Casual miracle growth testing FrozenStorm vs zango

Very unfortunate for me, but fair enough! We both now have three cards, the same number of workers… But still you’ll like your Tech2 better than mine :rofl:

Turns out I shouldn’t have been afraid of Zane killing my turtle in technician which lead me to favoring thief to put there, dough!

nerfed’ Miracle Growth testing game #3 P1T5

P1 [Finesse]/Present/Feral vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Research & Development
Temporal Distortion


STARTING HAND
Tenderfoot (1/2A)
Hyperion (4/5)
Spark


WORKERS
Fruit Ninja (2/2)
Wither
Bloom
Helpful Turtle (1/2)
Spark


NextHand

Feral Strike
Hyperion (4/5)
Nimble Fencer (2/3)


Discard

Brick Thief (2/1)
Hyperion (4/5)
Research & Development
Temporal Distortion


Tech 2 card(s)
technician draw
Get Paid + float - ($9)
Worker - ($8)
Tech2 → present - ($4)
hasty tenderfoot doesn’t want to attack - ($3)
Max - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer (2/1)
  • :target: Lookout:

In Play:

  • Max (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Bummer! So much for me being afraid of birds…