Quick reminder & for spectators, we’re doing MoLaC loses runes w/ no units, one bird respawn, no obliterate gunships. Link to full rule changes in effect
How rude of me, sorry! Of course I hope you enjoy the (se) game(s) and may luck be on your side, except for now. Please don’t have pulled the 22,2% to have both MSR and mad max
casual P1T2
P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength
Well, not having a decent defender at the ready means I have to either attack or to risk bad trades. Yes, fox primus in SL and AS in technician also looks kind of decent, but that’s just not my style. So snapback it is in order to neglect a hasted Zane as well. AS in SL would be the safer bet short term, but against strong decks you have to take risks if you want to be in a good position long term!
Keeping primus over viper for the expected birds.
Pillage
Mad Man
Nautical Dog
Charge
Bloodrage Ogre
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in except turn 1
All Teched Cards
Bird’s Nest, Gunpoint Taxman
Main:
Mad Man, trades with sensei (5)
Bombaster hits your tech 1 to 3hp
Bloodrage Ogre (3)
Tech 1 (1)
Worker (0)
Workers
Pillage, Bloodburn
Patrol as below
Discard 2 rs Draw 4
Board Info:
Buildings:
Base HP: 20
Tech 1 HP: 5
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Bloodrage Ogre (3/2)
Lookout:
In Play:
Bombaster (2/2)
Economy Info:
Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
End of Turn Hand
Charge
Nautical Dog
Mad Man
Scorch
End of Turn Discard
My Thoughts
Honestly that snapback isn’t a terrible trade for me so I’ll take it. Also happy to take out sensei for a couple turns, should slow things down nicely. Standard tech plan should be good, no need for molac early I think but if I have an opening to insta charge might tech later
Do you want to revert anything of our turns when this is something you had not in mind? I would prefer if our playtesting would not be dominated by blunders (even though I would not consider you being far behind)
No no, I’m quite fine w/ the result there. It’s 3g and a card cost from you for 4g no card of benefit, well within acceptable trading for P2. Grappling Hook would have been the worse outcome I think and I had recognized that possibility. I’m in totally reasonable position, carry on
Yeah well, I also had hook and Sensei’s advice but no monk or smoker in that second hand to secure a lvl 5 3/3 grave so I didn’t think further about this route, but in hindsight that truly was short-sighted…
I was just too afraid of a MM + Zane or MSR breaking my tech 1 as I forgot the readiness of midband grave, what a bummer!
casual P1T3
P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength
what a bummer that it’s advice in my hand and not safe attacking…
when I chose this deck against miracle growth I was convinced that flagbearer as P1T4 with a grave ready to be maxbanded would be key to victory. now that this really is an option, I’m not so sure about that anymore
Charge
Nautical Dog
Mad Man
Scorch
Bird’s Nest (techn)
Events of Turn:
Upkeep:
Get Gold (7)
draw 1 techn
Tech 2 cards in except turn 1
All Teched Cards
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
Zane (5)
Nautical Dog (4)
Charge Dog, trades with Monk (2)
Zane trades with Grave, levels fizzle both ways, you get 1g
Worker (1)
Workers
Pillage, Bloodburn
Patrol as below
Discard 2 Draw 3 rs Draw 1
Board Info:
Buildings:
Base HP: 20
Tech 1 HP: 5
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
nothin
Economy Info:
Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 8
End of Turn Hand
Makeshift Rambaster
Careless Musketeer
Gunpoint Taxman
Mad Man
End of Turn Discard
My Thoughts
Honestly I think swabbing the deck to leave the board neutral proves advantageous for me. I should be able to tech up next turn with impunity, GPT + Rook, and then next turn have a good shot at Ancient + Arg + Birds or something. Very good setup.
I must confess that was VERY unexpected. I was too much focussed on Zhavier’s and my own play style with your deck. I usually tend to race for tech 2, but well, why not. Let’s reset the board. If I’m extremely lucky with guide+fencer draws I have a good chance now. But with this large next cycle of mine that’s highly unlikely.
