Casual miracle growth testing FrozenStorm vs zango

No offense was taken though snapback this early was not something I had considered lol

Link to full rule changes in effect

Game 1 Player 2, Turn 2

P2 Miracle Growth-ish vs P1 Daymare

Starting Hand

Pillage
Mad Man
Nautical Dog
Charge
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in except turn 1
All Teched Cards

Bird’s Nest, Gunpoint Taxman


Main:

  • Mad Man, trades with sensei (5)
  • Bombaster hits your tech 1 to 3hp
  • Bloodrage Ogre (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech 1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Bombaster (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Charge
Nautical Dog
Mad Man
Scorch

End of Turn Discard
My Thoughts

Honestly that snapback isn’t a terrible trade for me so I’ll take it. Also happy to take out sensei for a couple turns, should slow things down nicely. Standard tech plan should be good, no need for molac early I think but if I have an opening to insta charge might tech later