No offense was taken though snapback this early was not something I had considered lol
Link to full rule changes in effect
Game 1 Player 2, Turn 2
P2 Miracle Growth-ish vs P1 Daymare
Starting Hand
Pillage
Mad Man
Nautical Dog
Charge
Bloodrage Ogre
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in except turn 1
All Teched Cards
Bird’s Nest, Gunpoint Taxman
Main:
- Mad Man, trades with sensei (5)
- Bombaster hits your tech 1 to 3hp
- Bloodrage Ogre (3)
- Tech 1 (1)
- Worker (0)
Workers
Pillage, Bloodburn
-
Patrol as below
- Discard 2 rs Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech 1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Bloodrage Ogre (3/2)
-
Lookout:
In Play:
- Bombaster (2/2)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Charge
Nautical Dog
Mad Man
Scorch
End of Turn Discard
My Thoughts
Honestly that snapback isn’t a terrible trade for me so I’ll take it. Also happy to take out sensei for a couple turns, should slow things down nicely. Standard tech plan should be good, no need for molac early I think but if I have an opening to insta charge might tech later