casual P1T4
P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength
yeah well, I didn’t get that monster draw and yes, it’s a steep uphill battle now and those slight nerfs for MoLaC and birds really feel (at least from this side of the table) like we did nothing at all against this tier 1 deck of yours. I do have the flagbearer and a more or less decent board presence, but my hand is depleated and I’m only a few sharks away from having no resistance left. And with you having been able to so cheaply kill Grave I don’t have no sword left to deal with a big BA, so that’s probably all you need…
casual P1T5
P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength
Giant Panda, Might of Leaf and Claw
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
Blooming Ancient (5)
Arg + Wisp, +2 runes (3)
Bird’s Nest, +2 runes (1)
skip worker
Workers
Careless musketeer, scorch, Pillage, Bloodburn
Patrol as below
Discard 2 Draw 3 rs Draw 1
Board Info:
Buildings:
Base HP: 20
Tech 1 HP: 5
Tech 2 HP: 5 Growth
In Patrol:
Squad Leader: Blooming Ancient (6/8a)
Elite: Big Bird (1+1/1)
Scavenger: Wisp (0/1)
Technician: Gunpoint Taxman (3/3)
Lookout: Tweetie Bird (1/1)
In Play:
Rook (2/4 lvl 1)
Arg (1/3 lvl 1)
Bird’s Nest
Economy Info:
Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 9
End of Turn Hand
Bombaster
Bloodrage Ogre
Blooming Ancient
Makeshift Rambaster
End of Turn Discard
My Thoughts
Yea the guide is a scare factor and Flagbearer is annoying, I could charge a bird to just kill it, but I can get a beeeeg ancient here and fllod patrol to make getting around it impossible. Tech a MoLaC and a Giant Panda, good chance of charging it here, I’ll get the flagbearer next turn.
That’s scary. Let me put up a last stand. Unfortunately I bottomdecked my virtuosos, so my last stand is more like a suicide squad.
And yes: your tech 2 is way more poweful than mine…
casual P1T6
P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength
Bombaster
Bloodrage Ogre
Blooming Ancient
Makeshift Rambaster
Mad Man (techn)
Events of Turn:
Upkeep:
Get Gold (9+1scav)
draw 1 technician
Tech 2 cards in except turn 1
All Teched Cards
Giant Panda, Stampede
Giant Panda, Might of Leaf and Claw
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
Blooming Ancient (6)
Birds kill Rook, Arg midbands
Arg hits SQL Grave
Mad man, hits grave, BA+1 (5)
Rook kills Grave, arg maxbands and WE arrives, BA+1
Hero’s Hall (3)
Makeshift Rambaster, kills Sensei, you get 1g, BA+1 (1)
Workers
Careless musketeer, scorch, Pillage, Bloodburn
Patrol as below
Discard 2 Draw 4
Board Info:
Buildings:
Base HP: 20
Tech 1 HP: 5
Tech 2 HP: 5 Growth
Hero’s Hall HP: 4
In Patrol:
Squad Leader: Blooming Ancient (5/7a)
Elite:
Scavenger: Wisp (0/1)
Technician: Water Elemental (3/3)
Lookout:
In Play:
Rook (2/2 lvl 1)
Arg (1/5 lvl 1)
Big Bird (1/1)
Tweetie Bird (1/1)
Makeshift Rambaster (1/1)
Bird’s Nest
Economy Info:
Cards:
Hand: 4
Deck: 2
Disc: 7
Gold:
Gold: 1
Workers: 9
End of Turn Hand
Surprise Attack
Giant Panda
Nautical Dog
Charge
End of Turn Discard
My Thoughts
Like my chances here, no engine started up over there, I have two hero kills available to get me arg maxband and another charged up BA. Hopefully draw MoLaC + Sharks next turn and should be able to terminate things
Might of Leaf and Claw
Surprise Attack
Blooming Elm
Bloodrage Ogre
End of Turn Discard
My Thoughts
Still sputtering over there, but I can’t quite punch through without really giving up board. Not a smart play right before drawing MoLaC I think. So Sharks, give up one bird, kill the Maestro and the weanies, live to bring the heat proper next turn. Another Stampede for some cover for my little ones, and I spose an Elm? Maybe thunderclap would be better idk, elms simple
That technician draw was definitely not what I was hoping for, but it turns out it gave me some real value for the two virtuosos in my hand. But either way I still have this mortal combat sentence in my ear
“resistance is futile”
casual P1T8
P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength
ROFL, sorry my bad, don’t know why I was convinced it was the monk who survived. Will redo my turn later, but that’s really a pity, with that hook I might have lasted a significant number of turns longer
okay, faster than expected here is the new turn. fortunately I miscounted my gold in the last try, so I still can maxband my rook, but with your rook still alive the situation is so significantly worse. But hey, it’s time for you to enjoy finishing me
casual P1T8
P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength
Well you’ve got a pesky habit of keeping just enough defense to prevent that from happening but I think it’s time to call mercy now anyway, we’ll see if you agree
Well, I spose this time it’s worth saccing some dudes to charge the MoLaC, so bye to Rambaster and Arg and the big bad BA, I’ll have command and it should be a surrender coming out