Casual miracle growth testing FrozenStorm vs zango

I have just the perfect hand for your patrol, so I’ll speed up our game a bit, especially now that Penatronic finally has won his game

nerfed Miracle Growth testing game #4 P2T4

P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Present/Feral

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Research & Development
Star-Crossed Starlet (3/2)


STARTING HAND
Older Brother (2/2A)
Timely Messenger (1/1)
Nimble Fencer (2/3)
Granfalloon Flagbearer (2/2)
Nimble Fencer (2/3)


WORKERS
Fruit Ninja (2/2)
Spark
Brick Thief (2/1)
Older Brother (2/2A)


NextHand

Bloom
Granfalloon Flagbearer (2/2)
Research & Development
Maestro (3/5)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Max runs into SL
Messenger trades SL - ($6)
Fencer hits Rook - ($4)
Cal - ($2)
maxband max flickers fencer - ($0)
flickered fencer kills Rook, Cal to midband, you draw

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal (3/4A, lvl3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max (4/5, lvl5)+
  • Nimble Fencer (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

72,7% probability to get R&D and therewith a guaranteed Maestro + 4 virtuosos will hit the table, if I’m lucky I can attack+suicide with many of them and replay them plus an additional starlet from my next tech choice. I like!