zhavier
September 2, 2016, 9:45pm
21
P1T3
Tech StartingHand Workers
TECH
Ember Sparks
Lobber
STARTING HAND
Mad Man
Bloodburn
Gunpoint Taxman
Firebat
Scorch
WORKERS
Careless Musketeer
Nautical Dog
Bloodburn
NextHand
NEXT HAND
Charge
Makeshift Rambaster
Pillage
Bombaster
Lobber
Get Paid - ($6)
Worker - ($5)
Jaina to 4 - ($2)
Gunpoint Taxman - ($0)
Tap Jaina to deal one to Fading Argonaut, breaking Armor - ($0)
Bloodrage Ogre trades with Fading Argonaut - ($0)
Bombaster trades with Neo Plexus, you draw 1 - ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Gunpoint Taxman 3/3+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Jaina 3/3, Lvl 4
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Note for any observers that I redrew my hand. I had mistakenly not shuffled a card into my deck, so I redrew it.
P2T3:
Tech
Immortal, Hyperion
Starting Hand
TemporalResearch ForgottenFighters HardenedMox Argonaut Battle Suits
Gold (7)
Worker (6)
Argonaut (3)
Battle Suits (1)
Discard 2, Draw 2, rs, Draw 2
Patrol:
Leader: Argonaut (4/4 + a)
Elite:
Scavenger:
Technician: Level 1 Geiger (2/3)
Lookout:
Buildings: Tier I - 5
Units/Heroes: Nullcraft (1/1)
Base: 20
Other: Battle Suits
Economy:
Workers: 8 + 1 float
Hand: 4
Deck: 4
Discard: 0
Worker
Hardened Mox
New Hand
Stewardess Tinkerer NeoPlexus ForgottenFighters
zhavier
September 2, 2016, 10:38pm
23
No biggie, casual match
I am a bit surprised you floated 1, but I guess purple has almost no 1g options to fill the void.
P1T4
Tech StartingHand Workers
TECH
Marauder
Marauder
STARTING HAND
Charge
Makeshift Rambaster
Pillage
Bombaster
Lobber
WORKERS
Careless Musketeer
Nautical Dog
Bloodburn
Pillage
NextHand
NEXT HAND
Bloodrage Ogre
Mad Man
Scorch
Firebat
Ember Sparks
Get Paid - ($7)
Worker - ($6)
Lobber - ($5)
Lobber runs into Argonaut then Gunpoint Taxman kills Argonaut, I steal your 1g float - ($6)
Jaina kills Geiger, you draw 1, Jaina to 6 - ($6)
Jaina to Lvl 7, heals - ($5)
Tech 2 (Anarchy) - ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Jaina 4/3, Lvl 7
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 7
[B]Gold:[/B]
Gold: 1
Workers: 8
boy, I’m playing like garbage…
P2T4:
Tech
Temporal Distortion, Origin Story
Starting Hand
see previous
Gold (8)
Worker (7)
Tech II - Present (3)
Stewardess of the Undone (0)
Nullcraft pings your Jaina for 1
Discard 3, Draw 3, rs, Draw 2
Patrol:
Leader: Stewardess of the Undone (3/3 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5, Tier II (Present) - 5
Units/Heroes: Nullcraft (1/1)
Base: 20
Other: Battle Suits
Economy:
Workers: 8 + 1 float
Hand: 5
Deck: 4
Discard: 0
Worker
Tinkerer
New Hand
FadingArgonaut Immortal Hyperion Argonaut TemporalResearch
zhavier
September 3, 2016, 3:42pm
26
P1T5
Tech StartingHand Workers
TECH
Pirate Gunship
Chameleon Lizzo
STARTING HAND
Bloodrage Ogre
Mad Man
Scorch
Firebat
Ember Sparks
WORKERS
Careless Musketeer
Nautical Dog
Bloodburn
Pillage
Mad Man
NextHand
NEXT HAND
Lobber
Gunpoint Taxman
Charge
Ember Sparks
Get Paid + float - ($9)
Worker - ($8)
Scorch on Stewardess - ($5)
Ember Sparks, 2 kills Stewardess, 1 on Tech 2 - ($3)
Jaina attacks and breaks Tech 2, Base to 18 - ($3)
Tower - ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Jaina 4/2, Lvl 7
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Sorry for the delay!
P2T5:
Tech
Hyperion, Tricycloid
Starting Hand
FadingArgonaut Immortal Hyperion Argonaut TemporalResearch
Gold (9)
Worker (8)
Tower (5)
Argonaut (2)
Fading Argonaut (0)
Discard 2, Draw 4
Patrol:
Leader: Fading Argonaut (3/3 + a)
Elite:
Scavenger:
Technician: Argonaut (4/4)
Lookout:
Buildings: Tier I - 5, Tier II (Present) - 5, Tower - 4
Units/Heroes: Nullcraft (1/1)
Base: 20
Other: Battle Suits
Economy:
Workers: 10
Hand: 4
Deck: 0
Discard: 5
Worker
Temporal Research
New Hand
NeoPlexus ForgottenFighters Origin Story TD
zhavier
September 7, 2016, 3:27pm
28
No worries!
