Hmm, defending against the FArgo doesn’t seem reliable, better go for the kill, then. That means I can’t really work in the Tower, at least not without skipping a worker, and keeping the Prospector alive isn’t worth that. At least I don’t have to worry about Seers rushing in the Plasmodium.
Okay, I’m within range of a Time Spiral attack now, so putting Ironbark in front seems wise. If he’s holding onto Forgotton Fighter, it might get unsummoned, but at least then he’ll have $2 and a card less to cause trouble for me with… vs. $3 to play the Ironbark is an even trade value-wise, as well.
STARTING HAND
Temporal Research
Fading Argonaut
Battle Suits
Forgotten Fighter
Time Spiral
WORKERS
Tinkerer
Hardened Mox
Temporal Research
NextHand
Brave Knight
Nullcraft
Overeager Cadet
Neo Plexus
Discard
Forgotten Fighter
Time Spiral
Fading Argonaut
Battle Suits
Promise of Payment
Tricycloid
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Vir Garbarean - ($4)
Play Forgotten Fighter give you back your Ironbark Treant. - ($2)
Play Time Spiral on Plasmodium - ($1)
Kill your Sparring Partner. You draw a card
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Vir Garbarean (2/3+1A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Plasmodium (4/2) - Haste
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 6
Gold:
Gold: 1
Workers: 8
Thoughts
Ironbark Treant is really a great early game blocker. Hand is getting thin again.
And, hand size recovered… all according to plan. Still doesn’t leave me in a great spot, though. Tempting to delay my Tech II… but no, I want a Tech Lab, which means I’m vulnerable to Unphase, which means relying on the Tree surviving is too dangerous. Unless I kill Vir… hmm… that’s very tempting. Still a possibility of him casting Now!, however… though even if he does, there’s a good chance he’ll try to kill Calamandra instead… and even if he doesn’t, I can still summon tigers. Yeah, let’s go with that. Choosing to worker the Panda over the Cub 'cuz of Geiger’s sparkshot.
Uh-oh, he went Present. That could be really bad for me, depending on what he’s planning. It’s enough of a concern for me to skip a worker to break it. I’ll try to use the Insurance Agent to recover hand size, and Bigby’s maxband as well (free with Training Grounds!).
I’m stretched pretty thin here, but I’ll feel a lot safer if I can keep the pressure on. I think he’s making a big mistake targeting my Tech II before my Verdant Tree, but he may have a plan to take down both at once if the Tech II is at 4 HP. Rats… failed to draw a card I want to worker with insurance… but it’s more important to break his Surplus than draw a card to worker in this situation. Guess I’d better play my other Agent in case of Now!, though it really feels like a waste, all the more so with the incoming reshuffle…
STARTING HAND
Forgotten Fighter
Brave Knight
Assimilate
Elite Training
Battle Suits
WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
NextHand
Fading Argonaut
Elite Training
Assimilate
Tricycloid
Tech 2 card(s)
Get Paid + float - ($15)
Worker - ($14)
Summon Vir Garbarean - ($12)
Assimilate your Verdant tree - ($9)
Play Brave Knight - ($6)
Repair Tech II
Build Tower - ($3)
Nullcraft gives 1 damage to your Tech II
Summon Max Geiger - ($1)
Ahh, that explains it… I forgot about Assimilate. Would be really nice to have a Jurisdiction in hand right about now, but I have only myself to blame for slowing my cycle. Suppression is no longer an option, so now I switch to mitigation.
Please help me: You have 3 cards. You draw 1 card with Bigby, so you have 4. Then you play a worker and Ironbark Treant. But you stash 1 card and discard 2. Why do you have 5 cards?
actually, i believe you were not allowed to summon 2 heroes in T6 @Unity. your tech 2 is down and you don’t have a heroes hall. and you can’t tap the verdant tree you just gained control of with assimilate as it has arrival fatigue:
If you’re using the standard spreadsheet, and a browser that it works correctly in, you can use “File” -> “Version History” -> “See Version History” to find an earlier snapshot, then click “Restore this version” and progress from there. That’s often how errors are corrected in forum tournaments, so I think it’s worth trying if you haven’t done it before.
If you’d rather not, or if your browser doesn’t play nice with the version history feature, you can just edit your last turn posting to use only one hero, then I’ll retake my turn from there.
Either way, I’d prefer to reassess my turn based on how you choose to patrol, if that’s alright, since I made some very tough decisions where it was hard to decide which way to go.
STARTING HAND
Forgotten Fighter
Brave Knight
Assimilate
Elite Training
Tricycloid
WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
NextHand
Tricycloid
Fading Argonaut
Plasmodium
Elite Training
Tech 2 card(s)
Get Paid + float - ($15)
Worker - ($14)
Repair Tech II and Summon Vir Garbarean - ($12)
Assimilate your Verdant Tree - ($9)
Play Brave Knight - ($6)
Build Tower - ($3)
Nullcraft gives 1 damage to your Tech II
Workering the Merfolk since it’s such an easy target for the Nullcraft, and it’s whole purpose is to generage gold, same as a worker. Hmm… kinda tempting to summon a tiger, since I can’t meaningfully suppress his Tech II anymore… but if I don’t take down that Tree, he might play a tech III unit next turn, and I am not ready to deal with that. Guess I should play some units, too, as I’ll need defense from Hyperion and Now!, though it leaves me hurting for cards again. But, at least I’ll have the Tiger Cub ready to worker next turn, and can then build a Tech III for myself. Might be too little too late, but let’s give it a shot.