[Casual] Nekoatl [Fire]/Blood/Truth vs. zhavier [Necromancy]/Blood/Truth

P2T2


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Bloodrage Ogre
Bloodburn
Nautical Dog
Careless Musketeer
Makeshift Rambaster


WORKERS
Mad Man
Careless Musketeer


NextHand

Bloodburn
Charge
Makeshift Rambaster
Bombaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Jaina kills SQL
Bloodrage Ogre - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1) Frenzy
  • :target: Lookout:

In Play:

  • L1 Jaina Stormborne (2/2) Sparkshot [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

"P1T3


Tech StartingHand Workers

TECH
Crash Bomber
Bone Collector


STARTING HAND
Deteriorate
Skeletal Archery
Graveyard
Summon Skeletons
Lich’s Bargain


WORKERS
Poisonblade Rogue
Graveyard


NextHand

Lich’s Bargain
Thieving Imp
Pestering Haunt
Sacrifice the Weak


Discard

Skeleton Javelineer
Deteriorate
Lich’s Bargain
Summon Skeletons
Skeletal Archery
Crash Bomber
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate Bro, Garth kills him
Lich’s Bargain - ($3)
Make a skeleton - ($2)
Tech 1 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zombie 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Horror 3/3
  • :target: Lookout:

In Play:

  • Garth 2/2, lvl 4
  • Skeleton 1/1
  • Skeleton 1/1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

not sure if I really want to cast the second bargain… pretty ballsy as is against blood.

"

P2T3


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Bloodburn
Charge
Makeshift Rambaster
Bombaster


WORKERS
Mad Man
Careless Musketeer


NextHand

Pillage
Scorch
Firebat
Firebat


Discard

Bloodrage Ogre
Charge
Nautical Dog
Makeshift Rambaster
Bloodburn
Crash Bomber
Crash Bomber


Tech 2 card(s)
Get Paid - ($7)
Bombaster - ($5)
Charge Bombaster, trades with Zombie - ($3)
Midband Jaina - ($0)
Jaina shoots Horror
Nautical Dog trades with Horror

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Jaina Stormborne (3/3) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I really don’t want to skip the chance to worker my Rambaster, but leaving that much damage on the board isn’t gonna fly, and at least he’s also missing the chance to increase his worker count this turn.

P1T4


Tech StartingHand Workers

TECH
Crash Bomber
Bloodlust


STARTING HAND
Pestering Haunt
Thieving Imp
Lich’s Bargain
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Graveyard
Lich’s Bargain


NextHand

Bone Collector
Lich’s Bargain
Skeletal Archery
Summon Skeletons


Discard

Sacrifice the Weak
Skeleton Javelineer
Crash Bomber
Bloodlust


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp discard 3 of 4 - ($2)
Heroes’ Hall - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth 2/2, lvl 4
  • Skeleton 1/1
  • Skeleton 1/1
  • Pestering Haunt 1/1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

P2T4


Tech StartingHand Workers

TECH
Hotter Fire
Hotter Fire


STARTING HAND
Pillage
Firebat
Scorch
Firebat


WORKERS
Mad Man
Careless Musketeer
Pillage


NextHand

Hotter Fire
Makeshift Rambaster
Nautical Dog


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II: Fire - ($2)
Firebat - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L4 Jaina Stormborne (3/3) Sparkshot
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

… eh? No attack? What?

Heh, trying to play too many matches at once. I spent so much time worrying about killing Jaina or patrolling or not patrolling, I forgot to attack other targets, like tech 1 or base :stuck_out_tongue:

Good thing this is casual :stuck_out_tongue:

P1T5


Tech StartingHand Workers

TECH
Kidnapping
Free Speech


STARTING HAND
Bone Collector
Summon Skeletons
Lich’s Bargain
Skeletal Archery


WORKERS
Poisonblade Rogue
Graveyard
Lich’s Bargain
Summon Skeletons


NextHand

Deteriorate
Free Speech
Crash Bomber


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Skeletal Archery - ($4)
Imp and Skeletons kill SQL
Drakk - ($2)
Bone Collector - ($0)
Haunt hits tech 2

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk 1/3
  • :target: Lookout:

In Play:

  • Garth 2/2, lvl 4
  • Skeleton 1/1
  • Skeleton 1/1
  • Pestering Haunt 1/1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Shows how often I use her.

