Guilty as charged wrt feral strike. It’s just so much better than anything else this codex has to offer when Cal maxband is available…
Now I have to hope this tech break finds a whole lot of Tech2 cards in your hand. But either way, your bad luck (1 out of 6 - ouch) opened up a window for me, let’s see whether I’ll be able to take this home!
‘nerfed’ Miracle Growth testing game #2 P2T5
P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Ninjutsu/Feral
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Two Step
Rampaging Elephant (6/7)
STARTING HAND
Huntress (3/3)
Feral Strike
Feral Strike
Granfalloon Flagbearer (2/2)
WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)
Wither
NextHand
Ferocity
Bloom
Two Step
Granfalloon Flagbearer (2/2)
Tech 2 card(s)
Get Paid+scav - ($10)
Boosted Feral Strike, two Glorious Ninjas arrive - ($2)
first GN kills Arg, takes 1, River to midband
Huntress kills wisp, takes 1, you draw
second GN kills GPT, takes 1
River kills Rook, maxband heals, nest to discard
Cal breaks tech 2, takes 1 from tower, your base takes 2
play second huntress - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Huntress (3/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Cal (5/5, lvl5)+
- River (3/4, lvl5)
- Huntress (3/2)
- Glorious Ninja (4/2)
- Glorious Ninja (4/2)
Buildings:
-
Base HP: 19
-
Tech I HP: 4
-
Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
if he has sharks, he can strike back, but I think I should still be in a good position. Hopefully this tech break comes at the right time in terms of his cards.
I’m heavily regretting that I workered turtle with tower and birds on the table