Yeah well, I also had hook and Sensei’s advice but no monk or smoker in that second hand to secure a lvl 5 3/3 grave so I didn’t think further about this route, but in hindsight that truly was short-sighted…
I was just too afraid of a MM + Zane or MSR breaking my tech 1 as I forgot the readiness of midband grave, what a bummer!
casual P1T3
P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Martial Mastery
Nimble Fencer (2/3)
STARTING HAND
Savior Monk (2/2)
Fox Viper (2/1)
Sensei’s Advice
Nimble Fencer (2/3)
Snapback
WORKERS
Smoker (1/1)
Fox Viper (2/1)
Sensei’s Advice
NextHand
Morningstar Flagbearer (2/2)
Safe Attacking
Sparring Partner (2/2)
Grappling Hook
Discard
Nimble Fencer (2/3)
Aged Sensei (1+1/1)
Snapback
Fox Primus (2/2)
Martial Mastery
Nimble Fencer (2/3)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
fencer trades Bogre, you draw - ($3)
grave readily kills bombaster
monk - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2A)
-
Elite:
-
Scavenger: grave (3/2, lvl3)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 3
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 1
- Workers: 7
Thoughts
what a bummer that it’s advice in my hand and not safe attacking…
when I chose this deck against miracle growth I was convinced that flagbearer as P1T4 with a grave ready to be maxbanded would be key to victory. now that this really is an option, I’m not so sure about that anymore