Casual miracle growth testing FrozenStorm vs zango

who would have thought that this match would end in a grinder late game? Certainly not me! But I do like the position I’m in with Feral Strike at the ready and lot’s of card draw options to ensure to actually hit it in my bloated deck while you’re going down on ressources.

nerfed’ Miracle Growth testing game #3 P1T8

P1 [Finesse]/Present/Feral vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Feral Strike
Brick Thief (2/1)
Hyperion (4/5)
Research & Development
Ferocity
Temporal Distortion
Nimble Fencer (2/1A)
Tenderfoot (1/1)
Research & Development
Behind the Ferns
Ferocity


WORKERS
Fruit Ninja (2/2)
Wither
Bloom
Helpful Turtle (1/2)
Spark
Older Brother (2/2)
Timely Messenger (1/1)
Brick Thief (2/1)


NextHand

Granfalloon Flagbearer (2/2)
Tenderfoot (1/2)
Feral Strike
Research & Development
Hyperion (4/4)


Tech 0 card(s)
Get Paid + float + scav - ($13)
R&D, draw 5 - ($11)
mid cal runs into Arg - ($9)
Max kills Arg, takes 3, maxband Cal heals
Hyperion kills BA, I draw - ($4)
TD Hyperion into Tric - ($2)
remove a rune to kill Mad Max
Worker - ($1)

Float ($1)
Discard 8, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (5/5A)++
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max (3/1, lvl5)
  • Cal (4/5, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 12
Thoughts

He went down to two cards - I like! Time to put up the feral strike threat.
Post R&D: Nice, Feral Strike + Hyperion for sure in my next hand, so I’ll save up and don’t play tenderfoot in order to get both down next turn. I don’t see how he could get past Tric to my beloved Cal with only two cards and no charge available. Alternatively going for the double FS with feral strike cheating in two fatties for defense + tech 3 might also be a good thing to do. With rs 15 draw 2 now and draw 5 next time plus Max midband, the probability is very large to draw a R&D or a Feral Strike (unless he has birds next turn)