Casual miracle growth testing FrozenStorm vs zango

well, it was you who forced me into a differnt line of play than cal… so I went for virtuosos with R&D… BIG turn incoming!

nerfed Miracle Growth testing game #4 P2T5

P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Present/Feral

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Feral Strike


STARTING HAND
Bloom
Research & Development
Granfalloon Flagbearer (2/2)
Maestro (3/5)
Nimble Fencer (2/3)
Research & Development
Star-Crossed Starlet (3/2)
Tenderfoot (1/2)
Timely Messenger (1/1)
Wither
Helpful Turtle (1/2)
Star-Crossed Starlet (3/2)
Nimble Fencer (2/3)
Feral Strike


WORKERS
Fruit Ninja (2/2)
Spark
Brick Thief (2/1)
Older Brother (2/2A)
Wither


NextHand

Research & Development
Granfalloon Flagbearer (2/2)
Feral Strike
Star-Crossed Starlet (3/2)
Nimble Fencer (2/1)


Tech 2 card(s)
Get Paid - ($9)
R&D, draw 5 - ($7)
Maestro - ($4)
Max kills Arg, Cal maxbands
Starlet for free, runs into BA
old fencer runs into BA
new fencer for free trades with BA, you draw
second R&D, draw 2, rs 6, draw 3, then R&D to discard - ($2)
fencer & Starlet for free break Tech 2, base to 18
messenger pings tech 1 - ($1)
cal breaks tech 1, base to 16
tenderfoot for free kills dog
worker - ($0)

Float ($0)
Discard 5, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max (4/4, lvl5)+
  • Cal (4/5, lvl3)
  • Star-Crossed Starlet (3/2)
  • Nimble Fencer (2/3)
  • Timely Messenger (1/1)
  • Tenderfoot (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

This deck is beyond AWESOME!