I still don’t think this matchup is as lopsided as it probably felt from our first two games. There are so many lines of play where you will smash my deck, if only your draws don’t align as bad as they did in our first game, but let’s see…
nerfed Miracle Growth testing game #5 P1T2
P1 [Finesse]/Present/Feral vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Nimble Fencer (2/3)
Behind the Ferns
STARTING HAND
Spark
Tenderfoot (1/2)
Wither
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
WORKERS
Fruit Ninja (2/2)
Spark
NextHand
Tenderfoot (1/2)
Wither
Bloom
Behind the Ferns
Brick Thief (2/1)
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
cal attacks Rook for 1 damage after armor
brother - ($2)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Older Brother (2/2A)
- Elite:
- Scavenger:
- Technician: Timely Messenger (1/1)
- Lookout:
In Play:
- Cal (2/1, lvl1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
obviously I have to expect Bogre next turn. I’m also getting a dog + mm trade SL and midband Rook killing backline cal, but there’s probably not much I can do about that threat.
Now let’s try something sneaky in the hope of forcing him into tower while at the same time hoping he doesn’t build the tower
Either way I hope to be able to make him pay for the decision to either have less board or for the decision to not have the tower