Casual miracle growth testing FrozenStorm vs zango

I’ll stick to this new favorite of mine, if you don’t mind.

GL getting rid of Cal :wink: and hope you have fun!

nerfed Miracle Growth testing game #5 P1T1

P1 [Finesse]/Present/Feral vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Helpful Turtle (1/2)
Brick Thief (2/1)
Fruit Ninja (2/2)
Timely Messenger (1/1)
Bloom


WORKERS
Fruit Ninja (2/2)


NextHand

Wither
Granfalloon Flagbearer (2/2)
Spark
Tenderfoot (1/2)
Older Brother (2/2)


Discard

Brick Thief (2/1)
Helpful Turtle (1/2)
Bloom


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
cal - ($1)
messenger pings your base - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal (2/3A, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Timely Messenger (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

booh tenderfoot in T2 and Bloom in T1 is all wrong for being P1