Yes, and wither is a nice thing to accompany it
nerfed Miracle Growth testing game #4 P2T3
P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Present/Feral
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Maestro (3/5)
Research & Development
STARTING HAND
Brick Thief (2/1)
Tenderfoot (1/2)
Wither
Bloom
Helpful Turtle (1/2)
WORKERS
Fruit Ninja (2/2)
Spark
Brick Thief (2/1)
NextHand
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)
Nimble Fencer (2/3)
Nimble Fencer (2/3)
Older Brother (2/2A)
Discard
Wither
Bloom
Helpful Turtle (1/2)
Tenderfoot (1/2)
Maestro (3/5)
Research & Development
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
wither Zane - ($4)
Max kills Zane, midband heals
Tech 2 → Finesse - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Max (3/5, lvl3)+
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 8
Thoughts
Looks like my whiff acutally wasn’t that bad. Going to go the R&D + Virtuosos route this time