Casual miracle growth testing FrozenStorm vs zango

I must confess that was VERY unexpected. I was too much focussed on Zhavier’s and my own play style with your deck. I usually tend to race for tech 2, but well, why not. Let’s reset the board. If I’m extremely lucky with guide+fencer draws I have a good chance now. But with this large next cycle of mine that’s highly unlikely.

casual P1T4

P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Grounded Guide (4/4)
Maestro (3/5)


STARTING HAND
Sparring Partner (2/2)
Safe Attacking
Morningstar Flagbearer (2/2)
Grappling Hook


WORKERS
Smoker (1/1)
Fox Viper (2/1)
Sensei’s Advice
Safe Attacking


NextHand

Morningstar Flagbearer (2/2)
Fox Primus (2/2)
Grappling Hook
Grounded Guide (4/4)


Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
tech 2 → finesse - ($4)
Rook - ($2)
SPartner - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

so much for that possible maxband Grave :rofl: