Casual miracle growth testing FrozenStorm vs zango

Yeah well, I also had hook and Sensei’s advice but no monk or smoker in that second hand to secure a lvl 5 3/3 grave so I didn’t think further about this route, but in hindsight that truly was short-sighted…
I was just too afraid of a MM + Zane or MSR breaking my tech 1 as I forgot the readiness of midband grave, what a bummer!

casual P1T3

P1 [Strength]/Discipline/Finesse vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Martial Mastery
Nimble Fencer (2/3)


STARTING HAND
Savior Monk (2/2)
Fox Viper (2/1)
Sensei’s Advice
Nimble Fencer (2/3)
Snapback


WORKERS
Smoker (1/1)
Fox Viper (2/1)
Sensei’s Advice


NextHand

Morningstar Flagbearer (2/2)
Safe Attacking
Sparring Partner (2/2)
Grappling Hook


Discard

Nimble Fencer (2/3)
Aged Sensei (1+1/1)
Snapback
Fox Primus (2/2)
Martial Mastery
Nimble Fencer (2/3)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
fencer trades Bogre, you draw - ($3)
grave readily kills bombaster
monk - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: grave (3/2, lvl3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

what a bummer that it’s advice in my hand and not safe attacking…
when I chose this deck against miracle growth I was convinced that flagbearer as P1T4 with a grave ready to be maxbanded would be key to victory. now that this really is an option, I’m not so sure about that anymore :see_no_evil: