I have just the perfect hand for your patrol, so I’ll speed up our game a bit, especially now that Penatronic finally has won his game
nerfed Miracle Growth testing game #4 P2T4
P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Present/Feral
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Research & Development
Star-Crossed Starlet (3/2)
STARTING HAND
Older Brother (2/2A)
Timely Messenger (1/1)
Nimble Fencer (2/3)
Granfalloon Flagbearer (2/2)
Nimble Fencer (2/3)
WORKERS
Fruit Ninja (2/2)
Spark
Brick Thief (2/1)
Older Brother (2/2A)
NextHand
Bloom
Granfalloon Flagbearer (2/2)
Research & Development
Maestro (3/5)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Max runs into SL
Messenger trades SL - ($6)
Fencer hits Rook - ($4)
Cal - ($2)
maxband max flickers fencer - ($0)
flickered fencer kills Rook, Cal to midband, you draw
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Cal (3/4A, lvl3)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Max (4/5, lvl5)+
- Nimble Fencer (2/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
72,7% probability to get R&D and therewith a guaranteed Maestro + 4 virtuosos will hit the table, if I’m lucky I can attack+suicide with many of them and replay them plus an additional starlet from my next tech choice. I like!