P2T5


Tech StartingHand Workers

TECH
Desperation
Desperation


STARTING HAND
Hotter Fire
Makeshift Rambaster
Nautical Dog


WORKERS
Mad Man
Careless Musketeer
Pillage
Makeshift Rambaster


NextHand

Crash Bomber
Charge


Discard

Firebat
Desperation
Desperation


Tech 2 card(s)
Get Paid - ($8)
Hotter Fire - ($5)
Worker - ($4)
Maxband Jaina - ($1)
Jaina fries Bone Collector
Nautical Dog - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1) Frenzy 1
  • :target: Lookout:

In Play:

  • Hotter Fire
  • L7 Jaina Stormborne (4/3) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Fire)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9

Glad to see that Tower wasn’t terribly important. :slight_smile:

P1T6


Tech StartingHand Workers

TECH
Bone Collector
Hooded Executioner


STARTING HAND
Crash Bomber
Deteriorate
Free Speech


WORKERS
Poisonblade Rogue
Graveyard
Lich’s Bargain
Summon Skeletons
Free Speech


NextHand

Crash Bomber
Kidnapping


Discard

Deteriorate
Bone Collector
Bone Collector
Hooded Executioner


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Deteriorate Dog
Mid Drakk - ($4)
Skeletons kill Jaina at range Drakk to Max
Crash Bomber, gains Haste - ($3)
Bomber and Haunt break Tech 2
Garth and Drakk break Tech 1
Make a skeleton - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Garth 2/2, lvl 4
  • Skeleton 1/1
  • Skeleton 1/1
  • Pestering Haunt 1/1
  • Drakk 3/4, lvl 6
  • Crash Bomber 2/2

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9

Well… it’s not that I didn’t want it, but if I couldn’t at least stop you from breaking it before attacking with your Skeletons, it probably wouldn’t have been a good investment.

P2T6


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Charge
Crash Bomber
Firebat


WORKERS
Mad Man
Careless Musketeer
Pillage
Makeshift Rambaster
Charge


NextHand

Bloodburn
Hotter Fire
Crash Bomber
Scorch


Discard

Firebat
Desperation
Desperation
Nautical Dog
Crash Bomber
Firebat
Ember Sparks
Ember Sparks


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech I
Tower - ($6)
Sirus Quince - ($4)
Mirror Illusion - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sirus Quince (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

In Play:

  • Hotter Fire

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10

P1T7


Tech StartingHand Workers

TECH
Captured Bugblatter
Captured Bugblatter


STARTING HAND
Crash Bomber
Kidnapping
Skeleton Javelineer
Bloodlust


WORKERS
Poisonblade Rogue
Graveyard
Lich’s Bargain
Summon Skeletons
Free Speech


NextHand

Lich’s Bargain
Sacrifice the Weak
Thieving Imp


Discard

Deteriorate
Bone Collector
Hooded Executioner
Captured Bugblatter
Captured Bugblatter
Crash Bomber
Skeleton Javelineer
Bloodlust
Pestering Haunt
Kidnapping


Tech 2 card(s)
Get Paid + float - ($11)
Make a skeleton, sac to draw - ($10)
Crash Bomber, gains haste - ($9)
Skeleton Javelineer, sac to draw - ($8)
Crash Bomber hits Quince, dies, then kills Quince, garth to lvl 6
Garth to Max heals, fetch Bone Collector - ($7)
Bloodlust, Pop 1 Mirror and hit Bone Collector - ($5)
Haunt kills other mirror
Bone Collector hits base for 5, Garth hits for 3, 3 Skeletons hit for 6, and Drakk hits for 3 (17 total), GG!

GG. Seems Truth really got shortchanged in this matchup. In retrospect, I probably would have been better off just going mono-red.

It was convenient to ignore Zane’s abilities and I actually tried to get free speech and use Quince but it turned out not to be needed.