Nekoatl
February 6, 2021, 10:50pm
42
P2T4
Tech StartingHand Workers
TECH
Jurisdiction
Jurisdiction
STARTING HAND
Sparring Partner
Insurance Agent
Forest’s Favor
Spore Shambler
WORKERS
Rich Earth
Playful Panda
Merfolk Prospector
Forest’s Favor
NextHand
Sparring Partner
Spore Shambler
Rampant Growth
Insurance Agent
Discard
Jurisdiction
Jurisdiction
Sparring Partner
Tech 2 card(s)
Get Paid + float - ($9)
Quick build Tech I - ($7)
Quick build Tech II: Law - ($3)
Insurance Agent insures Fading Argonaut. - ($2)
Bigby kills Fading Argonaut . - ($4)
Worker - ($3)
Tower - ($0)
Float ($0)
Stash 1, Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Young Treant (0/2A)
Elite :
Scavenger : Insurance Agent (2/2)
Technician : Ironbark Treant (2/2AA) Barkskin [1+]
Lookout :
In Play:
Verdant Tree (3) Healing 1, technical
L3 Bigby Hayes (2/2) Stash, sideliner
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
He’s using Unphase, so I should build a Tower. Is it worth trading my Ironbark for a kill on Onimaru? I feel like it’s not. So, I’ll be a bit greedy and skip a worker. With his board clear, I can hopefully afford to delay the Tower. Or I could just leave Onimaru alone, but he may be able to Boot Camp my patrollers away… although, at most 2 of them. Still… I wanna get this rune factory started. I’ll stash Favor to worker it next turn. But, no… I don’t have quite enough gold, so I’ll have to play more conservatively. Hopefully he’s workered Forgotten Fighter after seeing me be so wary of it until now.
Unity
February 7, 2021, 8:00am
43
You have 3 cards in your hand, play a worker and Insurance Agent and stash 1 card. If you stash a card, how can you also discard 1? What am I missing?
Unity
February 7, 2021, 8:04am
45
Ah of course, thank you Legion.
1 Like
Unity
February 7, 2021, 8:27am
46
P1T5
Tech StartingHand Workers
TECH
Omegacron
Overeager Cadet
STARTING HAND
Nullcraft
Temporal Research
Battle Suits
Ready or Not
Tinkerer
WORKERS
Neo Plexus
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer
NextHand
Omegacron
Omegacron
Time Spiral
Argonaut
Temporal Research
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Onimaru to Level 8 - ($0)
Onimaru kills your Young Treant
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : General Onimaru (4/5) - Level 8 - Frenzy 1, Readiness
Elite :
Scavenger : Soldier Theodobert
Technician : Soldier Herbert
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info:
Cards:
Gold:
Thoughts
Thinking about it now the last move was really stupid. I easily could have delayed my Tech II and build up some defense as I knew I wouldn´t have a Tech II unit to play this turn anyway. Don’t know, what I was thinking.
Nekoatl
February 7, 2021, 9:03am
47
Onimaru will have 4 health left after taking Tower damage with that sequence of events. Did you want to midband him to get access to readiness, attack, then maxband to heal and produce tokens?
Nekoatl
February 7, 2021, 9:36am
48
Actually, doesn’t matter since I’ll be dealing 6 damage either way.
P2T5
Tech StartingHand Workers
TECH
Feral Strike
Judgment Day
STARTING HAND
Spore Shambler
Insurance Agent
Sparring Partner
Rampant Growth
WORKERS
Rich Earth
Playful Panda
Merfolk Prospector
Forest’s Favor
Tiger Cub
NextHand
Feral Strike
Jurisdiction
Insurance Agent
Sparring Partner
Sparring Partner
Tech 2 card(s)
Get Paid - ($9)
Calamandra Moss - ($7)
Rampant Growth Ironbark Treant - ($5)
Ironbark Treant kills Onimaru , levels to Bigby.
Bigby draws a card.
Worker - ($4)
Maxband Calamandra - ($0)
Insurance Agent kills Theodobert .
