Casual miracle growth testing FrozenStorm vs zango

Does this fall into my beloved category “high risk high reward”?
Either way, I like my Bloom :wink:

nerfed Miracle Growth testing game #4 P2T2

P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Present/Feral

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)


STARTING HAND
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)
Spark
Bloom
Brick Thief (2/1)


WORKERS
Fruit Ninja (2/2)
Spark


NextHand

Tenderfoot (1/2)
Wither
Helpful Turtle (1/2)
Bloom
Brick Thief (2/1)


Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Tech 1 - ($4)
max - ($2)
Bloom max - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max (3/4, lvl1)+
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

that’s been quite a surprise. very curious what his tech choices have been when skipping Tech1 AND going down on cards… let’s see how this spans out