That’s a lot of attack you’re having there. Wasn’t able to properly calculate things through, but this move feels okay ish…
‘nerfed’ Miracle Growth testing game #3 P1T3
P1 [Finesse]/Present/Feral vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Hyperion (4/5)
Feral Strike
STARTING HAND
Bloom
Older Brother (2/2)
Nimble Fencer (2/3)
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)
WORKERS
Fruit Ninja (2/2)
Wither
Bloom
NextHand
Spark
Nimble Fencer (2/3)
Brick Thief (2/1)
Helpful Turtle (1/2)
Discard
Tenderfoot (1/2A)
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Hyperion (4/5)
Feral Strike
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
cal kills SL, midband heals - ($3)
fencer - ($1)
messenger - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Nimble Fencer (2/3)
-
Elite:
-
Scavenger:
-
Technician: Timely Messenger (1/1)
-
Lookout:
In Play:
- cal (4/5, lvl3)+
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 7
Thoughts
that’s a lot of attack there. could kill Rook here with bloomed fencer, but don’t want to go down on hand size this early