well, it was you who forced me into a differnt line of play than cal… so I went for virtuosos with R&D… BIG turn incoming!
nerfed Miracle Growth testing game #4 P2T5
P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Present/Feral
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Star-Crossed Starlet (3/2)
Feral Strike
STARTING HAND
Bloom
Research & Development
Granfalloon Flagbearer (2/2)
Maestro (3/5)
Nimble Fencer (2/3)
Research & Development
Star-Crossed Starlet (3/2)
Tenderfoot (1/2)
Timely Messenger (1/1)
Wither
Helpful Turtle (1/2)
Star-Crossed Starlet (3/2)
Nimble Fencer (2/3)
Feral Strike
WORKERS
Fruit Ninja (2/2)
Spark
Brick Thief (2/1)
Older Brother (2/2A)
Wither
NextHand
Research & Development
Granfalloon Flagbearer (2/2)
Feral Strike
Star-Crossed Starlet (3/2)
Nimble Fencer (2/1)
Tech 2 card(s)
Get Paid - ($9)
R&D, draw 5 - ($7)
Maestro - ($4)
Max kills Arg, Cal maxbands
Starlet for free, runs into BA
old fencer runs into BA
new fencer for free trades with BA, you draw
second R&D, draw 2, rs 6, draw 3, then R&D to discard - ($2)
fencer & Starlet for free break Tech 2, base to 18
messenger pings tech 1 - ($1)
cal breaks tech 1, base to 16
tenderfoot for free kills dog
worker - ($0)
Float ($0)
Discard 5, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Maestro (3/5A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Max (4/4, lvl5)+
- Cal (4/5, lvl3)
- Star-Crossed Starlet (3/2)
- Nimble Fencer (2/3)
- Timely Messenger (1/1)
- Tenderfoot (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
This deck is beyond AWESOME!