P1T3:
Tech
Hyperion x2
Starting Hand
Argonaut TemporalResearch Nullcraft HardenedMox
Gold(6)
Worker (5)
Argonaut (2)
Neo Plexus kills treant, you gain a gold
Discard 2, Draw 3, rs, Draw 1
Patrol:
Leader: Argonaut (4/4 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes: Neo Plexus (3/2)
Base: 20
Other: Battle Suits
Economy:
Workers: 7 + 2 float
Hand: 4
Deck: 4
Discard: 0
Worker
Hardened Mox
New Hand
ForgottenFighters TimeSpiral Assimilate Nullcraft
zhavier
September 8, 2016, 2:49am
42
P2T4
Tech StartingHand Workers
TECH
Feral Strike
Murkwood Allies
STARTING HAND
Ferocity
Ferocity
Forest’s Favor
Verdant Tree
Playful Panda
WORKERS
Ironbark Treant
Spore Shambler
Playful Panda
NextHand
NEXT HAND
Merfolk Prospector
Tiger Cub
Rampant Growth
Verdant Tree
Ferocity
Get Paid+Scavenger - ($8)
Worker - ($8)
Max Calamandra - ($6)
Tap Calamandra for Predator Tiger - ($2)
Ferocity - ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Predator Tiger 5/4, Ferocity in effect
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Calamandra 4/5, Lvl 5
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Wasn’t expecting that!
P1T4:
Tech
Undo, Rewind
Starting Hand
ForgottenFighters TimeSpiral Assimilate Nullcraft
Gold + f (9)
Worker (8)
Tower (5)
Tier II - Present (1)
Discard 3, Draw 4, rs, Draw 1
Patrol:
Leader: Argonaut (4/4 + a)
Elite:
Scavenger: Neo Plexus (3/2)
Technician:
Lookout:
Buildings: Tier I - 5, Tier II(Present) - 5, Tower - 4
Units/Heroes:
Base: 20
Other: Battle Suits
Economy:
Workers: 8 + 1 float
Hand: 5
Deck: 4
Discard: 0
Worker
Time Spiral
New Hand
Hyperion Hyperion FadingArgonaut TemporalResearch Nullcraft
zhavier
September 8, 2016, 7:20pm
44
Im guessing Neo Plexus is patrolling and I still have rich earth?
yeah, sorry, changed my play at the last minute and didn’t update the board state correctly. I’ll fix now.
zhavier
September 8, 2016, 8:44pm
46
Now with less cheating…
P2T6
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Merfolk Prospector
Tiger Cub
Rampant Growth
Verdant Tree
Ferocity
WORKERS
Ironbark Treant
Spore Shambler
Playful Panda
Verdant Tree
NextHand
NEXT HAND
Murkwood Allies
Ferocity
Young Treant
Feral Strike
Forest’s Favor
Get Paid - ($8)
Worker - ($8)
Calamandra taps for Predator Tiger #2 - ($4)
Tech 1 - ($3)
Ferocity - ($1)
Predator Tiger kills Argonaut Ferociously, takes 1 from tower - ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Predator Tiger #2 5/4, Ferocity
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Calamandra 4/5
Predator Tiger #1 4/3, Ferocity
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 1
Workers: 9
How is Calamandra getting past the Plexus?
zhavier
September 9, 2016, 12:47am
48
That is a great question :P, let me fix my turn a bit.
zhavier
September 9, 2016, 1:10am
49
Fixed my post above, oops!
no sweat!
P1T5:
Tech
Immortal, Temporal Distortion
Starting Hand
Hyperion Hyperion FadingArgonaut TemporalResearch Nullcraft
Gold + f (9)
Worker (8)
Hyperion (3)
Discard 3, Draw 4, rs, Draw 1
Patrol:
Leader: Hyperion (5/5 + a)
Elite:
Scavenger: Neo Plexus (3/2)
Technician:
Lookout:
Buildings: Tier I - 5, Tier II(Present) - 5, Tower - 4
Units/Heroes:
Base: 18
Other: Battle Suits
Economy:
Workers: 9 + 3 float
Hand: 5
Deck: 5
Discard: 0
Worker
Temporal Research
New Hand
Undo Rewind ForgottenFighters Assimilate FadingArgonaut
zhavier
September 9, 2016, 7:13pm
51
I see your 12g setup there… now its 11
P2T7
Tech StartingHand Workers
TECH
Moss Ancient
Rampaging Elephant
STARTING HAND
Murkwood Allies
Ferocity
Young Treant
Feral Strike
Forest’s Favor
WORKERS
Ironbark Treant
Spore Shambler
Playful Panda
Verdant Tree
Young Treant
NextHand
NEXT HAND
Murkwood Allies
Ferocity
Merfolk Prospector
Get Paid + float - ($10)
Worker - ($10)
Murkwood Allies for frogs - ($5)
Ferocity - ($3)
Forest’s Favor Tiger #1 - ($1)
Tiger #1 kills Hyperion, takes 1 from tower - ($1)
Predator Tiger #2 hits your base to 14, you lose a worker, takes 1 from tower - ($1)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Frog 2/1, Ferocity
[I]Scavenger[/I]: Frog 1/1, Ferocity
[I]Technician[/I]: Frog 1/1, Ferocity
[I]Lookout[/I]: Frog 1/1, Ferocity
[B]In Play:[/B]
Rich Earth
Calamandra 4/5, lvl 5
Predator Tiger #1 5/3, Ferocity
Predator Tiger #2 4/3, Ferocity
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 10
gah!
