Casual miracle growth testing FrozenStorm vs zango

Yes, and wither is a nice thing to accompany it :wink:

nerfed Miracle Growth testing game #4 P2T3

P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Present/Feral

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Maestro (3/5)
Research & Development


STARTING HAND
Brick Thief (2/1)
Tenderfoot (1/2)
Wither
Bloom
Helpful Turtle (1/2)


WORKERS
Fruit Ninja (2/2)
Spark
Brick Thief (2/1)


NextHand

Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)
Nimble Fencer (2/3)
Nimble Fencer (2/3)
Older Brother (2/2A)


Discard

Wither
Bloom
Helpful Turtle (1/2)
Tenderfoot (1/2)
Maestro (3/5)
Research & Development


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
wither Zane - ($4)
Max kills Zane, midband heals
Tech 2 → Finesse - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max (3/5, lvl3)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Looks like my whiff acutally wasn’t that bad. Going to go the R&D + Virtuosos route this time