Casual miracle growth testing FrozenStorm vs zango

I still don’t think this matchup is as lopsided as it probably felt from our first two games. There are so many lines of play where you will smash my deck, if only your draws don’t align as bad as they did in our first game, but let’s see…

nerfed Miracle Growth testing game #5 P1T2

P1 [Finesse]/Present/Feral vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Behind the Ferns


STARTING HAND
Spark
Tenderfoot (1/2)
Wither
Older Brother (2/2)
Granfalloon Flagbearer (2/2)


WORKERS
Fruit Ninja (2/2)
Spark


NextHand

Tenderfoot (1/2)
Wither
Bloom
Behind the Ferns
Brick Thief (2/1)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
cal attacks Rook for 1 damage after armor
brother - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • Cal (2/1, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

obviously I have to expect Bogre next turn. I’m also getting a dog + mm trade SL and midband Rook killing backline cal, but there’s probably not much I can do about that threat.
Now let’s try something sneaky in the hope of forcing him into tower while at the same time hoping he doesn’t build the tower :sweat_smile:
Either way I hope to be able to make him pay for the decision to either have less board or for the decision to not have the tower