P1T6:
Tech
Origin Story, Tricycloid
Starting Hand
Undo Rewind ForgottenFighters Assimilate FadingArgonaut
Gold + f (11)
Worker (10)
Prynn (8)
Undo Tiger #1 (5)
Vyr (3)
Discard 3, Draw 5
Patrol:
Leader: Neo Plexus (3/2 + a)
Elite:
Scavenger: Level 1 Prynn (1/3)
Technician: Level 1 Vyr (2/3)
Lookout:
Buildings: Tier I - 5, Tier II(Present) - 5, Tower - 4
Units/Heroes:
Base: 14
Other: Battle Suits
Economy:
Workers: 9 + 3 float
Hand: 5
Deck: 0
Discard: 7
Worker
Forgotten Fighters
New Hand
Immortal Temporal Distortion Argonaut Hyperion Nullcraft
zhavier
September 10, 2016, 9:12pm
53
you have 1 less float, because undo cost 1 more from resist from calamandra. I am not able to close this out fast enough, I can tell.
P2T8
Tech StartingHand Workers
TECH
Nature Reclaims
STARTING HAND
Murkwood Allies
Ferocity
Merfolk Prospector
WORKERS
Ironbark Treant
Spore Shambler
Playful Panda
Verdant Tree
Young Treant
NextHand
NEXT HAND
Feral Strike
Rampant Growth
Rampaging Elephant
Tiny Basilisk
Ferocity
Tech 1 card, Get Paid + float - ($11)
Tech 2 (Feral) - ($7)
Ferocity - ($5)
Tower - ($2)
2 Frogs kill Neo Plexus and die to tower - ($2)
Calamandra kills Prynn, takes 2 dmg, you gain 1g - ($2)
Predator Tiger kills Vir, takes 1 from tower, you reshuffle and draw 1 - ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Frog 1/1, Ferocity
[I]Technician[/I]: Frog 1/1, Ferocity
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Calamandra 4/3, lvl 5
Predator Tiger 4/2, Ferocity
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 5
[B]Gold:[/B]
Gold: 2
Workers: 10
we’ll see - all these ferocities have really kept me on my back foot.
P1T7:
Tech
Now, Undo
Starting Hand
Immortal Temporal Distortion Argonaut Hyperion Nullcraft Undo (techN)
Gold + f + scav (13)
Worker (12)
Immortal (6)
Argonaut (3)
Discard 3, Draw 5
Patrol:
Leader: Immortal (5/5 + a)
Elite:
Scavenger: Argonaut (4/4)
Technician:
Lookout:
Buildings: Tier I - 5, Tier II(Present) - 5, Tower - 4
Units/Heroes:
Base: 14
Other: Battle Suits
Economy:
Workers: 10 + 3 float
Hand: 5
Deck: 2
Discard: 5
Worker
Nullcraft
New Hand
Origin Story Tricycloid Rewind Assimilate NeoPlexus
zhavier
September 12, 2016, 6:42pm
55
Yea, well, I figured I would eventually have to do SOMETHING else, because an immortal was coming. Oh look, there he is! And I was very glad I only double drew my ferocities once. Also, here ends the streak of Ferociousness.
