I must confess that was VERY unexpected. I was too much focussed on Zhavier’s and my own play style with your deck. I usually tend to race for tech 2, but well, why not. Let’s reset the board. If I’m extremely lucky with guide+fencer draws I have a good chance now. But with this large next cycle of mine that’s highly unlikely.
casual P1T4
P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Grounded Guide (4/4)
Maestro (3/5)
STARTING HAND
Sparring Partner (2/2)
Safe Attacking
Morningstar Flagbearer (2/2)
Grappling Hook
WORKERS
Smoker (1/1)
Fox Viper (2/1)
Sensei’s Advice
Safe Attacking
NextHand
Morningstar Flagbearer (2/2)
Fox Primus (2/2)
Grappling Hook
Grounded Guide (4/4)
Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
tech 2 → finesse - ($4)
Rook - ($2)
SPartner - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook (2/4A, lvl1)
-
Elite:
-
Scavenger:
-
Technician: Sparring Partner (2/2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
so much for that possible maxband Grave