imp means you had 4 cards to start, played 2 and worker, means discard 1 draw 3.

Ah, right, I wondered what happened to that one.

P1T3


Tech StartingHand Workers

TECH
Hotter Fire
Hotter Fire


STARTING HAND
Careless Musketeer
Nautical Dog
Firebat
Bloodburn
Lobber


WORKERS
Bloodrage Ogre
Charge
Careless Musketeer


NextHand

Makeshift Rambaster
Mad Man
Scorch


Discard

Nautical Dog
Lobber
Hotter Fire
Hotter Fire


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Firebat - ($3)
Bloodburn - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Bloodburn
  • L1 Jaina Stormborne (2/1) Sparkshot [2 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Bloodlust
Shoddy Glider


STARTING HAND
Graveyard
Thieving Imp
Crash Bomber
Pestering Haunt
Crash Bomber


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard


NextHand

Deteriorate
Crash Bomber
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Thieving Imp, discard 3 of 3 - ($4)
Tech 2 Blood - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, The Negator 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hmm, really tempting to eat away at his hand even more… I could make a drakk play, kill the firebat, kill jaina (with hasty from drakk) But really, the tech up and force him to attack my buildings seems good, I can always thing about the drakk play next turn with a skeleton. Or max Garth for funsies.

P1T4


Tech StartingHand Workers

TECH
Firehouse
Firehouse


STARTING HAND
Makeshift Rambaster
Scorch
Mad Man


WORKERS
Bloodrage Ogre
Charge
Careless Musketeer
Makeshift Rambaster


NextHand

Pillage
Bombaster
Lobber


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II: Fire - ($2)
Jaina and Bombaster trade with Jandra
Firebat burns Thieving Imp - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn [3 blood]
  • Firebat (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Bone Collector


STARTING HAND
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Deteriorate
Crash Bomber


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Summon Skeletons


NextHand

Crash Bomber
Shoddy Glider
Pestering Haunt
Bloodlust


Discard

Thieving Imp
Jandra, The Negator
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Crashbarrow
Bone Collector


Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
Garth - ($6)
Sacrifice the Weak, Firebat dies, Bloodburn maxes out - ($4)
Drakk - ($2)
Crash Bomber - ($1)
Make a skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Garth 1/3
  • Drakk 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Mmm, good times, time to dump my hand, I’ll recover it next turn

P1T5


Tech StartingHand Workers

TECH
Molting Firebird
Molting Firebird


STARTING HAND
Pillage
Bombaster
Lobber


WORKERS
Bloodrage Ogre
Charge
Careless Musketeer
Makeshift Rambaster


NextHand

Scorch
Hotter Fire
Firehouse
Firehouse


Discard

Firebat
Lobber
Bombaster
Pillage
Molting Firebird
Molting Firebird


Tech 2 card(s)
Get Paid + float - ($9)
Bloodburn destroys Skeleton
Drakk Ramhorn, midband - ($4)
Lobber arrives and trades with Crash Bomber - ($3)
Sirus Quince - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: L1 Sirus Quince (1/3)
  • :target: Lookout:

In Play:

  • Bloodburn [4 blood]
  • L4 Drakk Ramhorn (2/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

"P2T5


Tech StartingHand Workers

TECH
Ogre Recruiter
Captured Bugblatter


STARTING HAND
Bloodlust
Pestering Haunt
Shoddy Glider
Crash Bomber
Deteriorate


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Summon Skeletons


NextHand

Jandra, The Negator
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak


Discard

Crash Bomber
Bloodlust
Shoddy Glider
Deteriorate
Pestering Haunt
Ogre Recruiter
Captured Bugblatter


Tech 2 card(s)
Get Paid - ($9)
Mid Drakk - ($6)
Make a skeleton - ($5)
Bloodlust skeleton and Mirror, pop - ($3)
Skeleton kills Quince, Drakk to Max
Crash Bomber, gains haste - ($2)
Crash Bomber kills Drakk, Garth to lvl 3
Mid Garth - ($1)
Drakk and Garth break tech 2
Shoddy Glider, hit base to 13 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth 2/4, lvl 4
  • Drakk 3/4, lvl 6
  • Crash Bomber 2/1, haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
    "

P1T6


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Hotter Fire
Firehouse
Scorch
Firehouse
Mad Man


WORKERS
Bloodrage Ogre
Charge
Careless Musketeer
Makeshift Rambaster
Mad Man


NextHand

Nautical Dog
Lobber
Kidnapping
Hotter Fire
Bombaster


Tech 2 card(s)
Get Paid + float + Scavenger - ($10)
Rebuild Tech II
Worker - ($9)
Bloodburn kills Crash Bomber
Jaina Stormborne - ($7)

Float ($7)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Jaina Stormborne (2/3) Sparkshot
  • :target: Lookout:

In Play:

  • Bloodburn [3 blood]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 7
  • Workers: 9

Your base is at 12.

P2T6


Tech StartingHand Workers

TECH
Crashbarrow
Hooded Executioner


STARTING HAND
Sacrifice the Weak
Thieving Imp
Jandra, The Negator
Skeleton Javelineer
Crashbarrow


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Summon Skeletons


NextHand

Hooded Executioner
Thieving Imp
Bone Collector
Skeleton Javelineer
Crash Bomber


Tech 2 card(s)
Get Paid - ($9)
Make a skeleton, sac to draw - ($8)
Skeleton Javelineer, gains haste - ($7)
Crashbarrow, kills Jaina, Garth to lvl 6, overpower 4 to base - ($4)
Garth to max, revive Crashbarrow, hit base to 1 - ($3)
Garth, Drakk and Skeleton Javelineer hit base to -8, gg!

GG WP. Your hand destruction strategy worked pretty well, as I ended up missing out on any chance to play Tech II cards. In retrospect, I probably should have been more defensive while waiting for a chance to deploy them… also I don’t think Bloodburn was a worthwhile investment, but maybe it would have worked out better for me if the game had lasted longer. Up for a game 2?

I was surprised you didnt use your bloodburn the turn after it was played. I had visions of you managing to break my tech 2 with ranged destruction, or just pinging my base down.

Sure, let’s see how much damage you do with more gold :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Pestering Haunt


WORKERS
Jandra, the Negator


NextHand

Poisonblade Rogue
Skeleton Javelineer
Graveyard
Thieving Imp
Skeletal Archery


Discard

Sacrifice the Weak
Summon Skeletons
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth + Skeleton - ($0)
Pestering Haunt

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

I tend to be too conservative about using it on buildings, for fear of stalling out and missing a chance to finish off a unit with 1 HP.

P2T1


StartingHand Workers

STARTING HAND
Mad Man
Scorch
Bombaster
Pillage
Charge


WORKERS
Mad Man


NextHand

Nautical Dog
Careless Musketeer
Bloodburn
Makeshift Rambaster
Bloodrage Ogre


Discard

Pillage
Charge
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Jaina Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Jaina Stormborne (2/3) Sparkshot
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Thieving Imp
Skeleton Javelineer
Skeletal Archery
Graveyard
Poisonblade Rogue


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Skeletal Archery
Deteriorate
Summon Skeletons
Lich’s Bargain
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Haunt Skeleton and Garth kill Bombaster
Midband Garth heal - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth 2/4, lvl 4

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Go big or go home