Casual miracle growth testing FrozenStorm vs zango

I suspect you teched some Feral Strike and didn’t actually want to draw it immediately :wink: I suppose we shall see though. Unfortunately I did draw my Ancient before I actually wanted it, cest le vie

Link to full rule changes in effect

Game 2 Player 1, Turn 5

P1 Miracle Growth-ish vs P2 Finesse/Feral/Ninja

Starting Hand

Pillage
Bloodrage Ogre
Nautical Dog
Bird’s Nest
Spirit of the Panda

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in except turn 1
All Teched Cards

Surprise Attack, Might of Leaf and Claw
Blooming Ancient, Surprise Attack
Blooming Ancient, Spirit of the Panda
Gunpoint Taxman, Bird’s Nest


Main:

  • Arg + wisp (6)
  • Spirit of the Panda on GPT, kill SQL take 1, and get a gold (3)
  • Rook kills Brick Thief, takes 1, you get 1g
  • Bird’s Nest (1)
  • Worker (0)
Workers

Pillage, Mad Man, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Rook (2/2 lvl 1)
  • Gunpoint Taxman (5/4, Spirit of the Panda attached)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Charge
Bombaster
Surprise Attack
Nautical Dog

End of Turn Discard
My Thoughts

Well at least I can rest soundly that Dinosize wouldn’t have been any better here, neither would have Surprise Attack really (marginally better than this I spose). I think my best shot is trying to instamax a MoLaC at this point cuz Feral Strike is sure to wreck my day here, I don’t have black/garth unit removal like usual but I spose Sharks are the next best thing I can muster.