@FrozenStorm , let’s bring it on
casual P1T1
P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Smoker (1/1)
Safe Attacking
Savior Monk (2/2)
Aged Sensei (1/1)
Morningstar Flagbearer (2/2)
WORKERS
Smoker (1/1)
NextHand
Fox Viper (2/1)
Sensei’s Advice
Grappling Hook
Fox Primus (2/2)
Snapback
Discard
Morningstar Flagbearer (2/2)
Savior Monk (2/2)
Safe Attacking
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
sensei - ($2)
grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: grave (2/3, lvl1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
I have almost no experience here, so it’s going to be interesting…