Very unfortunate for me, but fair enough! We both now have three cards, the same number of workers… But still you’ll like your Tech2 better than mine
Turns out I shouldn’t have been afraid of Zane killing my turtle in technician which lead me to favoring thief to put there, dough!
nerfed’ Miracle Growth testing game #3 P1T5
P1 [Finesse]/Present/Feral vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Research & Development
Temporal Distortion
STARTING HAND
Tenderfoot (1/2A)
Hyperion (4/5)
Spark
WORKERS
Fruit Ninja (2/2)
Wither
Bloom
Helpful Turtle (1/2)
Spark
NextHand
Feral Strike
Hyperion (4/5)
Nimble Fencer (2/3)
Discard
Brick Thief (2/1)
Hyperion (4/5)
Research & Development
Temporal Distortion
Tech 2 card(s)
technician draw
Get Paid + float - ($9)
Worker - ($8)
Tech2 → present - ($4)
hasty tenderfoot doesn’t want to attack - ($3)
Max - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot (1/2A)
-
Elite:
-
Scavenger:
-
Technician: Nimble Fencer (2/1)
-
Lookout:
In Play:
- Max (2/3, lvl1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 4
Gold:
- Gold: 1
- Workers: 9
Thoughts
Bummer! So much for me being afraid of birds…