I was going to try Finesse/Demon/Disease, or I if you want to stick mono, I’’ try green again. Let me know and I guess its my turn to go first.
Sounds good. I haven’t played [Growth]/Strength/Necromancy and could use a little practice before CASS finals, if you’re OK with that.
Sounds good turn a bit later today
P1T1
StartingHand Workers
STARTING HAND
Granfalloon Flagbearer
Timely Messenger
Spark
Brick Thief
Fruit Ninja
WORKERS
Brick Thief
NextHand
Wither
Bloom
Older Brother
Helpful Turtle
Tenderfoot
Discard
Fruit Ninja
Spark
Granfalloon Flagbearer
Get Paid - ($4)
Worker - ($3)
Timely Messenger pings your base for 1 - ($2)
Vandy - ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Vandy 2/3+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Timely Messenger 1/1
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
glhf! Hopefully this goes a little better for me!
P2T1:
Starting Hand
Merfolk Prospector Ironbark Treant Spore Shambler Verdant Tree Forest’s Favor
Gold (5)
Worker (4)
Merfolk Prospector (3)
Rook (1)
Discard 3, Draw 5
Patrol:
Leader: Level 1 Rook (2/4 + a)
Elite:
Scavenger: Merfolk Prospector (1/1)
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 6 + 1 float
Hand: 5
Deck: 0
Discard: 3
Worker
Verdant Tree
New Hand
Playful Panda Tiger Cub Young Treant Rich Earth Rampant Growth
GLHF!
I admit I do like winning, but yes, I hope this one goes better for you. I haven’t piloted this deck before. Black without bone collectors feels wrong
P1T2
Tech StartingHand Workers
TECH
Dark Pact
Plague Spitter
STARTING HAND
Wither
Bloom
Older Brother
Helpful Turtle
Tenderfoot
WORKERS
Brick Thief
Older Brother
NextHand
Plague Spitter
Granfalloon Flagbearer
Helpful Turtle
Dark Pact
Get Paid - ($5)
Worker - ($4)
Wither on Rook - ($2)
Tech 1 - ($1)
Tenderfoot - ($0)
Vandy hits Rook for 1, takes 1 - ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Tenderfoot 1/2+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Timely Messenger 1/1
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy 2/2
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
Sorry, I’ve been out of town a few days - I’ll take my turn a bit later today.
Take your time
P2T2:
Tech
Bird Nest x2
Starting Hand
Playful Panda Tiger Cub Young Treant Rich Earth Rampant Growth
Gold + f + prospector (8)
Young Treant (6)
Worker (5)
Tier I (3)
Playful Panda (1)
Discard 3, Draw 4, rs, Draw 1
Patrol:
Leader: wisp (0/1 + a)
Elite:
Scavenger: Young Treant (0/2)
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Playful Panda (2/2), Merfolk Prospector (1/1), Level 1 Rook w -1 rune (1/3)
Base: 20
Other:
Economy:
Workers: 7 + 1 float
Hand: 5
Deck: 2
Discard: 0
Worker
Rich Earth
New Hand
Spore Shambler Forest’s Favor Bird Nest Bird Nest Rampant Growth
"P1T3
Tech StartingHand Workers
TECH
Discord
Nimble Fencer
STARTING HAND
Plague Spitter
Granfalloon Flagbearer
Helpful Turtle
Dark Pact
Fruit Ninja
Bloom
WORKERS
Brick Thief
Older Brother
Fruit Ninja
NextHand
Wither
Spark
Plague Spitter
Discord
Nimble Fencer
Get Paid - ($6)
Dark Pact on me, draw 2 - ($6)
Granfalloon Flagbearer - ($3)
Heroes Hall - ($1)
Worker - ($0)
Vandy kills wisp - ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Tenderfoot 1/2+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Timely Messenger 1/1
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy 2/2
- Granfalloon Flagbearer 2/2
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
"
Should be back for regular playtime now, sorry!
P2T3:
Tech
Earthquake, Bone Collector
Starting Hand
Spore Shambler Forest’s Favor Bird Nest Bird Nest Rampant Growth
Gold + f (8)
Worker (7)
Bird Nest (5)
Level Rook to 6 (0)
Panda and Prospector kill tenderfoot
Rook runs past and kills Vandy, maxbands
Discard 3, Draw 2, rs, Draw 3
Patrol:
Leader:
Elite:
Scavenger: Young Treant (0/2)
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Playful Panda (2/1), Level 8 Rook w -1 rune (3/5), Bird #1 (1/1), Bird #2 (1/1)
Base: 20
Other: Bird Nest
Economy:
Workers: 8
Hand: 5
Deck: 3
Discard: 0
Worker
Bird Nest
New Hand
Tiger Cub Ironbark Treant Merfolk Prospector Bone Collector Spore Shambler
No worries on the delay! Hope your travels were fun.
