I’ll stick to this new favorite of mine, if you don’t mind.
GL getting rid of Cal and hope you have fun!
nerfed Miracle Growth testing game #5 P1T1
P1 [Finesse]/Present/Feral vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Helpful Turtle (1/2)
Brick Thief (2/1)
Fruit Ninja (2/2)
Timely Messenger (1/1)
Bloom
WORKERS
Fruit Ninja (2/2)
NextHand
Wither
Granfalloon Flagbearer (2/2)
Spark
Tenderfoot (1/2)
Older Brother (2/2)
Discard
Brick Thief (2/1)
Helpful Turtle (1/2)
Bloom
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
cal - ($1)
messenger pings your base - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Cal (2/3A, lvl1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Timely Messenger (1/1)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
booh tenderfoot in T2 and Bloom in T1 is all wrong for being P1