I suspect you teched some Feral Strike and didn’t actually want to draw it immediately I suppose we shall see though. Unfortunately I did draw my Ancient before I actually wanted it, cest le vie
Link to full rule changes in effect
Game 2 Player 1, Turn 5
P1 Miracle Growth-ish vs P2 Finesse/Feral/Ninja
Starting Hand
Pillage
Bloodrage Ogre
Nautical Dog
Bird’s Nest
Spirit of the Panda
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in except turn 1
All Teched Cards
Surprise Attack, Might of Leaf and Claw
Blooming Ancient, Surprise Attack
Blooming Ancient, Spirit of the Panda
Gunpoint Taxman, Bird’s Nest
Main:
- Arg + wisp (6)
- Spirit of the Panda on GPT, kill SQL take 1, and get a gold (3)
- Rook kills Brick Thief, takes 1, you get 1g
- Bird’s Nest (1)
- Worker (0)
Workers
Pillage, Mad Man, Careless Musketeer, Bloodburn, Scorch
-
Patrol as below
- Discard 2 rs Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
- Tower HP: 4
In Patrol:
-
Squad Leader: Arg (1/3a)
-
Elite:
-
Scavenger:
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Rook (2/2 lvl 1)
- Gunpoint Taxman (5/4, Spirit of the Panda attached)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Charge
Bombaster
Surprise Attack
Nautical Dog
End of Turn Discard
My Thoughts
Well at least I can rest soundly that Dinosize wouldn’t have been any better here, neither would have Surprise Attack really (marginally better than this I spose). I think my best shot is trying to instamax a MoLaC at this point cuz Feral Strike is sure to wreck my day here, I don’t have black/garth unit removal like usual but I spose Sharks are the next best thing I can muster.