P1T6
Tech StartingHand Workers
TECH
Pirate Gunship
Chaos Mirror
STARTING HAND
Lobber
Gunpoint Taxman
Charge
Ember Sparks
WORKERS
Careless Musketeer
Nautical Dog
Bloodburn
Pillage
Mad Man
Ember Sparks
NextHand
NEXT HAND
Firebat
Marauder
Pirate Gunship
Get Paid - ($9)
Worker - ($8)
Tech 3 - ($3)
Gunpoint Taxman - ($1)
Lobber - ($0)
Jaina trades with SQL Fading Argonaut - ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Gunpoint Taxman 3/3+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Lobber 2/2
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 6
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 10
P2T6:
Tech
Ebbflow Archon x2
Starting Hand
NeoPlexus ForgottenFighters Origin Story TD
Gold, tech 2 cards(10)
Neo Plexus (8)
Vyr (6)
Tech III (1)
Tech Labs - Past (0)
Discard 3, rs, Draw 5
Patrol:
Leader: Argonaut (4/4 + a)
Elite: Level 1 Vyr (3/3)
Scavenger:
Technician: Neo Plexus (3/2)
Lookout: Nullcraft (1/1)
Buildings: Tier I - 5, Tier II (Present) - 5, Tech III - 5, Tech Labs (Past) - 4
Units/Heroes:
Base: 18
Other: Battle Suits
Economy:
Workers: 10
Hand: 5
Deck: 6
Discard: 0
[details=“Worker”][/details]
New Hand
ForgottenFighters Hyperion Tricycloid Immortal FadingArgonaut
zhavier
September 7, 2016, 6:19pm
30
P1T7
StartingHand Workers
STARTING HAND
Firebat
Marauder
Pirate Gunship
WORKERS
Careless Musketeer
Nautical Dog
Bloodburn
Pillage
Mad Man
Ember Sparks
Firebat
NextHand
NEXT HAND
Marauder
Bloodrage Ogre
No Tech
Get Paid - ($10)
Worker - ($9)
Lucky Pirate Gunship - ($3)
Pirate Gunship Attacks, Obliterates Nullcraft and Neo Plexus, you draw 1, takes 1 from tower, breaks tech 2, base to 14 - ($3)
Marauder - ($0)
Marauder and Lobber trade with Argonaut - ($0)
Gunpoint Taxman trades with Vyr - ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Pirate Gunship 7/5
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 4
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 11
gg again! You’re crushing me here
zhavier
September 7, 2016, 6:54pm
32
Looking at your Hand, why didn’t you try Maxband Prynn for 8 and 2g for Fading Argonaut, Prynn drops two runes to hide my Gunship? Fading Argonaut could protect Prynn from my haste, depending on what I had in hand? I guess if I had the other Gunship it wouldn’t have mattered. Also, Ebbflow isn’t a good answer to Pirate Gunship, so i was surprised you broke the tower in favor of tech labs.
Care to reverse colors, or play other colors?
I didn’t try that because while I’m not technically dead, it doesn’t take much for you to finish me off. Another gunboat would do it, but so does just about any hasted unit, since you can maxband Zane and then kill Prynn to get your first gunboat back.
Archon is indeed a bad answer to gunboat, but it was basically my only play. If you had the gunboat there I lost the game, but if you didn’t have it, you’d likely put up a bunch of blockers. From there I was hoping to bounce them with archon and destroy your T3.
You can change colors if you want, but I’d like to try purple a little more. I’ve made some pretty silly mistakes a few of these games, so I can’t change in good conscience.
Let me know what you want to play and I’ll take my first turn.
sounds good!
P1T1:
Starting Hand
FadingArgonaut Nullcraft Tinkerer HardenedMox TimeSpiral
Gold (4)
Worker (3)
Fading Argonaut (1)
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes: Fading Argonaut F3 (2/3)
Base: 20
Other:
Economy:
Workers: 5
Hand: 5
Deck: 0
Discard: 3
Worker
Tinkerer
New Hand
NeoPlexus Plasmodium BattleSuits ForgottenFighters TemporalResearch
zhavier
September 7, 2016, 8:23pm
36
P2T1
StartingHand Workers
STARTING HAND
Rampant Growth
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
WORKERS
Ironbark Treant
NextHand
NEXT HAND
Young Treant
Tiger Cub
Playful Panda
Spore Shambler
Merfolk Prospector
Get Paid - ($5)
Rich Earth - ($2)
Worker - ($2)
Calamandra - ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Calamandra 2/3+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
P1T2:
Tech
Assimilate, Argonaut
Starting Hand
NeoPlexus Plasmodium BattleSuits ForgottenFighters TemporalResearch
Gold + f (6)
Worker (5)
Tech I (4)
Battle Suits (2)
Neo Plexus (0)
Discard 2, rs, Draw 4
Patrol:
Leader:
Elite: Fading Argonaut F2 (4/3)
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes: Neo Plexus (3/2)
Base: 20
Other: Battle Suits
Economy:
Workers: 6
Hand: 4
Deck: 3
Discard: 0
Worker
Plasmodium
New Hand
Argonaut TemporalResearch Nullcraft HardenedMox
cstick
September 7, 2016, 9:34pm
38
What I wondered is why, on turn 6, you didn’t maxband prynn->trash taxman->FF Lobber->Nullcraft + Argo break T3. Then with Hyperion + Tricycloid coming up next turn, you would have had a good shot at keeping him off Tech 3 and winning.
Not going to lie - I didn’t see that play. When I looked at it I forgot about the nullcraft (since I hadn’t patrolled it). I think that would have been a lot better than what I did.
zhavier
September 7, 2016, 10:23pm
40
Yea, that woulda been a great play
P2T3
Tech StartingHand Workers
TECH
Ferocity
Ferocity
STARTING HAND
Young Treant
Tiger Cub
Playful Panda
Spore Shambler
Merfolk Prospector
Rampant Growth - draw from Young Treant
WORKERS
Ironbark Treant
Spore Shambler
NextHand
NEXT HAND
Ferocity
Ferocity
Forest’s Favor
Verdant Tree
Playful Panda
Get Paid - ($6)
Worker - ($6)
Young Treant, draw 1 - ($4)
Rampant Growth on Calamandra - ($2)
Calamandra kills Fargo - ($2)
Calamandra to lvl 3 - ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Young Treant 0/2
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Calamandra 3/4
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7