P1T4
Tech StartingHand Workers
TECH
Sickness
Plague Spitter
STARTING HAND
Wither
Spark
Plague Spitter
Discord
Nimble Fencer
WORKERS
Brick Thief
Older Brother
Fruit Ninja
Spark
NextHand
Helpful Turtle
Bloom
Dark Pact
Wither
Sickness
Get Paid - ($7)
Worker - ($6)
Orpal - ($4)
River - ($2)
Discord, panda and birds die - ($0)
Timely Messenger kills Young Treant, you gain 1g - ($0)
Granfalloon hits your Tech 1 for 2 - ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Orpal 1/3+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: River 2/3
-
[I]Lookout[/I]:
[B]In Play:[/B] - Granfalloon Flagbearer 2/2
- Timely Messenger 1/1
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
Not sure what I was playing around by not patrolling birds there…
P2T4:
Tech
Doom Grasp, Blooming Ancient
Starting Hand
Tiger Cub Ironbark Treant Merfolk Prospector Bone Collector Spore Shambler
Gold + scav, birds return (9)
Worker (8)
Tier II Growth (4)
Bone Collector (2)
Discard 3, Draw 3, rs, Draw 2
Patrol:
Leader: Bone Collector (3/3 + a)
Elite:
Scavenger: Bird #1 (1/1)
Technician: Bird #2 (1/1)
Lookout:
Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Level 8 Rook w -1 rune (3/5)
Base: 20
Other: Bird Nest
Economy:
Workers: 9 + 2 float
Hand: 5
Deck: 5
Discard: 0
Worker
Ironbark Treant
New Hand
Earthquake Forest’s Favor Rampant Growth Playful Panda Doom Grasp
P1T5
Tech StartingHand Workers
TECH
Discord
Carrion Curse
STARTING HAND
Helpful Turtle
Bloom
Dark Pact
Wither
Sickness
WORKERS
Brick Thief
Older Brother
Fruit Ninja
Spark
Wither
NextHand
Nimble Fencer
Plague Spitter
Tenderfoot
Discord
Plague Spitter
Discard
Sickness
Timely Messenger 1/1
Bloom
Dark Pact
Helpful Turtle
Discord
Carrion Curse
Get Paid - ($8)
Worker - ($7)
Orpal to lvl 6 - ($2)
Sickness on Bird and Rook, bird dies, triggering maxband Orpal on Bone Collector and second Bird, you draw 1 and get 1g - ($0)
River and Timely Messenger kill Bone Collector - ($0)
Orpal hits Rook for 2, takes 2 - ($0)
Flagbearer hits Rook and puts a crumbling Rune on him, Rook at 0/2, -4 Runes, 1 Crumbling Rune - ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Granfalloon Flagbearer 2/2
- Orpal 2/3, Lvl 6
- River 2/1
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 9
P2T5:
Tech
Oversize Rhino, Blooming Ancient
Starting Hand
Earthquake Forest’s Favor Rampant Growth Playful Panda Doom Grasp Tiger Cub (techN)
Gold + f + scav, birds return (12)
Worker (11)
Forest’s Favor on Rook, making him a 1/3 (8)
Summon Garth, level him to 5 (2)
Rook kills River, Garth maxbands grabbing Oversize Rhino
Playful Panda (0)
Discard 4, Draw 4, rs, Draw 1
Patrol:
Leader: Oversize Rhino 7/8 + a
Elite:
Scavenger: Bird #1 (1/1)
Technician: wisp (0/1)
Lookout: Bird #2 (1/1)
Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: The World’s Saddest Level 8 Rook w 3 -1/1 runes, 1 damage, and a busted shell (1/1), Level 7 Garth (3/4), Playful Panda (2/2)
Base: 20
Other: Bird Nest
Economy:
Workers: 10
Hand: 5
Deck: 5
Discard: 0
Worker
Rampant Growth
New Hand
Young Treant Blooming Ancient Merfolk Prospector Spore Shambler Forest’s Favor
I thought Rook would just be happy to be alive… I forgot Forest’s Favor was friendly only, thought I was getting good mileage out of that flagbearer. Rook has 2 damage, but is correctly marked as 1/1
P1T6
Tech StartingHand Workers
TECH
Plague Lab
Cursed Crow
STARTING HAND
Nimble Fencer
Plague Spitter
Tenderfoot
Discord
Plague Spitter
WORKERS
Brick Thief
Older Brother
Fruit Ninja
Spark
Wither
Plague Spitter
NextHand
Plague Lab
Helpful Turtle
Tenderfoot
Nimble Fencer
Get Paid - ($9)
Worker - ($8)
Plague Spitter - ($5)
Tenderfoot - ($4)
Sacrifice Tenderfoot to Orpal, killing Wisp, triggering maxband, killing Scav Bird and putting 1 on Oversized Rhinoceros, you get 1g and draw 1 card - ($4)
Tech 2 (Disease) - ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Plague Spitter 3/3+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Orpal 2/3, Lvl 6
-
[I]Lookout[/I]:
[B]In Play:[/B] - Granfalloon Flagbearer 2/2
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Disease)
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
P2T6:
Starting Hand
Young Treant Blooming Ancient Merfolk Prospector Spore Shambler Forest’s Favor Earthquake (techn), Blooming Ancient (skeleton)
Gold + scav, bird returns, no techs (11)
Blooming Ancient (7)
skeleton, sacrifice it to draw a card (6)
Blooming Ancient #2 (2)
Oversize Rhino kills plague spitter, now has 4 -1/1 runes
Rook suicides into Orpal
Arg, BA#1 has 4 runes, BA#2 has 2 runes (0)
Panda trades with Orpal, Arg midbands
Garth kills Flagbearer, takes 2 damage
Transfer 3 runes from BA#1, 1 rune from BA#2 to bird, it breaks your T2
Discard 4, Draw 3, rs, Draw 2
Patrol:
Leader: wisp (0/1 + a)
Elite:
Scavenger: Little Bird (1/1)
Technician: Blooming Ancient #1 (3/5)
Lookout: Blooming Ancient #2 (3/5)
Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Level 7 Garth (3/2), Playful Panda (2/2), Big Bird (5/5), Oversized Rhino with 4 -1/1 runes (3/4), Level 3 Arg (1/4)
Base: 20
Other:
Economy:
Workers: 10
Hand: 5
Deck: 4
Discard: 0
Worker
Earthquake
New Hand
Bone Collector Doom Grasp Tiger Cub Young Treant Forest’s Favor
I am going to concede here, I can kill your wisp, but I can’t stop you from destroying my base next turn. GG! This one did go better for you
nice to be able to look myself in the mirror again, haha. gg