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : L5 Calamandra Moss (4/5A) Sneaky, warding, summon
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Verdant Tree (3) Healing 1, technical
L5 Bigby Hayes (3/4) Stash, sideline, study
Ironbark Treant (4/1) Barkskin, resist 1 [1+, 2 damage]
Insurance Agent (2/1) [1 damage]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I can Rampant Growth the Ironbark to kill Onimaru, then use Bigby’s maxband to draw the Tiger Cub to worker. I would then have just enough left to play the Shambler and Partner, though I’m concerned I may need to use Judgment Day to wipe out ait units, in which case… I guess I could still get a rune out of the Partner, but still seems like a big waste. Might be better to just buy max level for Cal and tech in Feral Strike for the reshuffle. Or maybe one of each ultimate for better flexibility. Yeah, let’s go with that.
Unity
February 7, 2021, 10:15am
49
P1T6
Tech StartingHand Workers
TECH
Overeager Cadet
Unphase
STARTING HAND
Argonaut
Time Spiral
Omegacron
Temporal Research
Omegacron
WORKERS
Neo Plexus
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer
Omegacron
NextHand
Brave Knight
Unphase
Nullcraft
Ready or Not
Discard
Temporal Research
Time Spiral
Tech 0 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Play Omegacron - ($7)
Play Argonaut - ($4)
Feed Albert and Herbert to Omegacron
Float ($4)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Argonaut (3/4) - Readiness
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info:
Cards:
Gold:
Thoughts
I would need Nullcraft again…
Unity
February 7, 2021, 10:17am
50
Oh, I still have to Tech, right? Will edit.
1 Like
Nekoatl
February 7, 2021, 10:54am
51
That’s a lot of gold float… I suspect a maxband Onimaru is intended to finish warping in that Omegacron, gotta put up some defense…
P2T6
Tech StartingHand Workers
TECH
Feral Strike
Judgment Day
STARTING HAND
Insurance Agent
Feral Strike
Sparring Partner
Jurisdiction
Sparring Partner
Spore Shambler
WORKERS
Rich Earth
Playful Panda
Merfolk Prospector
Forest’s Favor
Tiger Cub
NextHand
Judgment Day
Rampant Growth
Feral Strike
Young Treant
Discard
Feral Strike
Judgment Day
Jurisdiction
Tech 2 card(s)
Get Paid - ($10)
Insurance Agent insures Argonaut - ($9)
Calamandra kills Argonaut . - ($12)
Bigby and Insurance Agent break Tech II .
Spore Shambler - ($9)
Spore Shambler upgrades Ironbark Treant - ($8)
Ironbark Treant breaks Tech I .
Sparring Partner - ($7)
Sparring Partner - ($6)
Tech III - ($1)
Float ($1)
Stash 1, Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Insurance Agent (2/2) Resist 1
Elite :
Scavenger : Sparring Partner (2/2) Trains, resist 1
Technician : Sparring Partner (2/2) Trains, resist 1
Lookout :
In Play:
Verdant Tree (3) Healing 1, technical
L5 Bigby Hayes (3/4) Stash, sideline, study
L5 Calamandra Moss (4/2) Sneaky, warding, summon [3 damage]
Insurance Agent (2/2) Resist 1
Ironbark Treant (5/3) Barkskin, resist 1 [2+, 1 damage]
Spore Shambler (1/2) Upgrade, resist 1 [1+]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Tech III HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Not really worried about Omegacron, as it can only hit one thing per turn, and I’m confident about my ability to field cannon fodder. Hmm… maybe I should consider not workering the Young Treant, though…
Unity
February 7, 2021, 12:52pm
52
P1T7
Tech StartingHand Workers
TECH
Nebula
Nebula
STARTING HAND
Unphase
Nullcraft
Brave Knight
Ready or Not
WORKERS
Neo Plexus
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer
Omegacron
NextHand
Fading Argonaut
Battle Suits
Overeager Cadet
Overeager Cadet
Ready or Not
Tech 2 card(s)
Get Paid + float - ($15)
No Worker
Summon and max General Onimaru. Feed soldiers to Omegacron. - ($6)
Summon Max Geiger - ($4)
Kill your Squad leader with Omegacron.
