Not only risky but dumb! Also it really hurts not being able to bloom-kill Bogre+midband heal Cal right now. Dumbest move ever to attack with her last turn!
About that mad man+dog killing SL and midband Rook walking past my patrol: yes I was really afraid of that but I didn’t see a line where I can keep Cal safe for sure while not skipping tech 1… Please feel free to look at my split (by looking at next hand turn 1 so that you don’t see my tech choices) and tell me what you would have done! Midbanding her behind messenger SL felt really weak against a deck where I have to put up pressure as just sitting and waiting will surely get me wrecked at tech 2.
Edit: Also midband Rook plus MM still would get the kill if I don’t play another unit…
nerfed Miracle Growth testing game #5 P1T3
P1 [Finesse]/Present/Feral vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Hyperion (4/5)
Star-Crossed Starlet (3/2)
STARTING HAND
Behind the Ferns
Brick Thief (2/1)
Wither
Bloom
Tenderfoot (1/2)
WORKERS
Fruit Ninja (2/2)
Spark
Wither
NextHand
Star-Crossed Starlet (3/2)
Helpful Turtle (1/2)
Nimble Fencer (2/3)
Granfalloon Flagbearer (2/2)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
midband cal kills Bogre - ($3)
messenger trades dog, you gain 1
thief damages your tech 1 - ($1)
tenderfoot - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Brick Thief (2/1A)
Elite: Tenderfoot (1+1/2)
Scavenger:
Technician: Older Brother (2/2)
Lookout:
In Play:
- Cal (3/1, lvl3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
damn! btf looks stupid in the face of so much attack on the board. fencer would have allowed the board wipe with fencer and tenderfoot surviving. and also damn me for attacking last turn. bloomed cal killing Bogre + midband heal would have been so nice…
Post draw: BUMMER! I would have loved to have that starlet along with hyperion in t5, as building tech 2 is most likely a must next turn.