P2T9
StartingHand Workers
STARTING HAND
Feral Strike
Rampant Growth
Rampaging Elephant
Tiny Basilisk
Ferocity
WORKERS
Ironbark Treant
Spore Shambler
Playful Panda
Verdant Tree
Young Treant
NextHand
NEXT HAND
Moss Ancient
Tiny Basilisk
Forest’s Favor
Tiger Cub
No Tech, Get Paid + float - ($12)
Tech 3 - ($7)
Feral Strike, play two units from hand, Tiny Basilisk, Rampaging Elephant - ($3)
Master Midori - ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tiny Basilisk 1/2+A
[I]Elite[/I]: Frog 2/1
[I]Scavenger[/I]: Frog 1/1
[I]Technician[/I]: Rampaging Elephant 6/7
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Calamandra 4/3, lvl 5
Master Midori 2/3, lvl 1
Predator Tiger 4/2
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 8
[B]Gold:[/B]
Gold: 1
Workers: 10
man, not looking good for me again. This is a beating
P1T8:
Tech
Now, Undo
Starting Hand
Origin Story Tricycloid Rewind Assimilate NeoPlexus
Gold + f (13)
Tricycloid (8)
Prynn (6)
Origin Story Calamandra (3)
Neo Plexus (1)
Worker (0)
Argonaut trades with basilisk
Tricycloid pings elite frog and does 2 damage to Elephant
Immortal kills Elephant
Discard 2, Draw 2, rs Draw 2
Patrol:
Leader: Tricycloid (3/3 + a)
Elite:
Scavenger: Neo Plexus (3/2)
Technician: Level 1 Prynn (1/3)
Lookout:
Buildings: Tier I - 5, Tier II(Present) - 5, Tower - 4
Units/Heroes:
Base: 14
Other: Battle Suits
Economy:
Workers: 11
Hand: 4
Deck: 6
Discard: 0
Worker
Assimilate
New Hand
FadingArgonaut Hyperion Undo Rewind
zhavier
September 13, 2016, 12:23am
57
P2T10
StartingHand Workers
STARTING HAND
Moss Ancient
Tiny Basilisk
Forest’s Favor
Tiger Cub
Murkwood Allies
WORKERS
Ironbark Treant
Spore Shambler
Playful Panda
Verdant Tree
Young Treant
Tiger Cub
NextHand
NEXT HAND
Rampant Growth
Ferocity
Ferocity
Nature Reclaims
Get Paid + float - ($11)
Moss Ancient - ($4)
Predator Tiger trades with Tricycloid - ($4)
Forest’s Favor on Midori - ($2)
Worker - ($2)
Frog and squirrel trades with Neo Plexus, you get 1g - ($2)
Midori kills Prynn, you draw a card, Midori goes to lvl 3 - ($2)
Midori to Lvl 5, heals - ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Squirrel 1/1
[I]Technician[/I]: Squirrel 1/1
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Master Midori 4/5, 1 rune, lvl 5
Moss Ancient 8/9
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Feral)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 11
I don’t think there’s a way I can come back from this, but here’s my best shot…
P1T9:
Tech
Immortal, Ebbflow Archon
Starting Hand
FadingArgonaut Hyperion Undo Rewind
Gold + scav, tech 2 (12)
Worker (11)
Hyperion (6)
Tech III (1)
Tech Labs - Past, my tower is destroyed and base takes 2 (0)
Discard 3, Draw 5
Patrol:
Leader: Immortal (5/5 + a)
Elite:
Scavenger:
Technician: Hyperion (5/5)
Lookout:
Buildings: Tier I - 5, Tier II(Present) - 5, Tier III - 5, Tech Labs (Past) - 4
Units/Heroes:
Base: 12
Other: Battle Suits
Economy:
Workers: 12
Hand: 5
Deck: 0
Discard: 7
Worker
Rewind
New Hand
Now Undo Temporal Distortion Argonaut Origin Story
zhavier
September 13, 2016, 8:07pm
59
I woulda sworn you would go future tech labs, ebbflow can’t even target any of my stuff?
Get Paid - ($11)
Midori to lvl 8 - ($8)
Rampant Growth on Midori, 7/8 Flying Death - ($6)
Swing with Moss Ancient to make 3 squirrels, takes 5 damage - ($6)
Midori and 5 squirrels kill your base. - ($6)
GG!
The tower would have made it so I could only do 11 because one squirrel wouldn’t get through. In which case midori and one squirrel would have safely knocked out immortal from above, summon Calamandra, cast ferocity, moss ancient kills hyperion safely, then attack something with the 4 remaining squirrels and a rampant growth and assume rewind would probably clear my squirrels.
Yeah, I forgot the squirrels were invisible - I was thinking the only way I could come back would be to bounce them.
Nice game! I think that’s enough getting my ass handed to me as purple. If you want to play more, I’ll switch over to black.