Play Ready or not. Kill your Scavenger, you get 1 gold. Your exhausted units will not ready. - ($0)
Repair Tech I.
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : General Onmiaru (4/5+1A) - Level 8 - Frenzy 1 - Readiness
Elite :
Scavenger :
Technician : Max Geiger (2/3) - Level 1
Lookout :
In Play:
Omegacron (9/1)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info:
Cards:
Gold:
Nekoatl
February 7, 2021, 1:00pm
53
Omegacron will take 2 shots from the Tower for 2 attacks, leaving it at 1 health. Any changes to your turn?
Unity
February 7, 2021, 1:05pm
57
No, I´m fine. Please go ahead Edited.
Unity
February 7, 2021, 1:07pm
58
Also repaired Tech I and noted the damage to my base. Edited.
1 Like
Nekoatl
February 7, 2021, 1:21pm
59
P2T7
Tech StartingHand Workers
TECH
Hero’s Monument
Training Grounds
STARTING HAND
Feral Strike
Judgment Day
Young Treant
Rampant Growth
WORKERS
Rich Earth
Playful Panda
Merfolk Prospector
Forest’s Favor
Tiger Cub
Young Treant
NextHand
Jurisdiction
Hero’s Monument
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($11)
Feral Strike, boosted, summon Moss Ancient and Lawbringer Gryphon - ($3)
A squirrel trades with Omegacron
Worker - ($2)
Rampant Growth Calamandra - ($0)
Calamandra kills Onimaru .
Bigby kills Geiger .
Partner, Shambler, and squirrels break Tech I .
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Lawbringer Gryphon (7/6A) Aloof, flying, resist 3, obliterate 4
Elite :
Scavenger :
Technician : Moss Ancient (8/9) Untargetable, squirrely, resist 1
Lookout :
In Play:
Verdant Tree (3) Healing 1, technical
L5 Bigby Hayes (3/2) Stash, sideline, study [2 damage]
L5 Calamandra Moss (4/1) Sneaky, warding, summon [4 damage]
Sparring Partner (2/2) Trains, resist 1
Spore Shambler (1/2) Upgrade, resist 1 [1+]
Squirrel (1/1) Haste, invisible, resist 1
Squirrel (1/1) Haste, invisible, resist 1
Insurance Agent (2/2) Resist 1
Ironbark Treant (5/3) Barkskin, resist 1 [2+, 1 damage]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Tech III HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Okay, this makes dealing with the Omegacron easy, now. Also, I just noticed that Hero’s Monument is untargetable, and therefore immune to Assimilate…
Unity
February 7, 2021, 3:05pm
60
GG, WP. Made a mistake in turn 4 by building the Tech II without need, and wasn´t fully aware of the fact that you could build two Tech buildings at once with your Verdant tree. Also have to tweak some things with my strategy. Learned a lot again, well played
1 Like
Unity
February 7, 2021, 3:08pm
61
If you want to have another go: I would play the same deck again.
1 Like
Nekoatl
February 7, 2021, 3:14pm
62
GG WP! Yeah, I was worried you were gonna rush out a tech II unit and use it to suppress my board like the Reaver from game 1.
P1T1
StartingHand Workers
STARTING HAND
Rich Earth
Tiger Cub
Ironbark Treant
Merfolk Prospector
Playful Panda
WORKERS
Rich Earth
NextHand
Rampant Growth
Young Treant
Verdant Tree
Forest’s Favor
Spore Shambler
Discard
Tiger Cub
Ironbark Treant
Playful Panda
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Calamandra Moss - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Merfolk Prospector (1/1A) Finds gold
Elite :
Scavenger : L1 Calamandra Moss (2/3) Sneaky
Technician :
Lookout :
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Lucky, T1 Merfolk. Putting it in SQL in case of Nullcraft. I should consider building a Tower next turn to discourage air raids once I start prospecting next turn.
Unity
February 7, 2021, 3:34pm
63
I guess it´s [Feral]/Discipline/Law again?
1 Like
Nekoatl
February 7, 2021, 3:38pm
64
Yeah, Discipline seems to fit better than I expected, I figure it’s worth further testing.
1 Like