I’m stretched pretty thin here, but I’ll feel a lot safer if I can keep the pressure on. I think he’s making a big mistake targeting my Tech II before my Verdant Tree, but he may have a plan to take down both at once if the Tech II is at 4 HP. Rats… failed to draw a card I want to worker with insurance… but it’s more important to break his Surplus than draw a card to worker in this situation. Guess I’d better play my other Agent in case of Now!, though it really feels like a waste, all the more so with the incoming reshuffle…
STARTING HAND
Forgotten Fighter
Brave Knight
Assimilate
Elite Training
Battle Suits
WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
NextHand
Fading Argonaut
Elite Training
Assimilate
Tricycloid
Tech 2 card(s)
Get Paid + float - ($15)
Worker - ($14)
Summon Vir Garbarean - ($12)
Assimilate your Verdant tree - ($9)
Play Brave Knight - ($6)
Repair Tech II
Build Tower - ($3)
Nullcraft gives 1 damage to your Tech II
Summon Max Geiger - ($1)
Ahh, that explains it… I forgot about Assimilate. Would be really nice to have a Jurisdiction in hand right about now, but I have only myself to blame for slowing my cycle. Suppression is no longer an option, so now I switch to mitigation.
Please help me: You have 3 cards. You draw 1 card with Bigby, so you have 4. Then you play a worker and Ironbark Treant. But you stash 1 card and discard 2. Why do you have 5 cards?
actually, i believe you were not allowed to summon 2 heroes in T6 @Unity. your tech 2 is down and you don’t have a heroes hall. and you can’t tap the verdant tree you just gained control of with assimilate as it has arrival fatigue:
If you’re using the standard spreadsheet, and a browser that it works correctly in, you can use “File” -> “Version History” -> “See Version History” to find an earlier snapshot, then click “Restore this version” and progress from there. That’s often how errors are corrected in forum tournaments, so I think it’s worth trying if you haven’t done it before.
If you’d rather not, or if your browser doesn’t play nice with the version history feature, you can just edit your last turn posting to use only one hero, then I’ll retake my turn from there.
Either way, I’d prefer to reassess my turn based on how you choose to patrol, if that’s alright, since I made some very tough decisions where it was hard to decide which way to go.
STARTING HAND
Forgotten Fighter
Brave Knight
Assimilate
Elite Training
Tricycloid
WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
NextHand
Tricycloid
Fading Argonaut
Plasmodium
Elite Training
Tech 2 card(s)
Get Paid + float - ($15)
Worker - ($14)
Repair Tech II and Summon Vir Garbarean - ($12)
Assimilate your Verdant Tree - ($9)
Play Brave Knight - ($6)
Build Tower - ($3)
Nullcraft gives 1 damage to your Tech II
Workering the Merfolk since it’s such an easy target for the Nullcraft, and it’s whole purpose is to generage gold, same as a worker. Hmm… kinda tempting to summon a tiger, since I can’t meaningfully suppress his Tech II anymore… but if I don’t take down that Tree, he might play a tech III unit next turn, and I am not ready to deal with that. Guess I should play some units, too, as I’ll need defense from Hyperion and Now!, though it leaves me hurting for cards again. But, at least I’ll have the Tiger Cub ready to worker next turn, and can then build a Tech III for myself. Might be too little too late, but let’s give it a shot.
The Insurance Agent is a bit tricky, to get the payout the Insurance Agent has to see the specific unit it put an insurance rune on die. Also, I had a confusing typo in my turn, which I will now correct.
Would totally love to have 5 cards, but I thought breaking the Tree and patrolling against haste was more important.
STARTING HAND
Tricycloid
Elite Training
Plasmodium
Fading Argonaut
Assimilate
WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
Plasmodium
NextHand
Hyperion
Promise of Payment
Battle Suits
Overeager Cadet
Tricycloid
Discard
Assimilate
Brave Knight
Fading Argonaut
Elite Training
Tech 0 card(s)
Get Paid + float - ($14)
Worker - ($13)
Play Tricycloid - ($8)
Destroy your Tech II with Tricycloid Fire
Play Max Geiger and bring him to level 5. Trash Tricycloid and bring him back. - ($2)
Summon General Onimaru. - ($0)
Finish Calamandra with Tricycloid Fire. Onimaru to Level 3. Kill Bigby with Nullcraft. Onimaru to Level 5.
Gonna put Grave in Technician to make the card draw very tempting. Other units are just support to try to keep my infrastructure protected. If he doen’t kill Grave, though, something’s getting the sword. I’m worried Assimilate will take my Training Grounds, but nothing I can do about that right now… and so long as I don’t let him keep it very long, the value balance will still favor me. At least he hasn’t enough gold to tech up yet, but I’m sure it’s just a matter of time with 12 workers.
STARTING HAND
Battle Suits
Overeager Cadet
Tricycloid
Promise of Payment
Hyperion
Octavian
WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
Plasmodium
NextHand
Now!
Promise of Payment
Assimilate
Overeager Cadet
Tech 2 card(s)
Get Paid - ($12)
No Worker
Play Battle Suits - ($10)
Play Hyperion and kill your Ironbark Treant. I draw a card. Max Geiger suicides into Grave Stormborne - ($5)
Suicide Tricycloid into Grave and kills him. You draw a card. General Onimaru to Level 7. Summon Vir Garbarean. - ($3)
Play Tricycloid with Promise of Payment. 3 damage with Tricycloid fire to your Training grounds.
Nullcraft destroys your Training grounds.
General Onimaru kills your Spore Shambler
Onimaru to Level 8 - ($2)
If he can kill a hero, he’ll probably choose Calamandra, in which case I should stash my other Jurisdiction… but if he can’t, I’m much better off with Feral Strike… unless I get lucky and draw Judgment Day. Maybe I should buff Cal so she can survive Oni? No, Nullcraft would counter and I’d be telegraphing. Hmm… tricky, tricky. I think I should just hope he doesn’t have Unphase… or AoW.