‘nerfed’ Miracle Growth testing game #3 P1T1
P1 [Finesse]/Present/Feral vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Brick Thief (2/1)
Fruit Ninja (2/2)
Tenderfoot (1/2)
Spark
Helpful Turtle (1/2)
WORKERS
Fruit Ninja (2/2)
NextHand
Granfalloon Flagbearer (2/2)
Wither
Timely Messenger (1/1)
Older Brother (2/2)
Bloom
Discard
Spark
Helpful Turtle (1/2)
Brick Thief (2/1)
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
cal - ($1)
tenderfoot - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: cal (2/3, lvl1)
-
Elite:
-
Scavenger: Tenderfoot (1/2)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
new game, new luck! but this time with a Tech2 spec at the ready which might be threatening